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Old 10-10-2007, 12:41 PM   #298
cherrybomb
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Join Date: Apr 2005
Location: Southern Califorina
Posts: 232
Quote: Originally Posted by HarryBash View Post
I am basically using inh's config file with some of my own alterations, my first problem is that the taskbar icon for the SpaceNavigator app (i have version 0.2b latest) always stays blue no matter what. Even when i disconnect it, it stays blue and doesn't trun to red.

This is actually by design at this point. When the project first started out, it was strictly for the SN, however I've started to expand the app to be able to accept input from other devices. So, it doesn't consider the SN the "only" device it can talk to. There is actually no action that will cause the systray icon to change. I could probably enhance this later on.

Quote: Originally Posted by HarryBash View Post
Second problem is with device contexts i am using two contexts one that simulates a mouse and one that does media controls i have set up the menu.skin, audio_player.skin and all other skin files needed with the line TMR,1 and added the appropriate lines to ExecTBL.ini as suggested by inh's guide. Now when i start RR on the menu skin i have it set to be used as a mouse and it works fine i can move the mouse pointer but when i click the buttons they don't work as mouse buttons, even tho i have them set to simulate as mouse buttons under the Mouse context. But they rather simulate a mute button(only the right one) which i have set up under the Media context. So basically moving the hat works as a mouse when it should(i.e in Mouse context) but no matter what context i am under the buttons always work as what is configured under the Media context (left one does nothing, right one mutes).

From what I can see, everything should be working. I'll try your config file on my system, and see what happens. My only suggestion would be to remove the "Default" context, since it is a duplicate of the "Media" context. Right now, the app sets the context with the lowest (alphabetical) value as the default context. That's another fix I need to put in.

Thanks for the kind words. :-)
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