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Old 04-13-2008, 06:39 PM   #4
2k1Toaster
Fusion Brain Creator
 
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Join Date: Mar 2006
Location: Colorado, but Canadian!
Posts: 7,627
Quote: Originally Posted by Sonicxtacy02 View Post
is it now com enabled?

Yes and no. Still having troubles. I have the COM object working in a test project, communicating to RoadRunner and displaying on a label.

But taking that code and just putting it into my large code (MDX), it is a no go... So I am trying to debug that, but things are slow going. So the code is there, but nothing happens. It will though later.

Quote: Originally Posted by dasaint80 View Post
sorry to be bother.....what's the difference?

MDX is logic based. Meaning outputs and inputs are not tied to an image. Everything is very generic and broken apart making it virtually endless in the possibilties. You can create logic to do everything from animation to evaluating a numeric function.

Also everything is based on a voting system. You push a button on the skin, it doesnt turn the output on or off. It will tell the output it WANTS to turn it on or off. The button then will tally all votes it got during that cycle from user input, logic evaluation, and server requests, and decide whether or not it wants to turn on or off. If a vote has a higher priority (low/medium/high) then it will win, and disregard any number of lower priority votes. Good for overrides.

Another major change is now it uses Managed Direct X (Hence the name MDX). This means it no longer uses GDI+ which is slow but easy to code in as the last versions were.

There are lots of other changes too such as seperating everything onto 4 timers, so you can read inputs, sends outputs, update the GUI, and evaluate the logic all at different times with differtent intervals between them.
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