Originally Posted by DiNASTY
I would do what CDR suggested and monitor your CPU usage. If one of your loops is taking up even the slightest bit of CPU, it can cause other effects to run choppy.
I have also heard that the timeline is more efficient than using code when it comes to effects. For example, a fade-out effect would be better than sprite._alpha -= 10;
AFAIK, the next flash player will have hardware acceleration or "3D" capability so that would be nice.
This is definitely true.. i was using a small analog clock in the skin using code and it lagged so much that rr became unresponsive
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