Originally Posted by reddeath30
I have now completed all of the coding for the next version of Mobile Emulator and the Skin Builder for it. the skin builder is completely dynamic and all the controls can be resized and or moved. I will be testing it over the next week and hope to be able to release this new version by the end of the week.
QUESTION or REQUEST: Does it support Good-Merged 7zip files?
That's the difference between 60gigs for all NES/SNES/N64/GBx roms vs. 300+ gigs. I use the LusSpace front-end on my home computer which automatically un-7zips on launch, runs the rom, and then deletes the extracted rom (but not the save file) on exit.
Also, which emulaters do you use? At home I use FCE-Ultra, ZSNES, VisualBoy Advanced and Project64 with Jabo's direct 3D 1.5.1. I have not played anywhere near half the roms I have (full Good-Merged sets), but I have yet do find a game that is unplayable (some have small graphics bugs, but its usually not that big a deal).
(Sorry if these have been answered, but I have not been following this thread and I didn't feel like reading 7 pages just now. I did a thread search for 7zip and found nothing.)
FYI: All the roms for every platform are available via torrents at GRH.se, but the forum appears to be down right now. You can also find the good rom sets by searching thepiratebay.org.
Nice I just downloaded it. Great Emulator Front End. I think I read somewhere in here that it wont do mame. That really sucks because I have over 1000 mame roms. Also Have you tried NeoGeo Roms or Playstation. Like RPM_VR4 i dont feel like reading 7 pages to find out
And I did search for playstation 1. Is it done yet?
Um, I guess this is where you put something witty.WITTY
My Web site, in the design stage. http://home.comcast.net/~cstrachn
Modified RRSkinEditor http://www.mp3car.com/vbulletin/rr-skins/65723-rrskineditor-bugs-fixes-comments-current-progress-outdated.html
The program uses the following emulators:
Fusion - All Sega
Emulators have to meet several requirements so they will work correctly.
1. Have to be a true windows 32 interface - necessary to embed
2. Must Support Joysticks
3. Must be able to be resized manually
4. The game must change its aspect ratio when resized manually - Project 64 lacks this, but size can still be changed in options
5. Must be able to run a script to run a game -> program exe - game rom - working directory
Regarding Playstation 1, I have an outstanding emulator (PSXeven), in fact it is the only one that I have found that works extremely well, however it can be embedded as its Window Class name changes on every load, and it doesnt work with execute code properly either. I have tried many other PS1 emulators and they all severely lack in one way or another, so I didnt put one in. It would be relatively easy to add it if I had a decent emulator.
Regarding 7zip, the program relies on the file extension of the rom that it sees in the file list to determine which emulator to run. I considered using some sort of compression program like rar, zip, ace, etc. but I determined that it would slow the program down way too much, and the code would have been somewhat messy. I try to keep things clean and basic so there are less bugs and it runs faster and decently on the slower less powerful systems like the via boards
Mobile Emulator Version 2.0a is now available for download on the website.
Totally customizable form and control dimensions using the Skin Builder.
Keyboard commands are as follows:
Number Keypad Keys:
Number 3 / PgDn Key -> Play Selected Game
Number 1 / End key -> Exit Program
Number 8 Key -> Move Selection Up
Number 2 Key -> Move Selection Down
Number 4 Key - > Up one directory
Number 6 Key -> Open or Down one directoy
Minus - Key -> Toggles Emulator Menus
Plus + Key -> Closes Game