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Thread: RRSkinEditor BUGS / FIXES / COMMENTS / CURRENT PROGRESS OUTDATED

  1. #161
    Maximum Bitrate pRoFiT's Avatar
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    Quote Originally Posted by JohnWPB View Post
    pRoFiT, Wow! It's REALLY good to see you back in the swing of things. Back when you really active on the board, I was pretty much still a lurker.

    That has changed now, and I could not begin to imagine creating a skin the old fashioned way in notepad! When you added the drag feature, you opened up a whole new world to many people (including me) that would not have even attempted to create skin before.

    This community owes you a LOT of thanks for adding so many useful features to the editor!

    Do you have a PayPal link somewhere?
    Thanks! Never thought about putting up a paypal account. Never thought I would get paid to do this stuff! I think I would feel guilty and force myself to work on it all the time. As it is, I feel bad for taking so long to add what ive added.

    But yah I do need to be more active on this forum. Been kind of busy. I used to post at least once a day.....anyhow. its good to be back. ill see everyone around the forums
    Um, I guess this is where you put something witty.WITTY

    My Web site, in the design stage. http://home.comcast.net/~cstrachn

    Modified RRSkinEditor http://www.mp3car.com/vbulletin/rr-skins/65723-rrskineditor-bugs-fixes-comments-current-progress-outdated.html

  2. #162
    Maximum Bitrate Ruffy's Avatar
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    Quote Originally Posted by pRoFiT View Post
    Okay, so i updated the main page in this thread with a new link. Plus the old 0.3.019 is still there in case.

    Here is http://home.comcast.net/~cstrachn/RRSkinEditor020.rar version 0.3.020.

    Some changes were made.

    1. Fixed Object naming crash. Now b01 or BMusic or bafraid,x,y,w,h, etc works.

    2. Removed drag from left click moved to right click. Still select with left click or right.

    3. Added some buttons that lock objects in place. Default all objects get locked from being able to move with mouse. If you unlock object you can move it around resize etc.

    4. Also added unlock all and lock all objects. I may add an option to Lock or dont lock objects on "open skin" in the settings screen. Incase someone doesn't like the auto lock.

    5. Comments.....Well i tried to add them. There is the rare case where you have an object that doesn't meet the object list. and could cause problems. not sure what kind yet. Ive been working on it all night. So just add / in front of all comments and we should be fine. I know alot of people wanted this option.

    6. Undo Redo only in Virtual Editor. when you leave VE all settings saved and undo redo starts over. You can always just not save the skin if you really mess up. And VE also has reopen from editor if undo redo doesn't work. It is still a little sketchy. but i thought i would release it this way for now.

    7. Fixed Text boxes to resize with zoom feature. So text will grow or shrink while using zoom. I tested this out on zots. Let me know if you see problems on other skins.

    Well i think i did something else cant remember right now. oh yah DISCARDABLE is spelt right now

    AGAIN THIS IS BETA SOFTWARE, AND IS TO BE USED WITH THE KNOWLEDGE THAT SOFTWARE CRASHES MAY HAPPEN. ALWAYS BACKUP YOUR FILES

    I think i may need a Disclaimer soon Its real late good nite, enjoy, i will check back tomorow.


    EDIT: 8. oh not sure if 019 had it but ive added IMG displaying and /INC,MYFILE although you will have to manually remove the on off images line from the skin file that you are planning on using. the myfile.skin

    Love alot of the new features. Undo is a definite must. Ability to undo in standard editor would be nice.

    My only issue now is the list now shows alot of commented stuff.

    IE
    /, L, x, y, w, h, color R;RGB, G, B, font size;FONT, font name, Code;LABELCODES, Tooltip;LABELALIGNMENT

    If you click them they highlight a random object in the right pane. double click it and it either crashes, or pops up a object modify dialog box which just contains the same thing "/, L, x, y, w, h, color R;RGB, G, B, font size;FONT, font name, Code;LABELCODES, Tooltip;LABELALIGNMENT"

    Kindof annoying

    Love the ability to name items properly now. Road Runner doesnt have problems reading buttons named BVolumePlayer?
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  3. #163
    Maximum Bitrate pRoFiT's Avatar
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    Quote Originally Posted by Ruffy View Post
    Love alot of the new features. Undo is a definite must. Ability to undo in standard editor would be nice.

    My only issue now is the list now shows alot of commented stuff.

    IE
    /, L, x, y, w, h, color R;RGB, G, B, font size;FONT, font name, Code;LABELCODES, Tooltip;LABELALIGNMENT

    If you click them they highlight a random object in the right pane. double click it and it either crashes, or pops up a object modify dialog box which just contains the same thing "/, L, x, y, w, h, color R;RGB, G, B, font size;FONT, font name, Code;LABELCODES, Tooltip;LABELALIGNMENT"

    Kindof annoying

    Love the ability to name items properly now. Road Runner doesnt have problems reading buttons named BVolumePlayer?
    The highlight im working on. Alot of people wanted the comments added. This way if you have a skin heavily commented the editor will keep them. Before any comments would be erased by the editor then a generic comment would be added before every type of object when saving.

    I guess i never got a crash while testing. In VB it runs everytime and opens. when i try the compiled exe it locks every time. Looks like you have to open another object first. then you can open and edit comments. I will work on that.

    So does that mean you dont like the comments showing up. You could always select them and click on delete
    Um, I guess this is where you put something witty.WITTY

    My Web site, in the design stage. http://home.comcast.net/~cstrachn

    Modified RRSkinEditor http://www.mp3car.com/vbulletin/showthread.php?t=65723

  4. #164
    Maximum Bitrate Ruffy's Avatar
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    Quote Originally Posted by pRoFiT View Post
    The highlight im working on. Alot of people wanted the comments added. This way if you have a skin heavily commented the editor will keep them. Before any comments would be erased by the editor then a generic comment would be added before every type of object when saving.

    I guess i never got a crash while testing. In VB it runs everytime and opens. when i try the compiled exe it locks every time. Looks like you have to open another object first. then you can open and edit comments. I will work on that.

    So does that mean you dont like the comments showing up. You could always select them and click on delete
    The crashing is random. On top of that the editor wouldnt work untill i copied all needed ocx files to the same directory. doesnt matter that previous versions worked or that vbrun was already installed. Installed vbrun again and still same issues untill i copied those files. Maybe the're causing my issues. I dont know. But Ive come across another

    I cant copy/cut/paste. It worked for a short period. but only if i went to the Edit menu, selected cut/copy, then went to whatever i wanted and did the reverse. As of now cut/copy/paste doesnt work at all, ive reopened it, i've rebooted. it simply refuses to work in editor. I can cut/copy/paste in other text based programs. but the editor refuses to cooperate.

    The whole autolock thing got on my nerves quick, i change windows, grab some code or test something, come back and cant click on anything. Simply dont like those features. I see the need and will actually use lock. But like a 3D Editor i would prefer the ability to choose what I want to lock and not have the program take the initial step in that.

    As is the right-click to move an item, I live in a left click movement type of world :P, Better to leave this as an option for users, if possible. If not i'll probably install VS Studio and change it myself just for me

    On the comments showing up. Since comments are more for the gritty code portion of it I see no real reason to clutter up the selection pane with them. I dunno maybe people like it. I like and use comments but only when im in the editor. I dont really want the (/, L, x, y, w, h,) To go away because I actually reference it when writing a skin but it just clutters my view when in the gui editor.

    A feature I and im sure others would love to see is a change to the Screens Drop down list. Instead of One giant menu that scrolls it would be better if it was multiple Menu's Side by Side, both open at once, Like the windows start button. That way you wont have to spend forever and a day trying to get to a skin on the bottom. I spent alot of time just scrolling up and down to get to different skins. Another Option is to take the Windows Vista Start Button Approach.

    Lastly the program seems to love to remove trailing line breaks in the skin, I hate this as I do most of my work in the editor and every time i go to the gui and back everything gets piled on top of each other making it difficult to read. Again maybe its just me being picky. Maybe roadrunner requires this. I don't know. I just know its easier on the eyes when all the buttons are seperate from all the Labels and so on.

    In any case keep up the good work. Go ahead and add a paypal button to the help section of the editor
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  5. #165
    Maximum Bitrate pRoFiT's Avatar
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    Okay here is some fixes to the comments area.

    http://home.comcast.net/~cstrachn/RRSkinEditor021.rar

    I'm going to leave 0.3.019 up for awhile since its more stable. But im sure once you get the new version you will like it better anyways. Plus i figured out why the exe code was doing different things then what i get in the programming environment. Like hanging up and crashing.

    So from .020 to .021 i fixed comments highlighting objects. I think i fixed the hang or crash. and the bug where objects next to comments didn't come out all yellow when selected
    Um, I guess this is where you put something witty.WITTY

    My Web site, in the design stage. http://home.comcast.net/~cstrachn

    Modified RRSkinEditor http://www.mp3car.com/vbulletin/showthread.php?t=65723

  6. #166
    Maximum Bitrate Ruffy's Avatar
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    Quote Originally Posted by pRoFiT View Post
    Okay here is some fixes to the comments area.

    http://home.comcast.net/~cstrachn/RRSkinEditor021.rar

    I'm going to leave 0.3.019 up for awhile since its more stable. But im sure once you get the new version you will like it better anyways. Plus i figured out why the exe code was doing different things then what i get in the programming environment. Like hanging up and crashing.

    So from .020 to .021 i fixed comments highlighting objects. I think i fixed the hang or crash. and the bug where objects next to comments didn't come out all yellow when selected

    haha man, goto sleep! it's 3:30am here and midnite for you!

    Just tested it, sure enough its fixed now, Good to see that. I'll probably go back to 3.019 though because of the auto lock. It's driving me batty.

    Any chance of updating the source code? it's still on version .15
    Car : 00' Chrysler 300M
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  7. #167
    Maximum Bitrate pRoFiT's Avatar
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    Quote Originally Posted by Ruffy View Post
    haha man, goto sleep! it's 3:30am here and midnite for you!

    Just tested it, sure enough its fixed now, Good to see that. I'll probably go back to 3.019 though because of the auto lock. It's driving me batty.

    Any chance of updating the source code? it's still on version .15
    Yah i know. And i have to be at work by 8:00 well 8:30 and the boss is out on vacation

    Yah source is old. Thanks for reminding me i haven't backed up source since 0.3.019. I need to get this safesource server running to back this stuff up for me. At least i think thats what safesource does.

    Anyways i figured out what the copy paste issue was. I had the code commented out because the keyboard commands would give double commands instead of one. so i removed the ctrl+c ctrl+v from the menu bar since richtext has them built in and was causing conflicts.

    http://home.comcast.net/~cstrachn/RRSkinEditor022.rar

    WARNING, UNDO/REDO UNSTABLE Like unding all the way can cause issues. So only use it when you need it.

    p.s. i switched the editor to leave objects unlocked on startup. I may switch the mouse back.

    edit: p.p.s. Good Nite!
    Um, I guess this is where you put something witty.WITTY

    My Web site, in the design stage. http://home.comcast.net/~cstrachn

    Modified RRSkinEditor http://www.mp3car.com/vbulletin/showthread.php?t=65723

  8. #168
    Maximum Bitrate Ruffy's Avatar
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    Quote Originally Posted by pRoFiT View Post
    Yah i know. And i have to be at work by 8:00 well 8:30 and the boss is out on vacation

    Yah source is old. Thanks for reminding me i haven't backed up source since 0.3.019. I need to get this safesource server running to back this stuff up for me. At least i think thats what safesource does.

    Anyways i figured out what the copy paste issue was. I had the code commented out because the keyboard commands would give double commands instead of one. so i removed the ctrl+c ctrl+v from the menu bar since richtext has them built in and was causing conflicts.

    http://home.comcast.net/~cstrachn/RRSkinEditor022.rar

    WARNING, UNDO/REDO UNSTABLE Like unding all the way can cause issues. So only use it when you need it.

    p.s. i switched the editor to leave objects unlocked on startup. I may switch the mouse back.

    edit: p.p.s. Good Nite!

    I love you. Now the new verison is usable to me!

    It's 4:06AM here. And I have to get up by 5am, leave the house at 6am to make an appointment with the wife at 7am.

    Looks like I'll be snoozing in the car.
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  9. #169
    Variable Bitrate marazi's Avatar
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    your on a roll here profit

  10. #170
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    Right Click Dragging

    Profit! Thanks for all the time your putting into this, dude... get some sleep! Hell I'm one to talk i's 4:43am here

    I love the new changes, however I agree with switching the mouse back. I tried to use it and just could not get used to it. It goes against everything since my Very First Commodore 64 running Geos (Graphical interface like windows), Right clicking and dragging just seems so unnatural.

    If you are putting Undo into the GUI side of things, then an accidental move when clicking to select something would put it back where it was anyways.

    I appreciate all the work on this and am NOT complaining in any way, it is just my 2 cents worth.
    Front End of Choice: Ride Runner (Is there anything else??? ) & Powered by the DFX5.1 Skin Available in the Mobile App Mart

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