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Thread: .net Bluetooth Mobilephone Plugin

  1. #811
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    Quote Originally Posted by Toran View Post
    Dont work
    Plugin is opened, the buttons are pressed, but no actions.
    *.ddl I registered. Adress of telephone from bluesoleil(305) in *.ini wrote down.
    I use under RideRunner, BM2. At pressure of the button "SMS Read" of plugin closed.
    Not enough info. Post debug logs

  2. #812
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    Quote Originally Posted by lambosprit View Post
    I would if I could find out how. Can't find anything through searching. Not sure if plugins can fire events
    Just send a command with SDK.execute("your command")


    BTMP_incoming

    BTMP_incall 'although I would have thought this would be an indicator.



    Then a plugin can just respond to that event. But it would have to then not do a processcommand= 3 or 2 afterwards.



    or someone can put in their exectbl.ini a transaltion if they want it to do something

  3. #813
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    Thanks enforcer.

    I have create a connected event but the ringing one is harder. At the moment the event would be called every few seconds until the call was answered. It should only be called once per call

  4. #814
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    Then you would need to set a flag for each call then unset when call is finished

    then you would only send the incoming call command if the flag is not set.

    One danger would be if the flag doesn't get unset if you don't notice the call has been dropped.

  5. #815
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    for those who like adventure here's a trial using events

    "ONMOBILEPHONECONNECTED"
    "ONMOBILEPHONERING"

  6. #816
    Variable Bitrate Dartman_71's Avatar
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    Events not work, I try this in exectbl "ONMOBILEPHONERING","MENU;MOBILECALL.skin||PLAYSOU ND;$SKINPATH$SOUNDS\RINGING.wav"

    I notice you add radiomute but it's hooked to update thing

    Also I can't get audio device settings to work.

    #Sets the device to use for phone mic
    WaveIn=AK5370
    #Sets the device to use for phone speaker
    WaveOut=SB X-Fi Audio [EC00]

    Needs little fine tuning...

  7. #817
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    Quote Originally Posted by Dartman_71 View Post
    Events not work, I try this in exectbl "ONMOBILEPHONERING","MENU;MOBILECALL.skin||PLAYSOU ND;$SKINPATH$SOUNDS\RINGING.wav"

    I notice you add radiomute but it's hooked to update thing

    Also I can't get audio device settings to work.

    #Sets the device to use for phone mic
    WaveIn=AK5370
    #Sets the device to use for phone speaker
    WaveOut=SB X-Fi Audio [EC00]

    Needs little fine tuning...
    nice to see you read the readme. The audio device thing doesn't work because the BS sdk doesn't work. I've asked them for advice but they say I have had enough "free" support. We'll see if they come up with anything more.

    Dont know what you mean about radiomute to update thing ...whats the update thing.

    The onmobilephonering is invoked by the mobilephone_incommingcall indicator. Without that it wont do anything.

    did the onmobilephoneconnected work?

  8. #818
    Variable Bitrate Dartman_71's Avatar
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    Quote Originally Posted by lambosprit View Post
    nice to see you read the readme. The audio device thing doesn't work because the BS sdk doesn't work. I've asked them for advice but they say I have had enough "free" support. We'll see if they come up with anything more.

    Dont know what you mean about radiomute to update thing ...whats the update thing.

    The onmobilephonering is invoked by the mobilephone_incommingcall indicator. Without that it wont do anything.

    did the onmobilephoneconnected work?
    Sorry I didn't check readme.

    With update thing I ment update=10000 setting, which check incoming call status every ten seconds, update battery/signal indicators and launch mobilecall skin. so now there is 1 to 10 sec delay before mobilecall launch and radiomute activate. If I change update interval to 30 sec I have to wait 30 sec for mobilecall, even both could be doing with ONMOBILEPHONERING event without delay. Why you chain all actions to update thing?

    I didn't get onmobilephoneconnected work either.

  9. #819
    Variable Bitrate Dartman_71's Avatar
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    Okay I test with mobilephone_incommingcall indicator and still doesn't work.

  10. #820
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    Quote Originally Posted by Dartman_71 View Post
    Sorry I didn't check readme.

    With update thing I ment update=10000 setting, which check incoming call status every ten seconds, update battery/signal indicators and launch mobilecall skin. so now there is 1 to 10 sec delay before mobilecall launch and radiomute activate. If I change update interval to 30 sec I have to wait 30 sec for mobilecall, even both could be doing with ONMOBILEPHONERING event without delay. Why you chain all actions to update thing?

    I didn't get onmobilephoneconnected work either.
    I was just surprised that you found out about the audio device things and assumed you'd read the readme.

    Anyway the update thing will have to stay for now as getting events to work through managed and unmanaged code is beyond me for now.

    You should see a line like

    19/03/2010 21:11:11: Que Exec: True, menu.skin, "ONMOBILEPHONECONNECTED", False
    19/03/2010 21:11:11: Executing: PLAYSOUND;C:\Program Files\carputer\RideRunner\Skins\Ultimate\ringin.wa v


    in the riderunner debug.txt file. Do you see that?
    Have you tried a simpler exectbl.ini line say just with the playsound bit?

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