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Thread: One-Click WebCam Recording!

  1. #391
    Newbie Cameleon's Avatar
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    Righto, this is mainly to Prefect as I'm hoping he will help me move this on. I have merged the Capture! code into that from limegreensocks so it now uses DirectShowLib v2. Doesnt add any functionality, but DirectShowLib seems more active on their forums than the original CaptureProject. Hopefully we can integrate Curiosity's GPS filter into it somehow.

    Here it is anyway. Updates to capturetest were just to the menu items as they werent being checked any more. No other updates that I can remember.

    http://www.cingram1.plus.com/mp3car/CaptureDS2.zip

    I am also working on another version which embeds into CF better. I find on my touchscreen that I dont have much vertical screen real estate, so I have moved the buttons to the side. What do you think?



    Updates include:

    New interface
    Preview keeps aspect ratio
    Hides cursor


  2. #392
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    Quote Originally Posted by Cameleon View Post
    Righto, this is mainly to Prefect as I'm hoping he will help me move this on. I have merged the Capture! code into that from limegreensocks so it now uses DirectShowLib v2. Doesnt add any functionality, but DirectShowLib seems more active on their forums than the original CaptureProject. Hopefully we can integrate Curiosity's GPS filter into it somehow.

    Here it is anyway. Updates to capturetest were just to the menu items as they werent being checked any more. No other updates that I can remember.

    http://www.cingram1.plus.com/mp3car/CaptureDS2.zip

    I am also working on another version which embeds into CF better. I find on my touchscreen that I dont have much vertical screen real estate, so I have moved the buttons to the side. What do you think?



    Updates include:

    New interface
    Preview keeps aspect ratio
    Hides cursor


    this is looking good. I had to do some tweaking on the original version to get a PS3 eye working correctly. I think I had to force a device selection refresh when switching from preview or when loading. Dont remember exactly. I'll test yours later this week.
    The PS3 eye + Capture! is a very good combination. Im getting very good frame rates and good picture under different light conditions

  3. #393
    Newbie Cameleon's Avatar
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    Anyone know how to add the GPS filter to the code? I see there is an addFilter function to add the filter to the graph, but I dont get how you tell it to connect up the pins. There is another function it uses to build and render the graph, but that only seems to accept input source, compression and output parameters. Dont get how we link up the graph using DirectShowLib in the DirectxCapture project

  4. #394
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    Quote Originally Posted by Cameleon View Post
    Anyone know how to add the GPS filter to the code? I see there is an addFilter function to add the filter to the graph, but I dont get how you tell it to connect up the pins. There is another function it uses to build and render the graph, but that only seems to accept input source, compression and output parameters. Dont get how we link up the graph using DirectShowLib in the DirectxCapture project
    Back to square one
    Did you try using Curiosity's overlaying program?

  5. #395
    Newbie Cameleon's Avatar
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    Quote Originally Posted by silvi4000 View Post
    Back to square one
    Did you try using Curiosity's overlaying program?
    I can use it in GraphEdit and it works fine with my bullet cam as capture device, GPS filter and video render. I'm trying to insert it into the graph in our version of DirectXCapture as this is what builds the graph. I dont know alot about this stuff, but my laymans thinking is if we can find where it builds the graph, insert the GPS filter and then on to the AVI Mux, we're all good. But it seems the renderGraph() function is some funky function that connects all the filters together itself and doesnt seem to support (from what I can gather) extra filters other than input, compression and output. I think there is a function to allow you to connect it all together manually, just trying to find it in the DirectShowLib examples

    EDIT: Aha, seems we need FilterGraph.Connect() to connect the pins manually. Just need to work out what the renderStream does lol.
    EDIT2: Ok found the right example and you need to create more than one renderStream. Seems logical! Just need to work out how to do it, back in a few days lol

  6. #396
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    Quote Originally Posted by Cameleon View Post
    I can use it in GraphEdit and it works fine with my bullet cam as capture device, GPS filter and video render. I'm trying to insert it into the graph in our version of DirectXCapture as this is what builds the graph. I dont know alot about this stuff, but my laymans thinking is if we can find where it builds the graph, insert the GPS filter and then on to the AVI Mux, we're all good. But it seems the renderGraph() function is some funky function that connects all the filters together itself and doesnt seem to support (from what I can gather) extra filters other than input, compression and output. I think there is a function to allow you to connect it all together manually, just trying to find it in the DirectShowLib examples

    EDIT: Aha, seems we need FilterGraph.Connect() to connect the pins manually. Just need to work out what the renderStream does lol.
    EDIT2: Ok found the right example and you need to create more than one renderStream. Seems logical! Just need to work out how to do it, back in a few days lol

  7. #397
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    i have an issue it work well on it's own but if i try to embed it in RR
    when i it record i will end up with an error ??

  8. #398
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    Quote Originally Posted by moreause View Post
    i have an issue it work well on it's own but if i try to embed it in RR
    when i it record i will end up with an error ??
    Are you getting an error when recording while embedded?

    Can you post the error message text or a screenshot of the error?

    What skin are you using?

  9. #399
    Variable Bitrate 0okami's Avatar
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    hmm mine hangs when ending recording using xvid codec... odd.
    ~0okami.Digital

  10. #400
    What can I say? I like serial. Curiosity's Avatar
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    Quote Originally Posted by Cameleon View Post
    EDIT: Aha, seems we need FilterGraph.Connect() to connect the pins manually. Just need to work out what the renderStream does lol.
    EDIT2: Ok found the right example and you need to create more than one renderStream. Seems logical! Just need to work out how to do it, back in a few days lol
    Yeah, it's a bit more work than calling RenderStream()

    I've put a little more on my site to help out, but it's in C++
    http://curioustech.home.insightbb.com/dsgpscode.html

    If you can translate ConnectFilters() to C# or have something similar in the library it'll be cake.

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