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Thread: Intro to Building DigitalMods (Video Blog)

  1. #1
    Raw Wave god_of_cpu's Avatar
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    Intro to Building DigitalMods (Video Blog)

    This is a video, in ultra wide screen format, that will walk you through building your first DigitalMod.

    http://www.streetdeck.com/update/Pre...igitalMods.wmv

    You should also watch the skin editing video before working with DigitalMods:
    Skin Editing Tutorial Video

    You can also read through this tutorial here:
    Intro to building DigitalMods
    StreetDeck.com Developer (I am Chuck)
    Get StreetDeck at http://www.streetdeck.com
    The Official StreetDeck Forums have moved, please visit us at http://www.streetdeck.com/forum for official support for Streetdeck.

  2. #2
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    the video is all messed up for me. Half of the screen blinks green and white and everything else. Trying to download a new codec right now to see if problem persists.

  3. #3
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    nope still totally messed up.

  4. #4
    Neither darque nor pervert DarquePervert's Avatar
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    Plays fine for me....
    Have you looked in the FAQ yet?
    How about the Wiki?



    Under normal circumstances, a signature would go here.

  5. #5
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    tried to reply earlier, ya its fine. I tried it on another computer and it worked fine. Who knows. Chuck, is it possible for digitalmods to i interact with letters written on the touch surface?

  6. #6
    Raw Wave god_of_cpu's Avatar
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    Quote Originally Posted by Austin
    is it possible for digitalmods to i interact with letters written on the touch surface?
    Not, in the current version, but I just exposed the on gesture event. You will be able to respond to gesture events in 1.0.5.4

    Code:
    '*******************************************************************************
    'Module_OnGestureEvent
    'DESC: Sent when a gesture is completed.  Return TRUE if you process the gesture
    '	   to prevent other modules from processing it.
    '*******************************************************************************
    Function Module_OnGestureEvent(eGM, lpszGesture, eFunctionRecognized)
    	'We generally only want to process recognition type events	
    	If eGM = eGMRecognized Then
    		'Display a message box with the gesture string and the function,
    		module.MsgBox lpszGesture, app.GetFunctionName(eFunctionRecognized)		
    		
    		'Return true to signify we processed this event
    		Module_OnGestureEvent = True
    	Else
    		'Return false to allow streetdeck to process the gesture normally
    		Module_OnGestureEvent = False
    	End If	
    End Function
    StreetDeck.com Developer (I am Chuck)
    Get StreetDeck at http://www.streetdeck.com
    The Official StreetDeck Forums have moved, please visit us at http://www.streetdeck.com/forum for official support for Streetdeck.

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