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Thread: Zoom

  1. #51
    My Village Called 0l33l's Avatar
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    Quote Originally Posted by mbdriver
    Hi guys, thanks for a great util and a very informative thread!

    I would love to see draggable = true/false as a feature in the .INI file. So that it would start in the same position every time. That way I can put iGZoom where I want it and not have to worry about accidentially moving it later. I know the *exact* xy coordinates I would like iGZoom at.

    Now I do realise some people may like it more the way it is right now. Maybe if it is not too much trouble, could you make a version with that feature and post it here, without making it the 'official' next version?
    Request noted. I'll try to convert iGZoom so that it has the ability to be over the place were tis magnifying.

  2. #52
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    Thanks! That would be really neat, especially if it would be possible to define that it should be non-dragable.

    What I am really looking for is to have the iGZoom window stay in the same place. Without the possibility to move it, except as per .INI settings. If that could be the same place as it is actually magnifying - that would be great.

  3. #53
    Banned RPM_VR4's Avatar
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    Ol33l: I am busy with SKINbedder 3.0, but tell me as soon as you have the zoom covering thing working and we will integrate it for Sb 3.1. Then maybe we can use the same technique to do a lot of other cool stuff in Sb 3.2.

    FYI: Sb 3.0 will have skinning like CF: One all-up image and one all-down image, rather than an image per button. I'm using my own components for the SkinLayer and WindowContainer modules (instead of modderBut and TPanel). All this will make Sb run a ton quicker. I have the WindowContainer part working now except I'm having trouble making its TransparentColor work (needed for the transparent GPS_Info compass). I have done a lot of work on the SkinLayer component too, but I am not far enough to actually install it and try it out yet.

  4. #54
    My Village Called 0l33l's Avatar
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    Quote Originally Posted by RPM_VR4
    Ol33l: I am busy with SKINbedder 3.0, but tell me as soon as you have the zoom covering thing working and we will integrate it for Sb 3.1. Then maybe we can use the same technique to do a lot of other cool stuff in Sb 3.2.

    FYI: Sb 3.0 will have skinning like CF: One all-up image and one all-down image, rather than an image per button. I'm using my own components for the SkinLayer and WindowContainer modules (instead of modderBut and TPanel). All this will make Sb run a ton quicker. I have the WindowContainer part working now except I'm having trouble making its TransparentColor work (needed for the transparent GPS_Info compass). I have done a lot of work on the SkinLayer component too, but I am not far enough to actually install it and try it out yet.
    w00t! Great info

  5. #55
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    Hello, 0|33|.

    I am wondering if you would consider making a Pocket PC version of iGZoom? The speed indicator in iGuidance for Pocket PC is way too smal on VGA Pocket PC's.

    Thanks!

  6. #56
    FLAC
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    Hey 0l33l,

    Is there any way to have multiple zoom windows but just running 1 igzoom? I want to have zoom windows over the Area where it says you are in iguidance and the area where the neext street to turn on.
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  7. #57
    My Village Called 0l33l's Avatar
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    Quote Originally Posted by Soundman
    Hello, 0|33|.

    I am wondering if you would consider making a Pocket PC version of iGZoom? The speed indicator in iGuidance for Pocket PC is way too smal on VGA Pocket PC's.

    Thanks!
    I don't know how to program for pocketPCs
    Quote Originally Posted by Cheekz185
    Hey 0l33l,

    Is there any way to have multiple zoom windows but just running 1 igzoom? I want to have zoom windows over the Area where it says you are in iguidance and the area where the neext street to turn on.
    Well, SkinBedder will be able to have mutliple iGZooms. Also, I don't know if its in guidance mode or not.
    BTW: a new version is out!
    iGZoom v2

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