Quote: Originally Posted by kraft
Take the Gimp in example when you magnify a picture, the considered squares representing pixels works like the green which would be 10 x 2 or blue 5 x 1.
As far i remember, the Degas Elite in 1987 which was working on Atari ST was also using this way of counting, so i think it would be the most natural way as this entered in people's habits...this is only my opinion it doesn't mean it must be like that

Well, that is how the toolkit is coded currently. That seemed most natural to me. When I started to program the X11 Driver for the TK I noticed that the function for drawing rectangles behaved the other way. I'm trying to think of a good reason for doing it that way. In my case it would require adding 1 to all extents before drawing.