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Thread: CoverFlow + RR = Coverjuke

  1. #121
    Maximum Bitrate pcpete's Avatar
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    Has anyone here tried my CoverMess plugin (see sig) regarding performance issues?

    I'm planning on adding a 'flow' option , and I'm curious as to the performance of my plugin...

  2. #122
    Maximum Bitrate ws6vert's Avatar
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    I havent specifically tried your covermess plugin, but I have tried many flash coverflow plugins before. All of which had high CPU cycles. If you can somehow figure out how to keep the CPU below 30 or so when flipping albums then I'll certainly be giving it a shot.

  3. #123
    Variable Bitrate TeamRSX's Avatar
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    Can this still be downloaded? I dont see a link..

    Thanks..

  4. #124
    Maximum Bitrate ws6vert's Avatar
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    Quote Originally Posted by TeamRSX View Post
    Can this still be downloaded? I dont see a link..

    Thanks..
    Coverjuke 1.56 can be downloaded from Sourceforge. It will embed perfectly with RR, but unable to use sendkeys. To send keystrokes, there is a script posted a few posts back. If u need any help, I can probably put together another help file with everything now that I am back in the US

  5. #125
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    Quote Originally Posted by ws6vert View Post
    If u need any help, I can probably put together another help file with everything now that I am back in the US
    Please do!

    Henrik

  6. #126
    Variable Bitrate TeamRSX's Avatar
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    This is a great program. I like it a lot, but i don't think i can use it on my carputer as i'm getting 100% cpu constantly without even browsing through the albums. I have a P4 2.4 with a gig of ram..

    I'll play around with the settings to see if i can decrease that at all.

  7. #127
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    Quote Originally Posted by ws6vert View Post
    If u need any help, I can probably put together another help file with everything now that I am back in the US
    +1

    Great work!!!

  8. #128
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    Been playing around with coverjuke and I'm also experiencing the varying results on different machines. On one pc, the CPU tops at %100 and renders the app useless. On another, the app runs fine, barely registering a blip on the CPU and hovering around the %5 with road runner running as well. I haven't been able to identify exactly why....other than the difference in hardware and such.

    I have noticed some strange behavior with the actual application when using winamp as an external player. When I click on an album to select it, the entire folder contents are loaded into the winamp playlist but it doesn't load correctly. In most cases, the first song in the playlist is added a second time at the end....although trying to play it doesn't work. In cases where there is only one song, the same takes place...resulting in the same song showing up twice.

    This sound like a winamp issue or is it a bug in coverjuke? I was having a similar issue when I was using the winamp media library with road runner (never got it sorted out), so I'm thinking it may have something to do with winamp??? Anyone have any ideas????

  9. #129
    Maximum Bitrate ws6vert's Avatar
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    Yeh I'm not sure of the reason for the high CPU on differing computers. It must be some sort of hardware issue. All of the PCs I've tested it on have had minimal CPU issues. I'll try to investigate further to see if there are any hardware dependencies for the version of OpenGL being used.

    The winamp issues I have experienced as well. I have started researching writing a plugin for Coverjuke to use RR. Meaning in the configuration u would choose RideRunner as the media plugin, I am also working on a RR specific plugin for sending keystrokes and stuff to the program, and some other goodies to get completely rid of the CJSend script. This way you just download CoverJuke, drop the dll in the plugin's folder, a few other things and DONE. If you need to get coverjuke rollin' immediately, let me know and I can post the instructions.

  10. #130
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    Quote Originally Posted by ws6vert View Post
    Yeh I'm not sure of the reason for the high CPU on differing computers. It must be some sort of hardware issue. All of the PCs I've tested it on have had minimal CPU issues. I'll try to investigate further to see if there are any hardware dependencies for the version of OpenGL being used.

    The winamp issues I have experienced as well. I have started researching writing a plugin for Coverjuke to use RR. Meaning in the configuration u would choose RideRunner as the media plugin, I am also working on a RR specific plugin for sending keystrokes and stuff to the program, and some other goodies to get completely rid of the CJSend script. This way you just download CoverJuke, drop the dll in the plugin's folder, a few other things and DONE. If you need to get coverjuke rollin' immediately, let me know and I can post the instructions.
    Sounds good. I've already got the coverjuke working embedded with the carwings skin...albeit on a test pc and not my carpc. We'll see if I get the cpu issues on my carpc. The updates you're working on definitely sound promising.

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