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Thread: SKINEDITOR (So Good but So Bad) :((((

  1. #11
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    LS

    Correct me if I am wrong.... but... have you noticed the Drag-n-Drop editor post and code does not seem to be removing the POS definitions. Sadly it does not have a Virtual Editor but I was doing them in a seperate text file (Save/Open/Close) and they all seemed to stay in-tact.....

    Like your option here as well - fields for the x/y pos would be nice but again I'd be after more code vs fixing an issue.

    I just wanted to mention this to you as I seemed to get that to work. The spacing of the skin files with that editor seems a but strange however.



    Quote Originally Posted by liquid_smoke View Post
    yeah, i agree with the almost instant bombarding of feature request.
    There are a few things that people are dieing to get fixed or added.
    Hopefully in the future it wont become a serious problem.

    But if you follow the steps in my previous post it will pretty much make any definitions that aren't supported by the skineditor mute. Its also a nicer way of making skins if you want to include a bunch of elements on multiple .skin files.
    You can stick any valid definitions or commands in the INC file, so if you wanted to have a series of buttons that are exactly the same but present on every .skin file, instead of copy and pasting all the labels and buttons to every .skin file, you just put them in that one txt file and put an INC on every .skin file. Change the one .txt file and it updates the whole skin.

  2. #12
    SMKFree liquid_smoke's Avatar
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    i didnt test that version much, i use the virtualeditor a lot and i dont think that version had it.
    You dont need fields for the x,y pos cuz they are stored in the txt file and not the .skin file.
    01101100 01101001 01110001 01110101 01101001 01100100 01011111 01110011
    01101101 01101111 01101011 01100101

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  3. #13
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    And I think I was wrong after more testing LS... Well not completely wrong - but some funky piece of one of my skin files manipulated by the editor was not whacking this, but when I added to another it was barfing on it.

    Yea what I mean on the X/Y pos piece was when adding the element (the ideal thing as we know) would be adding the element with X-Y pos instead of a seperate filename. However - THANKS...... Works perfect and maintains skin portability as well. Killer tip!!!!!

    Thanks

    Quote Originally Posted by liquid_smoke View Post
    i didnt test that version much, i use the virtualeditor a lot and i dont think that version had it.
    You dont need fields for the x,y pos cuz they are stored in the txt file and not the .skin file.

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