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Thread: RRFusion- My Fusion Brain plugin for RR

  1. #461
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    Enforcer's Avatar
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    So basically you need a user defineable lower limit, a user defineable upper limit?

    Also maybe a boolean could be added as to whether the scale should be linear between those points or logarithmic.

    And then the plugin calculates the % of the slider for the incoming value between those points.

  2. #462
    Variable Bitrate Grrrmachine's Avatar
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    Quote Originally Posted by Enforcer View Post
    So basically you need a user defineable lower limit, a user defineable upper limit?
    That would solve 90% of my problems, yes.

    As an explanation, this is the display screen as it stands.

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  3. #463
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    so, if there were a data type that was essentially converting the range 0-1023 to user defined low/high values that would work? That's an easy fix if so
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  4. #464
    Variable Bitrate Grrrmachine's Avatar
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    Quote Originally Posted by Sonicxtacy02 View Post
    a data type that was essentially converting the range 0-1023 to user defined low/high values that would work?
    That would be pretty much ideal. If that could be combined with a Min and Max setting it would be perfect.

  5. #465
    Variable Bitrate Grrrmachine's Avatar
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    Any progress on this? I have a 3000km road trip at the end of the month, and I'd love to give it some testing during then

  6. #466
    Variable Bitrate Grrrmachine's Avatar
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    Well, after another week of testing I have to admit that RRFusion is just not working for me. I can use the existing parameters to make sliders move to demonstrating changing data, and it's nice having the numbers coming in from the Fusion Brain, but at the moment they're meaningless. For a car gauge application, the refresh rate is just way too slow for speed, tacho or oil pressure, which means that the rest is just a glorified batch of thermometers. That, and having no way to redefine the values of the data means I'll have to put this project on hold until I can find a viable alternative.

  7. #467
    Fusion Brain Creator 2k1Toaster's Avatar
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    Quote Originally Posted by Grrrmachine View Post
    Well, after another week of testing I have to admit that RRFusion is just not working for me. I can use the existing parameters to make sliders move to demonstrating changing data, and it's nice having the numbers coming in from the Fusion Brain, but at the moment they're meaningless. For a car gauge application, the refresh rate is just way too slow for speed, tacho or oil pressure, which means that the rest is just a glorified batch of thermometers. That, and having no way to redefine the values of the data means I'll have to put this project on hold until I can find a viable alternative.
    Just to let you know, FuseGL supports full speed which is just over 200 updates a second. I have personally installed them as part of a larger system into cars replacing their instrument cluster and it works. I don't know where the slow refresh comes from, but it isn't in the hardware or DLLs.
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  8. #468
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    Quote Originally Posted by Grrrmachine View Post
    Well, after another week of testing I have to admit that RRFusion is just not working for me. I can use the existing parameters to make sliders move to demonstrating changing data, and it's nice having the numbers coming in from the Fusion Brain, but at the moment they're meaningless. For a car gauge application, the refresh rate is just way too slow for speed, tacho or oil pressure, which means that the rest is just a glorified batch of thermometers. That, and having no way to redefine the values of the data means I'll have to put this project on hold until I can find a viable alternative.

    Riderunner screens by default only update once a second.

    This can be changed on a per screen basis

    http://www.mp3car.com/road-runner/13...resh-rate.html

  9. #469
    Variable Bitrate Grrrmachine's Avatar
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    Thanks Enforcer, that has addressed the update issue. I just need to do something about these raw voltages now.

  10. #470
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    Hi Everyone.
    I am hoping to get some help on a couple of issues/questions I have in using the new FB6 plugin. I have been using it for just temp sensor needs and have had no problem. I just added the Fusion voltage divider (in 15V mode) and am unable to get the "calculated" voltage infomation. I measured the 12V output from the PC as a check. The FB6 returns the ACTUAL voltage measured across the voltage divider. I did some checking and found the FB6 debug file which shows multiple system overflow errors. I think I am using all the latest needed plugins as well as .NET. I have attached the software info for my system along with the FB6 debug file in hopes someone can provide so suggestions.

    I do have a question about the plugin and the voltage divider type option. What does it mean by "standard divider"? I assumed it meant the FB6 unit but not sure. If it is then doesn't it also need to know what mode (7V or 15V) the divider is setup for? Is there any info on the types as well as the "correction" settings in the plugin?

    Last question is a request for a new type. I bought the Fusion IR Distance Sensor after buying my FB6. I found out afterwards that it doesn't appear to be supported in the FB6 plugin or in the FuseGL application. I communicated with Nick from Fusion site and he told me he wasn't happy with the accuracy of the unit and that it wasn't really supported in FB6 yet. He did provide me the calculation info so I was hoping to try it out. If I can't get the new type coded then I just wasted the money for the device. The store should probably stop selling the device or at least point out that it is not supported by FB6 or FuseGL. Can someone help to create the device type for the plugin or provide directions on how to create one?
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