Page 22 of 72 FirstFirst ... 121314151617181920212223242526272829303132 ... LastLast
Results 211 to 220 of 717

Thread: GooPs Real-time GPS Tracking and Navigation for Google Earth -Version 2.5.13 Released

  1. #211
    Variable Bitrate davidhite's Avatar
    Join Date
    Feb 2006
    Posts
    299
    Quote Originally Posted by davidhite
    I don't think the speed readout shows when you're using a bitmap image for the cursor. Try turning autoview off.
    I take that back. I just tried it on mine with your .png's and I do get the speed readout.

  2. #212
    Banned RPM_VR4's Avatar
    Join Date
    Nov 2004
    Location
    L.A.
    Posts
    1,944
    Yeah, it's there... I just had a brain-fart. I thought he meant in a secondary window, not as the title of the "placemark icon".

  3. #213
    Low Bitrate LowLux's Avatar
    Join Date
    Oct 2005
    Location
    Qld, Australia
    Posts
    108
    I cannot get this program to work:

    1. How do i set my GPS to output NMEA?

    2. When i Click Start it does not add anything to my Temporary Places folder?

    Do I need the newest version of google earth, do i need google earth pro?

    thanks

  4. #214
    Variable Bitrate davidhite's Avatar
    Join Date
    Feb 2006
    Posts
    299
    Quote Originally Posted by LowLux
    I cannot get this program to work:

    1. How do i set my GPS to output NMEA?

    2. When i Click Start it does not add anything to my Temporary Places folder?

    Do I need the newest version of google earth, do i need google earth pro?

    thanks
    Hi LowLux,

    That depends on your GPS, there should be an option somewhere to tell it to output NMEA. On my Garmin Etrex Legend I believe its System->Interface and then there is a "read/write NMEA" option.

    The GooPs demo mode should work with no GPS attached.

    You do need the latest version of Google Earth, either free or pro will work.

  5. #215
    Banned RPM_VR4's Avatar
    Join Date
    Nov 2004
    Location
    L.A.
    Posts
    1,944
    Hey David. A long time since any requests I know, but I found something for you to work on. I was playing with my config tonight and trying to get a really cool looking camera-track for accelerating/decelerating, and I noticed that the image scale does not fade like the other settings (it's as if 1 then .5 functions as -1 then -.5).

    Also, it would totally help if I could get a "demo" of a car going 0-82 over 60 seconds and then slowing down to 0 over 30 seconds. Then end and repeat the demo. Some place with a lot of streets around too (like just get on the freeway, make it above 80, then get off at the next exit and stop to save the demo). Maybe I will try recording one myself

  6. #216
    Variable Bitrate davidhite's Avatar
    Join Date
    Feb 2006
    Posts
    299
    Hi RPM,
    I'll look into that scaling issue - hopefully I didn't break it.

  7. #217
    Variable Bitrate mercury7's Avatar
    Join Date
    Jul 2005
    Location
    Dallas
    Posts
    416
    David,
    I just finished another long road trip with Goops as my sidekick. Here's some things I noticed:
    • There's still a helicoptering effect when I stop at a light with auto rotate turned on
    • With auto tilt turned on, the marker for my car stays at the top of the map view pane. If auto tilt is not turned on, then the marker drifts to the middle of the screen. It should be in the middle like that, or even just a bit - 100 px or so - from the bottom. I really only care about what's in front of me, not behind me.
    • It takes way too long zooming in from the whole earth view (on start up) to the zoomed in view of the area with auto zoom turned on
    • Updating is choppy - as an example, if I make a 180 degree turn , then auto rotate clicks through rotations, instead of a smooth transition. The solution for that would probably be to use an easing algorithm to feed GE false rotation data over short intervals of time.
    That's all I can think of for now.

    [EDIT]Okay I lied, I've got two more questions.

    Is it possible to increase the font size of the turn directions for a route? Since it's 3D, the turn directions only get big enough for me to read on my small screen after I've already passed them (when my car marker is in the center of the screen). However, I suppose if the marker was at the bottom, this problem would fix itself, and because of the perspective, the text would automatically be larger.

    Also, would it be possible for the letter of the current heading to be displayed - N, NE, E, SE, S, SW, W, NW? The compass is hard to read on my 7" screen. So, maybe, just replace the compass with the letter representation.
    2002 Grand Am progress :
    [••••••••••••••••………] - 80%
    ...complete setup, but still need to make the install cleaner

  8. #218
    Banned RPM_VR4's Avatar
    Join Date
    Nov 2004
    Location
    L.A.
    Posts
    1,944
    1) You can increase the min speed to allow rotation in the .cfg file.
    2) ? Works the same for me with tilt or not, always in the center. I don't know if david can make the car icon move down (center X-feet above the car), but that is definatly a good idea if he can.
    3) You should increase the fly-to time in GE's options. I like it just where the pause slider begins. Aditionally, you should snap-shot your "default view" so it doesn't start from space.
    4) I believe David can only update anything once a second. This is a GE network-link limitation.
    5) Change the font size in GE's options. (increase the cache to 2000MB while you are there too)
    6) Good Idea. I'll take it a step further and request that all of the text next to the icon be fully configurable with variables such as {speed}, {heading}, {sats}, etc.


    Just FYI: GooPs accepts updates to the cfg file in real-time. Therefore, I'm going to make a bunch of cfg files and have SKINbedder buttons copy them over GooPs cfg. That way I can have a button for top-view far, top-view close, angle-view far, angle-view close, rear-view far, rear-view close ("chase mode"), etc. I will also try to make a button that will open the left pane, go to directions, and auto right-click the icon and do "directions from here".

  9. #219
    Variable Bitrate davidhite's Avatar
    Join Date
    Feb 2006
    Posts
    299
    Quote Originally Posted by mercury7
    David,
    I just finished another long road trip with Goops as my sidekick. Here's some things I noticed:
    • There's still a helicoptering effect when I stop at a light with auto rotate turned on
    • With auto tilt turned on, the marker for my car stays at the top of the map view pane. If auto tilt is not turned on, then the marker drifts to the middle of the screen. It should be in the middle like that, or even just a bit - 100 px or so - from the bottom. I really only care about what's in front of me, not behind me.
    • It takes way too long zooming in from the whole earth view (on start up) to the zoomed in view of the area with auto zoom turned on
    • Updating is choppy - as an example, if I make a 180 degree turn , then auto rotate clicks through rotations, instead of a smooth transition. The solution for that would probably be to use an easing algorithm to feed GE false rotation data over short intervals of time.
    That's all I can think of for now.

    [EDIT]Okay I lied, I've got two more questions.

    Is it possible to increase the font size of the turn directions for a route? Since it's 3D, the turn directions only get big enough for me to read on my small screen after I've already passed them (when my car marker is in the center of the screen). However, I suppose if the marker was at the bottom, this problem would fix itself, and because of the perspective, the text would automatically be larger.

    Also, would it be possible for the letter of the current heading to be displayed - N, NE, E, SE, S, SW, W, NW? The compass is hard to read on my 7" screen. So, maybe, just replace the compass with the letter representation.
    Thanks for the great report Merc,

    I really appreciate your feedback. And thanks for your response RPM. I think RPM is correct in that your Fly-To Speed is probably set very low. That would explain why it takes so long to zoom in from space. I found that on my system I can set it as low as about .25 without the cursor creeping up toward the top of the display. If I set it to less than about .08 the view barely moves and the cursor moves to the top.

    The Fly-To speed affects the total system latency (where you really are vs. where the cursor appears in GE). The GooPs network link is set to update at a rate of either once per second, or when the view stops moving. The faster the Fly-to speed, the faster the view stops moving, and the faster GE will query for the next update (typically one-half to one second from when received from the GPS).

    The Fly-To speed also affects the smoothness of the view movement. The slower the Fly-to speed the smoother the view movement. Setting the Fly-To speed to it's fastest (5.0) results in a somewhat "jerky" view movement, but it will result in the absolute fastest update rate from the GPS to GE. A lower setting (say 2.5) makes for a smoother view movement, but the update rate will be slightly lower (but never less than once per second).

    GE gives you lots of control over the text fonts. Check out Options->View->Fonts.

    Placing the cursor at or near the bottom of the view is on my list of future enhancements.

    An "on-view" status display (e.g. heading, speed, etc.) is also on my list of future enhancements.

  10. #220
    Variable Bitrate davidhite's Avatar
    Join Date
    Feb 2006
    Posts
    299
    Quote Originally Posted by davidhite
    Hi RPM,
    I'll look into that scaling issue - hopefully I didn't break it.
    Oops, I broke it. I also broke the interpolated range and tilt <g>. That's why the scaling does not change correctly. Will fix soon.

    The scaling factor doesn't interpolate from one row's value to the next but is applied to the current range (range/1000 * scaling factor).

Similar Threads

  1. iDrive - btbe's original version
    By btbe in forum RR Skins No Longer Supported
    Replies: 164
    Last Post: 06-11-2007, 11:58 AM
  2. Windows Mobile Smartphone Beta testers needed
    By zorro in forum PhoneControl
    Replies: 34
    Last Post: 02-23-2006, 08:57 AM
  3. WANTED: Phoco BETA testers for RR...
    By guino in forum Road Runner
    Replies: 200
    Last Post: 12-05-2005, 11:05 AM
  4. Looking for beta testers for new DC-DC PSU
    By MikeH in forum Power Supplies
    Replies: 22
    Last Post: 05-18-2004, 03:22 PM
  5. Wanted: beta testerss for X-MP3Pad (formerly MP944)
    By PorscheMP3 in forum Software & Software Development
    Replies: 0
    Last Post: 05-07-2002, 12:58 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •