We don't modify iG at all.Quote:
Originally Posted by justintime
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We don't modify iG at all.Quote:
Originally Posted by justintime
I'm curious. Any update on progress towards bug fixes?
I just fixed the #2 bug... transparent windows now allow clicking and do get updated by iGuidance.
I'm still working on the #1 bug... getting the buttons to re-paint whenever the map re-paints rather than just re-painting on a timer.
I haven't done any extra work on the iGuidance SKIN. Has anyone else?
Can you put a configuration switch in the ini, to HIDE THE CURSOR? That way, any embedded application would essentially have no cursor (good idea for touchscreens)
Unfortunatly, no. As is I tried to change the cursor to a cross-hair, but it doesn't work on the embeded program windows because the embeded window is on-top of my WindowContainer component that it is embedded to, so iG gets to define the cursor style, not me.
I suppose there might be a windows command to globally hide the cursor, but then it would be hidden for all other apps too. If that's what you want, then you can probably already do that through the front-end you are using.
Question: If you tell CF to hide the cursor, does it stay hidden when using SKINbedder through it?
Glad to see my PNGs came in handy. ;)
Here's a better red button if you want it.
Nope.Quote:
Originally Posted by RPM_VR4
Only solution I have found is to use an invisible/transparent cursor in WINDOWS' cursor/mouse control panel.
Hidden cursor...not sure if how roadrunner hides the cusor is of any help but i do know that inside the RR folder there are two cusors, the normal arrow and one called nul(empty space-?).
Maybe Guino switches between them or something...I don't know.
Just trying to help...:D
Well, if you never use the mouse the control pannel mod sounds like a good solution. Looks like ill have to do that. :cool: