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Thread: iGMon - Solution for integration between iGuidance and Road Runner (I hope)

  1. #11
    Raw Wave tj!2k4's Avatar
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    Looks nice.. what makes this app proprietary to RR?

  2. #12
    FLAC
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    Quote Originally Posted by tj!2k4
    Looks nice.. what makes this app proprietary to RR?
    Features 1-7 require RR to work. A lot of actions depend on testing if iGuidance is currently visible. RR "hides" IG when switching to other screens. Not sure if CF does that. If it doesn't, you'll end up with a bunch of buttons on the screen all the time.

    Of course users of other FE's are welcomed to test it.

    At least the OSK will work with any FE or IG stand-alone.

  3. #13
    Variable Bitrate fonseca's Avatar
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    That looks great. The auto-switching feature sounds especially nice.
    In progress: M10000; Travla c134; Xenarc 700TSV; Hitachi 80GB 2.5"; 256MB ULP; M2-ATX; ITPS; Powermate; iKEY SL-88 KB; Holux GM-210; Audiobahn ADD51T w/ COAX/optical converter; Road Runner; iGuidance 2.1

  4. #14
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    Very nice, looks like this may be the solution I have been looking for to make IGuidance car friendly.

    I have iguidance version 2.1.3, and will gladly beta test this if you would like.


    Nice work

  5. #15
    Maximum Bitrate
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    nice work... thankyou.

    so im assuming for IGs menus we would have to use Justins mod?

    cant wait to test it out

    thanks again

  6. #16
    Raw Wave tj!2k4's Avatar
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    Quote Originally Posted by b8bboi
    Features 1-7 require RR to work. A lot of actions depend on testing if iGuidance is currently visible. RR "hides" IG when switching to other screens. Not sure if CF does that. If it doesn't, you'll end up with a bunch of buttons on the screen all the time.

    Of course users of other FE's are welcomed to test it.

    At least the OSK will work with any FE or IG stand-alone.
    Thanks for the info. Not sure how CF changes screens, but I'm up for giving it a shot. =) I'm kinda curious as to why the magnification and auto-zoom will only work in RR?

  7. #17
    FLAC
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    You don't have to use Justintime's mod at all but my interface is designed to look seemlessly with his mod so it's highly recommended.

  8. #18
    FLAC
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    Quote Originally Posted by tj!2k4
    Thanks for the info. Not sure how CF changes screens, but I'm up for giving it a shot. =) I'm kinda curious as to why the magnification and auto-zoom will only work in RR?
    Like I said, if CF doesn't hide IG when switching screen, you'll end up with a magnified area that'll always remain on the screen.

    Auto-zoom draws the current speed from RR to determine the zoom level. Earlier, I tried to draw the speed directly from IG but failed.

    BTW, you can disable all those RR-specific features through the INI if you like. You can always use the OSK, I guess.

  9. #19
    Variable Bitrate
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    Very nice, this is exactly what I was waiting for.

    Btw, seems like you have access to the next direction in memory. Think there would be a way to display that information elsewhere? Im thinking writing the distance to next turn, direction, and road name to another text box in RR, or to a character LCD.
    MII-12000 / Ampie / Lilliput 7" / BU-355 / PicoPSU / uSDC
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  10. #20
    FLAC PURDooM's Avatar
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    I am very impressed!

    How are you reading the next turn data?

    Edit: Will it support 800x600?

    Any testing/assistance you might want, I am at your disposal.
    Current projects: iGmod reloaded (Latest release) (put on hiatus indefinatly)

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