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Thread: Hardware acceleration

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    Hardware acceleration

    I'm not sure how many of you devs have gotten a chance to dig into direct2d but I think it could represent an easy CPU to GPU transition in some of the FEs around today.

    The big questions though:
    * How long until we could push a vista/7 only solution?
    * Would it be more feasible if it fell back to the native software api's to push it immediately?

    Thoughts? Anyone dig into it yet?

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    North of the land of Hey Huns
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    Solution for what? Are you asking on a general application level, frontend specific, or what?

    RevFE has the ability to use OpenGL to smooth window transitions and animations, but the framework for it is very simplistic and unfinished at the moment. OpenGL may be a bit intimidating to Windows users, but there's some pretty nice direct2d .net stuff isn't there?
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    Well direct2d is pretty much function compatible with GDI/GDI+ so it represents an easy transition to hardware accelerated graphics. Where as openGL or direct3D is a lot more work and at a lot lower level (hence the reason its not seen very often in the carPC world).

    The only thing that prevents me from saying hell yea though is that XP users would be screwed.

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    North of the land of Hey Huns
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    Why is that? Is direct2d vista/7 only?

    To be honest, a lot of people are still running XP, and probably will be for years.
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    Quote Originally Posted by malcom2073 View Post
    Why is that? Is direct2d vista/7 only?

    To be honest, a lot of people are still running XP, and probably will be for years.
    Yup Vista/7/Server08. I actually just heard firefox will be using it in version 3.7+ on vista/7 so maybe the dual rendering engine isn't all bad...could even give users an incentive for 7 over xp.

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    North of the land of Hey Huns
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    Dual rendering engine isnt horrible, just make your application modular enough and that shouldn't be difficult to do (tis what I do)
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    its not the dual rendering engines that bothers me its the dual performance implications. I would need to test that everything works smoothly when rendered with software....which then would really under utilize the hardware acceleration. Or more likely I would need to set two different standards for performance (one with some eye candy, one with lots) which can be a ***** to figure out.

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    North of the land of Hey Huns
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    True, for instance Ubuntu allows you to set the level of "eye candy" you want your applications to have, based on computer performance. It is a mess to try and code I'm sure. Good luck
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    I sincerely think that a lot of users would be curious enough to be willing to upgrade to a newer operating system... I actually have Tiny7 on my carpc and to be honest it is nearly as fast and stable as TINYXP!! The memory footprint is much smaller and the major difference is that it's compressed ISO is about 600Mb, and fully installed it expands to 4Gb...

    I was really hesitant at first but after seeing the results i will NOT return to tinyXP, although i had served me for 3 years without a single issue

    Note: rev01 is what you need to get. The very first version (rev0 i think) has a lot of bugs but the second version has yet to show me a single sign of malfunction. It has all the integrated drivers needed and runs aero as well (don't need it tho) which, if i'm not mistaken, shows the possibility of displaying the dual rendering that you are all mentioning.

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    I think dropping WinXP support could throw away a lot of users but still it is a old operating system... So the user group for WinXP should only get smaller and smaller as time passes, but right now I think it's to early...

    What about Windows Embedded. Does this os support Direct2D?

    I was reading up on Direct2D for while ago and it struc me as this would be perfect for carputer usage but I must say that I didn't like the vista/win7 requirement.

    Isn't there any software that can be installed on a WinXP to allow Direct2D to work?

    Here's the reply from Microsoft regarding Direct2D on XP:
    Not currently. We've had a number of customers asking for XP, and we're still evaluating downlevel support. As above, stay tuned.
    This was grabbed from here: http://blogs.technet.com/thomasolsen...ect2d-api.aspx
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