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Thread: Space Navigator PE Driver Development Thread

  1. #111
    Raw Wave Defiler's Avatar
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    These look very nice. I still see a little bit of jaggies though...What app are you using to create these?
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  2. #112
    Newbie intervex's Avatar
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    Those were made in PhotoshopCS2 using vector masks, I tried to use Illustrator but apparently updating to 10.4.8 breaks Illustrator (thanks apple.) I'm installing the demo on a parallels XP install this afternoon...
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  3. #113
    FLAC sama's Avatar
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    excellent stuff

    if you create them at higher res, then downscale them, they should look the biz

    Cherry... I got your msg, will mull over it at work 2moz and respond

  4. #114
    Newbie intervex's Avatar
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    SpaceNav Icons (Revision 3)

    Okie Dokie, so I got the Illustrator issue sorted out and did a bit of research on creating icons(never created them before this project) They're a little more polished now and should be about what you're looking for... If we need more colours/sizes let me know and I'll pump-em out... Now that I have the formula down it's a piece of cake Also, as a note, I removed the "SN" from the 16x16 versions as it was not legible and just junked up the clean look... There's also a 24x24 icon in the .ico files not shown below...

    48x48


    32x32


    16x16


    SpaceNav3 Blue Icon

    SpaceNav3 Red Icon

    Hope you like 'em!

    EDIT:
    ICO files also contain 128x128, 96x96 and 72x72 versions...

    128x128
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  5. #115
    Raw Wave Defiler's Avatar
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    MUCH BETTER! Now they look pro. Great job.
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  6. #116
    inh
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    sweet job on the icons why not package red and blue together?
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  7. #117
    Newbie intervex's Avatar
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    As I am not familiar with programming in C++ I'm not sure how icons are referenced, Attached is an .icl of the two .ico files if it would be easier... Let me know if we need anything else or some other format

    SpaceNav3.icl
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  8. #118
    MySQL Error MatrixPC's Avatar
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    Man I download the project files, but I only have Studio 6.
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  9. #119
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    Just ordered the SN PE - it is exactly what I want.

    I'd like to be able to control RR using SN in the manner of an iDrive controller, and it looks like we're getting there.

    I have rather rusty C++ skills (I still prefer good ol' C) along with PERL and VB. Keen to help with this, as it looks superb. A standalone really appeals, rather than relying on GIRDER or PIE.

    How do we take this forward? How can i help?

  10. #120
    Variable Bitrate cherrybomb's Avatar
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    Quote Originally Posted by chiark View Post
    Just ordered the SN PE - it is exactly what I want.

    I'd like to be able to control RR using SN in the manner of an iDrive controller, and it looks like we're getting there.

    I have rather rusty C++ skills (I still prefer good ol' C) along with PERL and VB. Keen to help with this, as it looks superb. A standalone really appeals, rather than relying on GIRDER or PIE.

    How do we take this forward? How can i help?
    The main focus for the app is to control RR right now. It'll hopefully be pretty flexible though.

    You're welcome to take a look at the code in the CVS of the project (see my signature). Though, the code is still quite rough, I'm hoping to have it more polished and understandable after this weekend.
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