Thread: Enicar V0.09
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Old 09-14-2007, 10:49 AM   #29
guino
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Join Date: Nov 2004
Location: Vitória, ES - Brazil
Posts: 8,068
Just to make a few things clear:

1-RR is NOT based on any mediacar sources -- it merely supports its skins.
2-I have re-written and constantly re-write things in RR. Specially regarding the skin engine -- exactly because I don't like the idea of bloating code over code, download mediacar and try it out (with it's original skin) for instance.. it takes like 15 seconds (no kidding) to load the mixer on a 1.2Ghz machine.
3-The only reason I used VB6 is because .NET is too heavy and slow (Specially in my 1.2Ghz machine -- what I always use for development), and I would love to have used C++ Builder, but it's not popular at all (meaning I could never get as much help as I've had in this project, if it was in a language hardly anybody knows). Plus, I was only one to start with, and really just wanted to make something for me to use (then if other people wanted to use it, cool beans, if not, I'd be happy for using it myself too).
4-This project has been going on for over 2 and a half years.. so even with SOME help, it wasn't over day to night that RR got to have all the features it does now. So yeah, I am impressed with the current development of EniCar, but I know how much there's "left" to do if it really wants to support all of RR's features -- but I don't expect this to happen, in fact, I imagine people switching over whenever EniCar supports waht that user wants, and then it will most likely grow to be something of its own (like would have happened to RR if I wasn't so "focused" on keeping it 100% Mediacar compatible). Either way is good, as long as the user is satisfied...

Now, having said that, I myself would work on this project if wanted to use it, which could happen if I got the sources and became more "aware" of all it does and doesn't do. It's just that having the option to know what's going on behind the scenes or running something somebody else made, I have my personal choice for the first option... But complementing what Enitalp said, I'd say in most cases, even "bad" C++ code is faster than good vb6 code, so with a good C++ coder available, I really want to see where things will go..
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