correct me if i'm wrong. but i think to make it a 'pause' button, that would include making a bunch of new skins.
Its playing the normal way and you see the play button. You click play to make it pause, it then has to load another skin to show the pause button. Press pause again to make it the play button, which loads the original skin. and to even go as far as making it a stop button (holding the play button down makes it stop, if u didnt know). In essence, this would create slower performance issues since you are having to load different skins to see a pause button.
And if you are worried about 4-5 sec silent song intros, you can always look at the time bar. If it's moving, it's playing.
So i'm with Blue ZX3 on this one.
I may take a shot at a pause button, it can be done the same way that the mute button is done. Just add the image to the on pngs and some minor editing to the skin file. There's just 50 screens that need to be edited.
The pause/play can be done with an indicator (status) and using the files play.gif, pause.gif and stop.gif
What about a variable that would change the label? Then it would be a matter of adding a pause character to the dfxfont file.
This would also entail editing the 180 or so PSD image files as well, and exporting them as new ON Png's adding in the pause indicator. The "Play" icon can not be removed, as it is not an icon at all, but a font. To change it would require changing the font, and reloading the skin, which is not an option (Have the skin reload every time pause/play is pressed),
All in all it would require exporting around 180 new ON images, and editing 180 skin files, and done so so the PLAY icon co-exists with the pause indicator.
Sure it can be done, but it is a major task and a lot of time to say the very least.
Give me the PSD's John ;) lol
Sounds like a challenge to me! While i have no idea how to do it - Enforcer said it can be done.