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Thread: Flash Guages including source code

  1. #91
    Wants to make it harder monkeyracer's Avatar
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    My trunk is clean, actually there is no trunk, it's a hatchback. My subs fill most of the space, and my toolbox takes up the rest. (The tools are what move when I corner...)

    I used to have a Toyota Tercel SR5 and it had a clinometer (google it: )




    Something like that would be cool too. Not sure how to calculate or 'simulate' that though...
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  2. #92
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    Quote Originally Posted by monkeyracer View Post
    GPSSPD and GPSHDG will work for those guages, but you would need an autoit script to store the speed and heading one second ago to compare to now and display a new variable, which you can put into flash as dynamic text with that variable.

    here's some inspiration pics:

    (the left right and brake/gas part)


    (bottom left corner)


    Maybe like this, but flipped so that left is on the right side, and accel is on the bottom. That way when you turn left, the pointer moves to the right (like all the stuff in your trunk) and if you brake hard the pointer goes to the top (again, like the stuff in your trunk...) if you are accelerating AND turning, the pointer will not be on the line.

    no autoitscript shall be neccessary. I can read the label into a sprite which runs the formula once per second directly in the flash script. My only real question for your accellearation example is how would one determine the max value in the equation. I mean obviously different cars have vastly different rates of accelleration. Shall i just use a static MAX, user-definable max or what?
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  3. #93
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by GizmoQ View Post
    Most cars can't do more than 2 Gs generated from the driveline or braking, most tires can't handle more than 1.6 Gs laterally, an alcohol funny car does about 4.6 Gs in a 300MPH 1/4 mile run.

    Bottom line if you're talking about accel/decel and lateral: a 2G limit ought to cover you all the way around for 95% of cars on the road today.
    I'd say 2G's would be about right.
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  4. #94
    Newbie DaveDevil's Avatar
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    Ok, i have understanded how to pass informations from the flash gauge to a plugin in roadrunner.
    but the update even one second is too slow for showing the speed, rpm, etc.

    how can i make a gauge updating at least 4 or 5 times per second?

    i'm trying to make working Dalailama's project... so please help me, his skin is really beautiful!!!

  5. #95
    Newbie DaveDevil's Avatar
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    Quote Originally Posted by monkeyracer View Post


    Something like that would be cool too. Not sure how to calculate or 'simulate' that though...


    for this, i think you can use a gyroscope sensor, like this:

    http://www.robot-italy.com/product_i...roducts_id=772

  6. #96
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    Hi

    some one can explain me how I can make a guages like this?



    is possible give some source code about change gauges? in VB or flash...

    I see some zip files but I dont how software for manage .swi, because I like change code for read source for RS232..

    best regards

  7. #97
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by filjoa View Post
    hi

    is possible make an plugin like this last (blue skin) but with backgraund of new nissan gtr?
    +- like that

    and

    regards
    Quote Originally Posted by filjoa View Post
    Hi

    some one can explain me how I can make a guages like this?



    is possible give some source code about change gauges? in VB or flash...

    I see some zip files but I dont how software for manage .swi, because I like change code for read source for RS232..

    best regards
    If you have the source in swi, check here:

    Quote Originally Posted by JohnWPB View Post
    You can also try Softlink's SWF Decompiler, and convert the SWF directly to FlA files. They have a trial version to test it out.
    If you don't have the source, then save the image into photoshop, and make the different layers, then in flash, import the image in it's separate layers and animate it accordingly.
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  8. #98
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    Quote Originally Posted by Sonicxtacy02 View Post
    no autoitscript shall be neccessary. I can read the label into a sprite which runs the formula once per second directly in the flash script. My only real question for your accellearation example is how would one determine the max value in the equation. I mean obviously different cars have vastly different rates of accelleration. Shall i just use a static MAX, user-definable max or what?
    A definable value would be fantastic! For instance if you make the scale for a Corvette's capabilities, the indicator would barely move on the scale for anyone driving a Geo Metro This would allow the user to cater the gauge more to their car, so when they "floor it" the indicator will be very close to the top of the scale.

    As for turning, if you were doing donuts in a parking lot, you would want it pegged to one side. What type of scale I really don't know on this one. Just that it needs to be based on how fast your heading is changing. if you are on a straight road going North East, it would stay centered. If you get to a gradual curve in that road, your heading gradually changes, thus the indicator would "sway" slightly to the direction of the turn. Basically just mimicking the force you feel when cornering.

    I had something very simple in mind for the gauges. It should really just be the indicator. This way an image could easily be made to match what ever skin and style it is used in.

    With it done like this, the gauges could be placed over an image of the top view of your car, over a fancy graphic gauge background or whatever anyone wants.

    Making the indicator an external PNG would be even better! This way it gives the skinner complete control over the look of the background, as well as the indicator ball, needle, pointer ect.

    Lastly, the number it is basing itself off of for the calculations needs to be a RR label. Meaning, for the acceleration / deceleration gauge, if you are accelerating at 8 MPH in a second, then "+8" needs to be placed in a label that can be used in the skin.

    This is a very quick thrown together image, to show one example of what can be done. All that is needed is the SWF's to be overlaid over the top of the bars, so the indicators appear.
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  9. #99
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    Quote Originally Posted by filjoa View Post
    hi

    is possible make an plugin like this last (blue skin) but with backgraund of new nissan gtr?
    +- like that

    and

    regards
    While it's not flash, I'm using dashcommand by palmer performance to make a similar screen (not finished yet):



    You need an elm obdII interface for enigne/PCM info though..............

    Sorry for the little bit of off topic guys. Just looks like what he's looking for.

    Now back to your regularly scheduled thread....................
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  10. #100
    Wants to make it harder monkeyracer's Avatar
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    I agree with john, someone driving a z06 will have a totally different gauge appearance than my N/A PT (read: slow a$$ car) if I floor it, it will be all the way to the limit of the gauge or close, and when the Vette driver floors it, the same will happen, but his limits are higher. There was a great diagram in the user manual for GT2, but I don't have that with me right now. I might photochop something later to show what I was thinking the gauge would look like.
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