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Old 10-18-2007, 09:05 AM   #188
turbocad6
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Quote: Originally Posted by JasonWW View Post

In my car the image is not centered in the exact center of the dash, but that is OK. Each front listener hears the center image slightly closer to them. From my drivers seat I hear the center image not at 12 o'clock, nor at 1 o'clock (center of dash), but more at 12:30. Just a bit closer to me and I prefer it that way. The passenger will hear the center image at the 11:30 position. This is actually the best I could do image wise using the stock mid locations in the door and the tweets in the A-pillars. With a custom door panel that would let me re-angle the mids I might get the center image in the center of the dash for both listeners, but it would be a lot of work, plus I might not like the results. I really like the imaging as is, so that's why I haven't tried to change it.

see, that I could wrap my head around I guess, but I don't know that just changing the angles of the mids would bring the image to perfect center either...

I suppose really that having the driver hear a center at 12:30 & the passenger hearing it at 11:30 isn't all that bad, but I'm pretty old school, & I think I would have an issue with that as a true competition car, I mean the ultimate goal would be to try & have a truely centered image, I hear a lot of cars that have an image that's off to the side slightly, & the more off from center the less great it seems I guess, I still have a hard time understanding how a perfectly centered image could be achieved with the mids up higher in the dash & be centered for both sides of the car.

with your mids down low & your tweets up higher, i think you'll loose just a litle bit of the pin point acuracy in the imaging... the best analogy I can use to discribe that is like the actual focus point of a sound... the more pin point acurate the imaging the more precise a sound can be located... I think that's the improvement jan see's in her stage by bringing the mids closer to the tweets. it's like a click sound for example... in a really acurate soundstage that click can be located to within the location of say a dime... hard to discribe, but it's not there or there, but exactly THERE... the less acurate, the more wide window of location there is, so a click sound can be narrowed down to instead of the size of a dime, maybe the size of a baseball, which would also be pretty good, but not as precise. this works on all planes too & is 3 dimentional too as far as distance percieved. an average crap system may have the locating abilities of a basketball or worse... at this point it is said to just have bad imaging.

a visual parallel analogy would be like the focus or resolution of an image... the best soundstage would be the equivelent of an hd picture, so lifelike that you feel like you could reach out & touch it... sound works the same to your ears as far as realizim...

music is not just one click of course, it's a multitude of sounds in different locations, but the more pin point acurate it is, the more realistic & precise the overall system would be, & the more life like it will be. I wish I could hear jans car, it's obvious that her system is awesome in these regards... it's insane how anal this can get & it's fair to say jan is pretty anal about her imaging
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Last edited by turbocad6; 10-18-2007 at 09:11 AM.
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