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Thread: RRPointer...

  1. #11
    The Curator
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    Should have kept the with the RR std as far as color syntax is concerened.. eg RGB not BGR
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  2. #12
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    Wow, this is WAY cool! No more need for flash gauges, and the fact that you can overlap gauges is a MAJOR plus. With the flash gauges they take up the entire square where they are located, and thus cut off other graphics and labels ect. Nice work!
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  3. #13
    Variable Bitrate Jebus's Avatar
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    Should have kept the with the RR std as far as color syntax is concerened.. eg RGB not BGR
    Can't, a standard picturebox in VB only accepts it in HEX, That is the reason it is inverted...Look it up...
    Of course I could have done the invert from RR's ascii to hex, just more code.

    Wow, this is WAY cool! No more need for flash gauges, and the fact that you can overlap gauges is a MAJOR plus. With the flash gauges they take up the entire square where they are located, and thus cut off other graphics and labels ect. Nice work!
    Yep, you can overlap some, Then Lock the pointers and they will stay that way. You can't put a pointer directly on another, cause one will fall under the other...A limitation of the picturebox again...

    Just remember the pointer is the only active area, the rest of the "box" is click thru...
    ...JJG

  4. #14
    Variable Bitrate Jebus's Avatar
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    The only thing I havn't tested yet is sending the pointer a steady stream of updates...such as a tach input, GPS Speed, ect...
    I could whip up a test harness app, but,
    If someone has that ability, could I get you to report on your findings?
    ...JJG

  5. #15
    Variable Bitrate sargeants's Avatar
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    Quote Originally Posted by Jebus View Post
    The only thing I havn't tested yet is sending the pointer a steady stream of updates...such as a tach input, GPS Speed, ect...
    I could whip up a test harness app, but,
    If someone has that ability, could I get you to report on your findings?
    ...JJG
    I'll see about giving it a go tonight/tomorrow and test it out tomorrow/saturday

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  6. #16
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    Quote Originally Posted by Enforcer View Post
    If you knew who I worked for . . . . .
    Putting pipes up peoples Bottoms to be flushed out lol.....

  7. #17
    Variable Bitrate sargeants's Avatar
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    okay, maybe I'm missing something here Jebus, but how would you create a gauge for say the CPU?
    How would this grab that value? Where would you put the 'CPU' label?
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  8. #18
    Variable Bitrate Jebus's Avatar
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    Here's how it is set up now, If you can set a variable you can set the pointers...

    setvar;myevent0;75||rrpointupdate;0;$myevent0$
    setvar;myevent1;4055||rrpointupdate;1;$myevent1$

    setvar;myevent0;0||rrpointupdate;0;$myevent0$
    setvar;myevent1;0||rrpointupdate;1;$myevent1$

    I'm workin on it this weekend a bit, I'll post an update soon...

    ...JJG
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  9. #19
    Variable Bitrate Ramanator's Avatar
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    I think this is (way) cool but what if you are ignorant to coding, can I flood this thread with a lot of questions and risk being flamed?
    If you cant DODGE em, RAM em.

  10. #20
    Variable Bitrate Jebus's Avatar
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    I think this is (way) cool but what if you are ignorant to coding, can I flood this thread with a lot of questions and risk being flamed?
    If that is the case, maybe RideRunner isn't for you...
    This is not plug and play...You should get familar with RideRunner and skins before you tackle this.
    ...JJG

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