I do have to look at that, I'll see if I can set some time aside and figure out why the timer has those issue(s)...
oye...it looks like blue never fixed the timer problem...
RRExtended has an issue with GblTmr's where itll work the first time, but then after that it wont work anymore...i thought by now he would have found the issue but apparently not...
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I do have to look at that, I'll see if I can set some time aside and figure out why the timer has those issue(s)...
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How I can convert temperature from fahrenheit to celsius?
Ryann, blue fixed the issue with RRExtended...download the plugin again and see what happens
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Whoa! Thanks alot, ill try and find some time in the next few days to test out my stuff again!
Thanks!
In older versions RRFusion, type 1 means analog port is a thermosensor, plugin then reads from rr.ini WEATHERUNITS to calculate F vs. C. New version RRFusion shows temperature only in fahrenheit:
rr.ini:
carinfo.skin:Code:[Weather] cityweather=Moscow, Russia weatherunits=WORLD weatherdegress=°
part of RRFusion_settings.xml:Code:L,010,082,120,020,#DFR#,#DFG#,#DFB#,14,#MFONT02#,"=OutSide","CENTER" L,024,100,120,020,#AFR#,#AFG#,#AFB#,32,"CarPC","=m","LEFT" L,048,104,120,020,#DFR#,#DFG#,#DFB#,20,#MFONT02#,"RRFUSION_AnalogInput;2;Opt","LEFT" L,114,082,120,020,#DFR#,#DFG#,#DFB#,14,#MFONT02#,"=InSide","CENTER" L,128,100,120,020,#AFR#,#AFG#,#AFB#,32,"CarPC","=m","LEFT" L,152,104,120,020,#DFR#,#DFG#,#DFB#,20,#MFONT02#,"RRFUSION_AnalogInput;1;Opt","LEFT"
What can I make, that RRFusion showed temperature in celsius?Code:<?xml version="1.0" encoding="utf-8"?> <RRFusion> <UserSettings> <ThresholdMonitor>False</ThresholdMonitor> <ReadInterval>1000</ReadInterval> <FBInstances>1</FBInstances> <LiveDebug>True</LiveDebug> </UserSettings> <Instance1> <AnalogInput0> <Name>Accum 1</Name> <Type>6</Type> <Decimal>2</Decimal> <Correction>0.3062</Correction> <MaxValue>100</MaxValue> <MaxData>2000</MaxData> </AnalogInput0> <AnalogInput1> <Name>T_out</Name> <Type>1</Type> <Decimal>0</Decimal> <Correction>1</Correction> <MaxValue>100</MaxValue> <MaxData>2000</MaxData> </AnalogInput1> <AnalogInput2> <Name>T_in</Name> <Type>1</Type> <Decimal>0</Decimal> <Correction>1</Correction> <MaxValue>100</MaxValue> <MaxData>2000</MaxData> </AnalogInput2>![]()
any chance of getting the input label setup changed soon?
also, can you add a FB instance option to indicator codes too? I need to be able to view output status on more than 1 brain at a time, especially considering how many outputs i'm going to be using...
oh yeah, did you ever figure out how to put PWM into your plugin?
Last edited by sxtnitehawk; 05-07-2011 at 12:48 AM.
Planning: [|||||||||-] 90%
Purchased: [|||||||||/] 99%
Installation: [|||||||||-] 90% (when is anyone's project ever REALLY done...)
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rr.ini:
setup.skin:Code:[General] launchpath=C:\Program Files\RideRunner\Launch\ .. .. ISUNITS=TRUE
debug.txt:Code:B14,450,109,100,130,"BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$",
If ISUNITS=TRUE ThenCode:11.05.2011 8:08:28: Enter Exec: False, setup.skin, "ONBTNPRESS||BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:28: Que Exec: True, setup.skin, "ONBTNPRESS||BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:28: EXECTBL Translation: ONBTNPRESS -> PLAYSOUND;$skinpath$scripts\buttonclick.wav 11.05.2011 8:08:28: Executing: PLAYSOUND;C:\Program Files\RideRunner\Skins\DNZ_v6\scripts\buttonclick.wav 11.05.2011 8:08:28: Que Exec: True, setup.skin, "BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:28: Executing: BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE 11.05.2011 8:08:28: Que Exec: True, setup.skin, "SETVAR;ISUNITS;FALSE", False 11.05.2011 8:08:28: Executing: SETVAR;ISUNITS;FALSE 11.05.2011 8:08:28: Que Exec: True, setup.skin, "SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:28: Executing: SAVETOINI;ISUNITS;FALSE 11.05.2011 8:08:28: SAVETOINI: C:\Program Files\RideRunner\rr.ini 11.05.2011 8:08:28: Leave Exec: False, setup.skin, SAVETOINI;ISUNITS;FALSE, False 11.05.2011 8:08:33: Enter Exec: False, setup.skin, "ONBTNPRESS||BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:33: Que Exec: True, setup.skin, "ONBTNPRESS||BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:33: EXECTBL Translation: ONBTNPRESS -> PLAYSOUND;$skinpath$scripts\buttonclick.wav 11.05.2011 8:08:33: Executing: PLAYSOUND;C:\Program Files\RideRunner\Skins\DNZ_v6\scripts\buttonclick.wav 11.05.2011 8:08:33: Que Exec: True, setup.skin, "BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE||SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:33: Executing: BYVAR;ISUNITS;SETVAR;ISUNITS;TRUE<<SETVAR;ISUNITS;FALSE 11.05.2011 8:08:33: Que Exec: True, setup.skin, "SETVAR;ISUNITS;TRUE", False 11.05.2011 8:08:33: Executing: SETVAR;ISUNITS;TRUE 11.05.2011 8:08:33: Que Exec: True, setup.skin, "SAVETOINI;ISUNITS;$ISUNITS$", False 11.05.2011 8:08:33: Executing: SAVETOINI;ISUNITS;TRUE 11.05.2011 8:08:33: SAVETOINI: C:\Program Files\RideRunner\rr.ini 11.05.2011 8:08:33: Leave Exec: False, setup.skin, SAVETOINI;ISUNITS;TRUE, False
Speed in km/h,
altitude in meters,
else, if ISUNITS=FALSE
Speed in Miles per hour,
altitude in Feet,
but temperature from FB only in °F...![]()
seeing as input reading is limited to one brain at a time... i came up with a possible workaround...
takes a lot of coding, but you could setup a threshold monitor for each port of each brain you have with a zero threshold so that it always fires... have it's exceedaction be a SETVAR command...
this SHOULD create a variable for each port on every brain...then you could just use those variables in your coding instead of needing a label code for each port of each brain...
name your variables something like $BRAIN1PORT0$, etc... then just use those instead of the label codes, since in labels you can do "=$BRAIN1PORT0$"
it's messy...but it should work as a temporary fix until Shaun has time to redo the label codes
not sure how to workaround the indicator limitations though...
Last edited by sxtnitehawk; 05-11-2011 at 04:11 PM.
Planning: [|||||||||-] 90%
Purchased: [|||||||||/] 99%
Installation: [|||||||||-] 90% (when is anyone's project ever REALLY done...)
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