The way I did it was create classes wrapping the DirectShow technology I needed in managed C++ and then call those from C#. It is working out great and seems to be very fast. I am actually surprised at the performance. Way better then the first way I did it, which is wrap DirectShow using COM interop wrappers.
So I would recommend this way. Just my .02 cents.
Thanks



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Look forward to seeing what you come up with in the process.

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