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04-10-2007, 04:48 PM
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#16
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Newbie
Join Date: Apr 2007
Posts: 3
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The link will only work if the IRC:// protocol is registered to an application (IRC Client) otherwise the browser won't know what to do with it.
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04-10-2007, 05:36 PM
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#17
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Maximum Bitrate
Join Date: Dec 2005
Location: Langley AFB
Vehicle: 2006 Saturn Ion2
Posts: 549
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how do you do that?
__________________
Cant code cause I dont know how, but give me the paint bucket and my eraser and have at you!
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04-10-2007, 05:38 PM
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#18
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Low Bitrate
Join Date: Nov 2006
Posts: 97
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Quote: Originally Posted by pepsibobby 
link is busted.
That link will only work if you have a IRC client installed that will handle it.
I use Colloquy for Mac. Install it, run it once, then the link should work.
Alternately, you can just start your IRC program, connect to irc.efnet.us, and join #xamp
http://colloquy.info/
Last edited by gthing : 04-10-2007 at 05:43 PM.
Reason: Added link
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04-10-2007, 07:18 PM
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#19
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Newbie
Join Date: Apr 2007
Location: Sacramento
Vehicle: 2006 Dodge Dakota
Posts: 4
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Quote: Originally Posted by gthing 
What's a good IRC client for Mac? I'll join the channel when I get home later.
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04-11-2007, 05:51 PM
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#20
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Newbie
Join Date: Apr 2006
Location: Tacoma, WA
Vehicle: 2001 Nissan Pathfinder
Posts: 27
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Just so you guys know there are already projects called:
XaMp
XAMPP
might want to consider a different project name..
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04-11-2007, 08:17 PM
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#21
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Low Bitrate
Join Date: Nov 2006
Posts: 97
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Hmmm ... I was aware of XAMPP (having used it myself) but had never seen XaMp before. I think it is clear they are two different things, especially with their crazy caps/lowercase thing.
I'm for keeping the name xamp, anyone else wanna weigh in?
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04-14-2007, 09:14 AM
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#22
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Newbie
Join Date: Apr 2007
Posts: 2
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Trying to compile
I'm very new to this whole MacCar thing, but I admit, it does seem to get my blood pumping. I've downloaded the source code, but I don't know how to compile it. I want to learn a little about programming-so i may not be a whole lot of help in this project, but hopefully I can in future.
Could someone point me in a direction so I can see how xamp works?
thanks!
janders
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04-15-2007, 01:05 AM
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#23
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Constant Bitrate
Join Date: Jul 2005
Posts: 138
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First of all there should be a compiled version floating around here somewhere, if there isnt then you need to install Apple Developer Tools. This is the programming environment for mac and can be found on your install disks once you have that installed click on the project file and compile it yourself, Welcome to the world of Mac Car!
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04-15-2007, 01:01 PM
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#24
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Newbie
Join Date: Apr 2007
Posts: 2
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Compiled
Thanks! I downloaded Xcode and compiled it. It looks like it's going to be a lot of fun. I have started reading up on Cocoa coding. For Amp 1.0, is there a way to build it into a binary package so you don't have to always load it from Xcode?
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04-16-2007, 10:58 PM
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#25
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Constant Bitrate
Join Date: Jul 2005
Posts: 138
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I've never used sourceforge before and I created an account today, I want to join the Xamp project but I dont know how. Can someone please post some instructions? I saw there was a request for a "night mode" and I know how to dim the screen using gamma adjustments it won't take me that long to impliment if I join the project and if someone can convert the images for a night mode im sure this request won't take too long to complete.
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04-17-2007, 08:43 PM
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#26
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Newbie
Join Date: Mar 2006
Posts: 10
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I too would like to start hacking on this but I don't want to duplicate anyone else's efforts.
It looks like the bug tracker in sf is already being used by gthing. I think if anyone starts working on some improvement they should create a bug and assign it to themselves (or add a comment saying so if you can't assign). Does that sound ok?
I'm not sure how code submission should work. If we would send patches to one or two people in charge of putting the changes into cvs or if there's a way to open up commit priviledges to anyone who has a new feature and then freezing, merging and releasing code at regular intervals. I'm sure there's better ways, just trying to get the ball rolling. (irc channel is empty)
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04-22-2007, 01:56 PM
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#27
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Newbie
Join Date: Mar 2007
Location: Los Angeles
Vehicle: 2004 Infiniti G35 Coupe
Posts: 39
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This is a brilliant plan! The biggest killer of Mac Front ends is dev's who loose interest half-way through. Being open source this shouldnt be nearly as much of a problem.
Some things I have not seen mentioned:
Growl Support! ( http://www.growl.info)
Sparkle for auto-updating ( http://sparkle.andymatuschak.org/)
Bluetooth Proximity detection ( http://www.technocrat.ca/?p=44)
Built in widget engine (either Apple's widgets or Yahoo's)
Like everyone else I want ODBII, Nav, and VLC/Mplayer support but lets start out with some easy stuff before we tackle Everest.
As for the interface, I was thinking that an iPhone-like interface would be very cool and easy for in-car-use. Simple aqua squares with each function (or widget) on a grid. Move squares around or even remove the ones you dont use. Just my 2¢.
-KRS Juan-
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04-22-2007, 11:12 PM
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#28
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Constant Bitrate
Join Date: Jul 2005
Posts: 138
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I do like the idea of the aqua squares but do remember we are not building a new frontend from scratch. This is a fork and I believe it should still hold true to the general interface and structure of the current version of AMP. New features need to be added and other things need to be pollished as people request features they should be added to the sourceforge page and they can be deligated out from there.
On another note I still am not a developer on this project (according to sourceforge) so if someone can get me instructions on how to join that would be great. I already have a small app I can intigrate for screen brightness for night mode and I can also port over my phidget interface BUT FIRST I NEED TO BE A DEVELOPER!
-Ben
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04-23-2007, 10:34 AM
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#29
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Low Bitrate
Join Date: Dec 2005
Posts: 59
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I really like the Amp frontend it is simple, stylish and works pretty well. I think it is currently the most Mac-like of any of the applications.
Two things I'd really like to see -
a) Support for a rotary controller. Don't want to start a big debate here but I find most touchscreens pretty unreliable and would far prefer to selet options by whizzing through them with a rotary controller (such as NuLooQ or PowerMate)
b) As mentioned earlier getting rid of the need to import media into iTunes would be a great step in the right direction.
I am really looking forward to this!
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04-24-2007, 07:37 AM
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#30
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Low Bitrate
Join Date: May 2004
Location: The Netherlands
Vehicle: 2001 Land Rover Discovery TD5 and 1990 Land Rover Discovery V8i
Posts: 110
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I like what you want to do. But is there something happening: When i look at http://sourceforge.net/project/showf...roup_id=192963 I dont see anything.
I am now using AMP and Parralells (for navigation) together. It would be nice if the sound volume from AMP could be set lower, so i can hear the navigation voice better.
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