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Thread: Needed: BETA Testers for Google Earth Plugin

  1. #51
    RoadRunner Mastermind
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    guino's Avatar
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    Also, if anybody downloaded the auto-zoom/tilt version, please re-download as I forgot to update the EXE in the zip.. the right EXE is up now.
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  2. #52
    Variable Bitrate wfs1's Avatar
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    Yes version 4 beta the latest from there site.

  3. #53
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    check your pm.
    Ride Runner RR's Myspace

    "Being happy is not about having what you want, it's about wanting what you have."
    "The best things in life are always free - but that doesn't mean money can't buy you good things."

  4. #54
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    Guino - had work travel today wish I had seen this sooner spent 5 hours round trip over to Indy with a rock solid RR trip ;-)

    Just grabbing this now and will report in --- I tested the early goops stuff but was messy - this looks pretty interesting especially with the cache features in Earth...

    Thanks for this!

  5. #55
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    Guino --

    I stepped thru all 4 pages of the thread, to the tee. I get the skin to load, no embedding occurs but I see that googleearth is loaded as a process with task manager.

    1 - Copied beta RoadRunner.exe to my RR path
    2 - Using BMV fresh skin - added new skin files and assigned a button
    3 - Unzip'd files to RR path and ran the .exe there as you indicated
    4 - Installed GE 4 made sure no links as you mentioned.
    5 - Added the x, ... to the menu skin file.

    Double checked this all quite a bit but sure I could have missed something?

    Anything else I may be missing.... I am going to try another clean build. Looks fantastic - would love to see it.

    ?

    Quote Originally Posted by guino View Post
    @wfs1: I don't think you have it setup propperly:

    1-You should not see any menu bars
    2-You should not need to clip any areas of the skin
    3-You should not use the LOAD command to start/show the maps, you should use "GE_START" only.
    4-Double check you've deleted RR.EXE and you're running RoadRunner.exe (with that FILENAME) -- the one posted on the BETA site.

  6. #56
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    Guino - update...

    Correct me if I am wrong, and don't think this should be the case. But if I run GE 4 before RR, it appears to embed properly and is showing and operating within the skin. I don't think this is the desired approach here but just an update on that.....

  7. #57
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    Ok - ditto on speed comments below and well warned Guino, but I did get it working in a clean RR build - so it loads and all is well. I am using local and simply need to see if it would be usable in my cars - and also the features a bit more. Not sure exactly that I know enough about how I would go about using it but the directions piece I would like to figure out.

    Thanks again for the work. There is no doubt this it tied in beautiful - very embedded from my view - fantastic job. I just need to understand the app and how to better use it (or how you would other than wow which is kewl by the way), how to cache better (is tool only option), and how the GE directions piece works.

    I will mess with all of this and sure folks will chime in.

    Thanks!!!

    Quote Originally Posted by Sonicxtacy02 View Post
    its working on my home system quite well. I cant use it in the car yet though cause i dont wanna give up the latest phoco beta .exe . The system i'm on now is a 1ghz with a gig of ram and yea.. not even CLOSE to usable lol.

    Autozoom based on speed i'd consider a must. Tilt control as a present would be a pretty nice little feature. As for goops... dunno a thing about it

  8. #58
    The Vauxhall Vectra Project ccsnet's Avatar
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    Guys... I thought Googles app worked around Direct X ? If thats so is there any accellaction features you can use there ?

    Terran

  9. #59
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    it can use DX or OpenGL.. both use hardware accel, but it's still pretty intense it seems..
    Ride Runner RR's Myspace

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  10. #60
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    Great work guino!!!
    Thanks!!!

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