I'm hoping to get this out really soon, johnwpb's rescans have gone great w/o error.. I'll be working of some final tid bits latter tonight.
new update soon?
I'm hoping to get this out really soon, johnwpb's rescans have gone great w/o error.. I'll be working of some final tid bits latter tonight.
RideRunner...The #1 FE, PERIOD.
Current Project: DFXVoice [Beta Released]
Next in line: RRMedia v2.0
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Hi Blue,
I have a couple of questions I couldn't find anywhere...
1. Does RRMedia handle multiple drive locations for media? ie: if I have music on 2 seperate drives, will rrmedia build a database including both?
2. If I have my own playlist I want to include in the database, how do I do that...
Thanks in advanced
RideRunner...The #1 FE, PERIOD.
Current Project: DFXVoice [Beta Released]
Next in line: RRMedia v2.0
DFX 5.1.1 Skin
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DFXVoice
Thanks for the info Blue,
Given the answer to #1, would using browse.rrl files *trick* RRMedia into scanning multiple drives? If not, is there another way to skin this cat??
Thanks again
you could 'mount' the locations to one drive letter![]()
Thanks Enforcer:
I do this sort of thing all the time in UNIX, just didn't realize WinXP had this capability. A quickshowed this:
I want to use multiple media folders, can I?
--------------------------------------------------------------------------------
Yes. If you're using Win2k or WinXP and have your media drives formatted with NTFS, you can use either of the following methods to allow you multiple folders for media.
1) Use the Disk Management applet inside Computer Manager, and mount your drives inside an empty folder on another drive. Using this method you can have a single drive dedicated to one folder, and mount it inside a folder on a third drive, or your boot drive.
2) Find and download a program called junction.exe from http://www.sysinternals.com and create hard links of folders (or files if you want).
Those of you using Windows 98 / ME... for Pete's sake, upgrade!
--------------------
Note: drives must be formatted NTFS
Good thinking, I'll have to all this and the info above to my faq post. At first i, was thinking that this would be fairly easy to add but then as my sub cons worked through the coding involved, proved this was going to no be easy...
On another thought...
Look for a release latter today/tonight..![]()
RideRunner...The #1 FE, PERIOD.
Current Project: DFXVoice [Beta Released]
Next in line: RRMedia v2.0
DFX 5.1.1 Skin
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RRMedia
RRExtended
DFXVoice
This WILL be out tonight!
This v1.1 update includes the following:
Builder in vb and much more stable now!
**NOTE** This builder as of current does not have a GUI and is ment to be run behind the senes.
New Cmds: RM_RandomizeDiskx(*), RM_UnloadDisk, RM_CurrPL2Disk, RM_SaveArtPath(**)
Utility to update your current db to the 1.1 version db format(***)
Updated Demo skin & graphics, now has a RRMedia logo
A ini setting to allow you to place the 'RRMediaDb.db' and 'rate.in_' files where ever you want(****)
A '[ Entire Collection ]' added to the top of the Folder,Artist,Album, & Genre browse mode lists. Can be used just like any other item in the list, ie play selected or select to disk.
Added a 'RM_AlbumArt' indicator for when browsing through Artist, Album, Song browsing modes. Using art found in folders(*****).
Notes
(*) This to randomize the spec x disk while maintaining the current song and song position of the last time disk was played. Handled completely internally.
(**) Creates a Missing AlbumArt Locatins.txt in roadrunners folder when executed, using item selected in list. Path to the location of list item.
(***) There are two choices you can do, #1-keep your current db and use the update util, #2 after the installed update delete JUST your RMediaDb.db file found in your musicpath and do a rebuild.
(****) This would probably be mostly used if your music files would be located over a network connection. The thinking here would be that you run the builder on the machine that contains the music then move the db and rate.in_ files to the wanted machine. These two lines are in the builder.ini file located in your RR\RMDatabase\Support Files folder and called "TempDbLoc" and "TempRtLoc" and MUST be the full path to their files.
(*****) There is now a "RM_NoArtAvail.png" file that will be diplayed if found in the skin folder and no art was found for selected list item.
RideRunner...The #1 FE, PERIOD.
Current Project: DFXVoice [Beta Released]
Next in line: RRMedia v2.0
DFX 5.1.1 Skin
Appstore Link
My RideRunner Plugins
RRMedia
RRExtended
DFXVoice
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