that should be possible. I would have to restructure the code a little as one label cant be set to blink and then not blink. So i would have to create 2 labels on top of each other. One that gets turned on for play and another that gets turned on for pause that blinks.
Originally Posted by kolemieux
but this would be a little odd cuz the play arrow would be the icon that would be blinking (not the pause icon) since this is what will be showing when audio is paused. To me that would look odd. Generally i dont use the blinking function in RR too much cuz it wont let me change the rate of the blink and i think things blink to fast.
If you havent tried that code out give it a try and you'll see what i mean about it being odd if it blinked. It would be easier and less odd if the top part of the button (white bar) blinked. This would be more consistent to other buttons that may blink. When you mute the audio it will blink the top white part.
ive also made some more changes to the code to fix the thing with the different symbols being shown before RR sets the var for that label. Does not include any changes based on blinking etc.
This code will likely be the default and included in the next update.