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Old 01-09-2006, 02:39 PM   #87
pRoFiT
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Join Date: Apr 2005
Location: Fresno, CA
Posts: 746
Hmm I will have to look at that when I get home. I dont see why an object would cause a crash. Although y will cause a crash if it has y01 or yNN. I will probably fix that bug next. May be the same with P. If anyone wants to check try with p01 and with just p. I will see what i can do guys.
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Um, I guess this is where you put something witty.WITTY

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