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Thread: iGMon - Solution for integration between iGuidance and Road Runner (I hope)

  1. #511
    Para Laura thanatos106's Avatar
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    Quote Originally Posted by RPM_VR4
    ...but SKINbedder BBiG skin runs "iGuidance.exe -nowarning" so the warning screen is never shown in the first place. Anyway... to each their own

    Edit: ...or does that not work with iG 3.0? Well I'm getting it soon and I will update my Sb BBiG skin for it so I can make it click the warning again if I have to.

    The fact that is clickable and no hide means that sometimes in slow machines you see the process (I saw it myself at the florida meet) and with iGlaunch you never see it... I rest my case.
    BTW don't worry we all like your product and we are not going to stop using it with some APP

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  2. #512
    FLAC
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    Quote Originally Posted by RPM_VR4
    I'm confused... iGMon does not work with iG3 yet correct? Does the OCR of next turn work? Doesn't the lower right magnification look goofy? Does the OSK work? b8bboi, any plans for a 3.0 compatible version?
    Like sonic said, the only features that work for v3 is autoswitching and automute. I do have plans for v3 even though I personally won't be using it. I'll stay with v2 for a while until I see more improvement in v3. I'll try and recode the OCR (probably skinnable, too) and autozoom for v3.
    iGMon - Integration between iGuidance and Road Runner
    CFX - Skin for Road Runner

  3. #513
    FLAC
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    BB, you've got a lot on your plate these days. Let's see:

    1. Update IGMon for IG3
    2. CFX 2.0
    3. Add database capabilities to RR
    4. Enhanced POI for IG

    I'm leaving on a trip to Michigan on August 4th. Do you think maybe you could try to have them all done by then? Seriously, thanks for all you do for the forum!

  4. #514
    FLAC
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    Thanks, k. I'm still not 100% happy with cfx 2. Should I go ahead and release it? There won't be any new graphics though, just mainly functionalities. I don't want to falsely build up the hype and disappoint.

    As for #4, Yahoo yet again changed the format on their yellow pages site so all the code that I wrote is pretty much going down the toilet.
    iGMon - Integration between iGuidance and Road Runner
    CFX - Skin for Road Runner

  5. #515
    FLAC
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    Quote Originally Posted by b8bboi
    I'm still not 100% happy with cfx 2. Should I go ahead and release it?
    See what others think, but I think you'll save yourself a lot of headaches if you wait until it's finished to release. The current version works so well that there's no pressing need to rush the new version.

    Quote Originally Posted by b8bboi
    As for #4, Yahoo yet again changed the format on their yellow pages site so all the code that I wrote is pretty much going down the toilet.
    Those bastids!

  6. #516
    Banned RPM_VR4's Avatar
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    FYI: I don't know why people keep saying iG3 doesn't accept keys... it works great for me. You can't use arrows/enter/escape to navigate popup menus anymore, but 3 still switches 2D/3D, up/down still zooms, and left-right changes between Map, Guidance, Routlist, GPS Info, and other pop-up windows. It works really good. The OSK screen also allows keyboard input of address. ...so what's the problem?

  7. #517
    Raw Wave justintime's Avatar
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    It does not accept keys for navigating the dialog buttons...
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  8. #518
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    Quote Originally Posted by RPM_VR4
    FYI: I don't know why people keep saying iG3 doesn't accept keys... it works great for me. You can't use arrows/enter/escape to navigate popup menus anymore, but 3 still switches 2D/3D, up/down still zooms, and left-right changes between Map, Guidance, Routlist, GPS Info, and other pop-up windows. It works really good. The OSK screen also allows keyboard input of address. ...so what's the problem?
    you cant navigate the softeware with your keyboard. Thats why it doesnt accept keys. Thats different than having keyboard shortcuts. There's no way to control ig3 other than in ig3.
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  9. #519
    FLAC
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    I'm pleased to report that I'm now using IG3 embedded in the CFX skin with iGLaunch. I'm not using it with IGMon because I can't figure out how to get rid of the OSD and Menu buttons that appear when IGMon is running. Any help on that will be appreciated.

    The only other issue I'm having is that despite iGLaunch a little sliver of the iGuidance menu bar still appears at the top of the embed area. Any ideas how to get rid of that?

    I have to say that I'm impressed with this version of iGuidance. The non-QWERTY keyboard is a bit frustrating, but I'm willing to live with that in light of all the other benefits.

  10. #520
    FLAC
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    I'm not using it with IGMon because I can't figure out how to get rid of the OSD and Menu buttons that appear when IGMon is running. Any help on that will be appreciated.
    Open OnScreenButton.ini and comment out all the buttons by placing a ; on each line. Like this.
    Code:
    ;This is an exmple of buttons with images
    ;PLEASE USE BMP as support for GIF and JPG is pretty crappy
    ;ShowButton = 0, -150, 80, 50, 160, 1, "ShowHideButtons", "osd.bmp", "osd_on.bmp"
    ;MenuButton = 0, -60, 80, 60, 255, 1, "iGMenu", "menubutton.bmp", "menubutton_on.bmp"
    
    ;ToggleAutoZoom = -81, -115, 80, 50, 160, 0, "ToggleAutoZoom", "autozoom.bmp", "autozoom_on.bmp"
    ;Toggle3d1_2d = -81, -170, 80, 50, 160, 0, "Toggle3D2D", "3d2d.bmp", "3d2d_on.bmp"
    ;CancelRoute = -81, -225, 80, 50, 160, 0, "CancelRoute", "cancel_route.bmp", "cancel_route_on.bmp"
    ;POIs = -81, -280, 80, 50, 160, 0, "ToggleCustomPOIs", "pois.bmp", "pois_on.bmp"
    ;GoHome = -81, -280, 80, 50, 160, 0, "GoHome", "gohome.bmp", "gohome_on.bmp"
    iGMon - Integration between iGuidance and Road Runner
    CFX - Skin for Road Runner

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