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Thread: Space Navigator PE Driver Development Thread

  1. #131
    Variable Bitrate cherrybomb's Avatar
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    Quote Originally Posted by intervex View Post
    posAction and negAction then simply multiply the integer by +1 or -1 respectively? (in other words, the Threshold would always be a positive number unless you want to invert the axes?)
    Yes, the threshold is intended to be a positive integer always. The threshold determines the distance (either positive or negative) the controller has traveled on the axis.

    Supplying a negative number for the threshold would likely do bad things.
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

  2. #132
    Newbie intervex's Avatar
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    lol, ok...

    So, I have it working with limited success, it works but crashes intermittently... but that's to be expected I suppose at this stage in development...

    That being said, this is an amazing little app you've put together, had I attempted something like this I would be sitting here, staring at my screen, eyes glazed over, repeatedly saying "I want me mum"
    Intervex

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    SpaceNav Driver Dev

  3. #133
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    My SN has just arrived today, and I've just upgraded to VS.NET 2005 from 2003... All looking very good - at this rate it'll be finished before I plug the thing in

  4. #134
    Variable Bitrate cherrybomb's Avatar
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    Okay, the first (mostly) feature complete beta is ready.

    Download Link

    Lets start with what it does not do.
    - Gestures
    - Context switching (default context only)

    What it does do
    - Detects if the SN is present, and re-checks when devices are added or removed. The icon in the systray is blue when it's present, red when it's not.
    - Sends keypresses (or multiple key presses)
    - Sends WM_COPYDATA window messages containing strings (RoadRunners preferred method of receiving input)
    - Simulates mouse movement and button clicks (right and left mouse buttons only)
    - Executes programs/files with commandline parameters
    - Get configured via a fairly self documenting XML config file

    Please read the release notes before downloading and installing, since it does have a dependency upon Xerces C++, and there are some things to consider before using it.

    It should work on anything newer than win2k (didn't bother with anything older than that).

    I'll start work on context switching soon, not sure the best way to do this, though I'm considering using WM_COPYDATA messages with strings, similar to what RR does. When it receives one with the message "ContextUp" it'll go to the previous context, or "ContextDown" to the next context. This would allow you to easily assign the context switch to one of the actions, or allow other apps to do it, most notably RR. :-)

    Let me know what you all think!
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

  5. #135
    Newbie intervex's Avatar
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    Thumbs up Cherry is truly the bomb

    So far so good Cherry... Downloaded and installed latest build, loaded in the config file I sent to you via pm the other day... All seems well, I'll play with some of the other xml config options as time permits over the next hour or so and then I'll pick up on it again tomorrow... great work on this app!

    So far I've had no crashes in the beta, did you isolate the source of the crashes from the alpha build?

    Again great work Cherry if you were here in LA I'd buy ya a beer keep up the great work and I'll let u know more as I know more!
    Intervex

    CarPC Progress
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    just missing the car... ;-)


    SpaceNav Driver Dev

  6. #136
    Variable Bitrate cherrybomb's Avatar
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    Quote Originally Posted by intervex View Post
    So far so good Cherry... Downloaded and installed latest build, loaded in the config file I sent to you via pm the other day... All seems well, I'll play with some of the other xml config options as time permits over the next hour or so and then I'll pick up on it again tomorrow... great work on this app!

    So far I've had no crashes in the beta, did you isolate the source of the crashes from the alpha build?

    Again great work Cherry if you were here in LA I'd buy ya a beer keep up the great work and I'll let u know more as I know more!
    Yeah, I was doing some naughty memory access stuff when trying to send a window message. It was acceptable in the DEBUG version, but not in the RELEASE compiled version. Got that all straightened out.
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

  7. #137
    FLAC sama's Avatar
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    WOW!!! Nice progress man! I'll give it a shot ASAP. Saying that, I'm off to France tommorow till Tuesday, so might have to wait till then

  8. #138
    Variable Bitrate cherrybomb's Avatar
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    Quote Originally Posted by sama View Post
    WOW!!! Nice progress man! I'll give it a shot ASAP. Saying that, I'm off to France tommorow till Tuesday, so might have to wait till then
    Thanks. :-) You're a busy guy! Enjoy france, assuming it's for pleasure.

    No need to rush to this. I'll let everyone play with it and weigh in, and focus on other stuff for a little bit. :-)
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

  9. #139
    Newbie intervex's Avatar
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    Cherry,
    Been trying to make this thing crash for an hour now with no luck.... GREAT WORK!!!! I'll play with it more tomorrow, this looks very promising! I'll update you tomorrow with my experience thus far...
    Intervex

    CarPC Progress
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    just missing the car... ;-)


    SpaceNav Driver Dev

  10. #140
    Newbie intervex's Avatar
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    Thumbs up All's quiet on the SN front...

    First off I apologize for not posting sooner, I just returned from a weekend in Santa Barbara with my g/f.

    It appears that this release is stable. I've not had anything crash thus far except when using the deprecated XML parameter for mouse emulation from the last alpha build. I'm quite impressed with this... if we could get the context switching I think it'd be great. Anyone have any other experiences with it or input they'd like to share?
    Intervex

    CarPC Progress
    ■■■■■■■■■95%
    just missing the car... ;-)


    SpaceNav Driver Dev

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