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01-17-2005, 11:02 AM
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#16
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FLAC
Join Date: Jun 2004
Location: NH
Vehicle: 2005 Toyota Tacoma
Posts: 1,173
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I'm also now curious about software enhancement, using a PC you could EASILY grab the data from the CD drive and enhance the audio "on the fly" and play the enhanced media off the hardrive while the pc's ripping and enhancing the media from the CD...
You'd have to look at special codec's that are able to improve media from it's original bitrate... but I'm sure there are noise reduction and clearity increasing alogrithims in these codecs already built in. Which you can then apply to say the competetion CD and further enhance that media through software...
__________________
Progress [I will seriously never be done!]
Via EPIA MII
512MB RAM
OEM GPS (embedded)
nLite WinXP pro on
1GB Extreme III CF card
Carnetix 1260 startup/ DC-DC regulator
Software: Still, re-Writing my existing front end in .Net
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01-17-2005, 11:24 AM
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#17
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Constant Bitrate
Join Date: Jan 2005
Location: san fernando valley
Vehicle: BMW e39, Acura NSX up next
Posts: 197
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thanks for your input
thanks guys, im surprised on your opinions and i'm surprised how everyone got into the act...
so yes, i'm joining a car show here in the philippines, and it's basically an all around event (best in paint, best of show, best sound quality, etc.) i would think that we have a shot at best of show, best in paint and best european car, i'm just considering if we have a shot at best sq (i'm in charge of the car's carputer project)..
so here's the thing.. the sound card i'll be using would be a sound blaster digital music, and i've checked and it processes audio at 16-bit, so i guess i'm pretty much done if they're gonna be using a 24-bit encoded cd..
ok so we've already concluded that a carputer can compete with a head unit, provided that a good sound processor is used... so what sound card would be best for competing in an sq event?
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01-17-2005, 11:51 AM
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#18
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Newbie
Join Date: Dec 2003
Posts: 28
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Quote: Originally Posted by Red GTi VR6
the CDs that are used in USACi are recorded in 24 bit, most cds are recorded in 16 bit.
i'm not aware of any recording studio that samples at only 16 bits these days; many people are moving to recording directly to computer, so record at whatever rate they chose. previously, DAT at 24 bit was the medium of choice for pros. no matter what the source, it always gets downsampled to 16 bit for an audio cd (it's in the cd spec).
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01-17-2005, 12:09 PM
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#19
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FLAC
Join Date: Jun 2004
Location: NH
Vehicle: 2005 Toyota Tacoma
Posts: 1,173
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Quote: Originally Posted by emdzey01
ok so we've already concluded that a carputer can compete with a head unit, provided that a good sound processor is used... so what sound card would be best for competing in an sq event?
Assuming your pc has an Open PCI slow Sound Blaster Audiology is a really great card.. but you can do the searching on your own. I suggest at least a 24Bit Sound card with RCA outs. Expect to spend anywhere from 40-100 dollers... I search brielfy but didn't find a card with your needs... You dont need a game port or any of the phone anwsering cabailities.. Just something simple with Dolby digital 5.1 RCA's and 24 bit sound..
Good luck !
__________________
Progress [I will seriously never be done!]
Via EPIA MII
512MB RAM
OEM GPS (embedded)
nLite WinXP pro on
1GB Extreme III CF card
Carnetix 1260 startup/ DC-DC regulator
Software: Still, re-Writing my existing front end in .Net
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01-17-2005, 12:43 PM
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#20
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Maximum Bitrate
Join Date: May 2004
Location: NJ
Vehicle: Bravada - Triplet
Posts: 558
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IntellaWorks: I am not sure I understand you correctly when you say "on the fly" and "play off the HD", all I know is, in competition, you have to play in real time, meaning, the judge would insert the CD and hit "play", you can't pre-can the CD. Now, your "play" button could do all sort of things, but it must play in real time.
emdzey01: I don't know much about your setup, but, if you have a PCI slot, then you have a lot more options as far as sound cards, if OTOH you are limited to USB input, then try to look at M-Audio USB device, similar to that of SB Audigy, if you can afford it, get both of them and compare the quality, I know for sure that M-Audio has less sampling issues than SB but I am not sure if that is across their entire product line. Again, read as much as you can about M-Audio & SB over that site I mentioned above.
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01-17-2005, 01:17 PM
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#21
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FLAC
Join Date: Jun 2004
Location: NH
Vehicle: 2005 Toyota Tacoma
Posts: 1,173
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Kingtut: Let me clarify what was thinking. Judge puts in a cd and clicks play, your play button then "on the fly" (programming expression which means no inturuptions, or in real time) Takes the CD media and runs it through an audio codec that can enhance the audio further. Say, by converting the audio into AC3 (if your audio system is set up with a center channel for dolby digital) . While It's converting the audio it can also play what it has converted. (depending on the media you are converting it to) This is all happening in real time behind the scene. Instead of playing the song from the CD its actually playing the rip (from the HD)
I use this now in my car system, If I play an audio CD my puter is actually ripping the song as I play it and compressing it to .mp3... It's also actually playing from the HD instead of the CD. I can get away with this because .mp3 allows you to play the file even though it's unfinished, compression takes only a few seconds per song, the duration it takes for the song to be compressec will never exceed the duration of the song.
__________________
Progress [I will seriously never be done!]
Via EPIA MII
512MB RAM
OEM GPS (embedded)
nLite WinXP pro on
1GB Extreme III CF card
Carnetix 1260 startup/ DC-DC regulator
Software: Still, re-Writing my existing front end in .Net
Last edited by IntellaWorks : 01-17-2005 at 01:21 PM.
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01-17-2005, 05:41 PM
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#22
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Maximum Bitrate
Join Date: May 2004
Location: NJ
Vehicle: Bravada - Triplet
Posts: 558
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Interesting idea, I'll do some research on the subject.
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01-17-2005, 06:49 PM
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#23
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Newbie
Join Date: Dec 2004
Posts: 15
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Quote: Originally Posted by edscholl
as i said, exactly how much processing do you think you need? it ain't a whole lot if you want to reproduce accurate sound, versus process the sound to make it sound different than the original source. this is because the information (imaging, sound stage, etc) you're using needs limited processing to begin with- it's simply included in the source.
Well, that's the point. A good HU these days does much more than "reproduce accurate sound." It's easy to play a source and make it come out of speakers, the trick is to come as close as possible to making a ridiculously imperfect accoustic evironment (your car) sound as close as possible to a recording studio. Processing power can help.
This is also complicated by the fact that most cars are space limited (like my S2000) so it is not possible to design the kind of loudspeakers you would use in a lager space. Heck, you end up using your doors for speakers in most cars. If your space-limited speakers don't reproduce all frequencies perfectly (and they don't) you need to "process" the sound with an equalizer to compensate for those imperfections.
In cars you also have the problem of reflections and resonance, and further processing can help compensate for that as well.
My Alpine HU has a parametric equalizer, electronic crossovers, and six position time correction. That is "processing" beyond simple playback, and those are things to make the sound sound better in a less-than-perfect environment.
I always used to "center the sound" using the Balance and Fader controls. I had no idea what I was missing until I experienced Time Correction in a car (The proper way to balance sound is with both Time Delay AND Balance/Fader--you want the speakers that are NOT equidistant from your head to SOUND like they are equidistant.)
I think computers have MUCH more capacity to process music than a HU. I think the main limitation will be software, and the expense of good software. To be honest I don't know what all is out there but there are a lot of audio hobbiests and musicians. Combine that with academia and maybe there is some good free or low-cost audio software out there...
And yes, try to go USB with your soundcard. From what I have read it is far better to remove all analog portions of the sound from the noisy electrical environment of the computer. Digital signals are FAR less susceptible to picking up audible noise than analog signals, so keep everything digital inside the computer box, and have the external USB DA converter make it analog just before it enters your amp or preamp.
M-Audio makes some great external audio solutions, (I have the M-Audio Transit and I love it.)
Many computer soundcards are analyzed these days with RightMark Audio Analyzer, a free software package LINK TO FREE SOFTWARE . There is some excellent info at that site, and the user forums have a wealth of knowledge and many reviews.
Good luck!
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01-17-2005, 07:11 PM
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#24
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My Village Called
Join Date: Jul 2004
Location: Berkeley, CA
Vehicle: 1995 Lexus SC300 1997 Mazda Miata
Posts: 10,763
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Quote: Originally Posted by LATEOTT
I always used to "center the sound" using the Balance and Fader controls. I had no idea what I was missing until I experienced Time Correction in a car (The proper way to balance sound is with both Time Delay AND Balance/Fader--you want the speakers that are NOT equidistant from your head to SOUND like they are equidistant.)
You can do all this with the kXProject for creative sounds cards. No USB support though. I wouldn't want to hog the USB bus anyway with audio.
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01-17-2005, 07:25 PM
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#25
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Newbie
Join Date: Dec 2004
Posts: 15
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Quote: Originally Posted by 0l33l
You can do all this with the kXProject for creative sounds cards. No USB support though. I wouldn't want to hog the USB bus anyway with audio.
Thanks for the link, I'll check it out though it wouldn't work with any of my cards if it is Creative only.
Hog the USB bus??? You know you can actually do video through your USB bus, I think that is more likely to fill USB bandwidth...although from most reports it is electron sucking that is the biggest problem. However, I have never heard of USB soundcards "taking over the USB" and that is not my experience.
Another pleasant development is that modern MoBo chipsets leave the chipset southbridge to handle USB<-->RAM duties so CPU cycles are spared for more important things. What exactly are you saving your USB bandwidth for?
EDIT: And now that I think of it, don't we use USB 2.0 for things like wireless networking, ethernet, video capture, and DVD writing these days??? I hardly think audio is gonna "hog" the interface.
Last edited by LATEOTT : 01-17-2005 at 07:35 PM.
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01-17-2005, 07:31 PM
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#26
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My Village Called
Join Date: Jul 2004
Location: Berkeley, CA
Vehicle: 1995 Lexus SC300 1997 Mazda Miata
Posts: 10,763
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Quote: Originally Posted by LATEOTT
Thanks for the link, I'll check it out though it wouldn't work with any of my cards if it is Creative only.
Hog the USB bus??? You know you can actually do video through your USB bus, I think that is more likely to fill USB bandwidth...although from most reports it is electron sucking that is the biggest problem. However, I have never heard of USB soundcards "taking over the USB" and that is not my experience.
Another pleasant development is that modern MoBo chipsets leave the chipset southbridge to handle USB<-->RAM duties so CPU cycles are spared for more important things. What exactly are you saving your USB bandwidth for?
I'm one of those people who wouldn't do audio over USB. I looked hard for my 1/8" mic just to avoid it being USB.
Anyway, check out the kXProject. Those are the professional drivers for creative PCI cards.
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01-17-2005, 07:40 PM
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#27
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Newbie
Join Date: Dec 2004
Posts: 15
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Quote: Originally Posted by 0l33l
I'm one of those people who wouldn't do audio over USB. I looked hard for my 1/8" mic just to avoid it being USB.
Anyway, check out the kXProject. Those are the professional drivers for creative PCI cards.
To each his own. I actually went to USB because I had no Line-In on my laptop. Now I have that along with optical in/out.
I can see how that might not be an issue with a purpose-built PC. But again, from the tests and reviews I have studied, sound quality is better with external audio devices.
Thanks again for the link.
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01-17-2005, 07:48 PM
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#28
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Constant Bitrate
Join Date: Oct 2004
Location: colorado
Vehicle: 1999 Prelude S Spec
Posts: 217
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Quote: Originally Posted by LATEOTT
To each his own. I actually went to USB because I had no Line-In on my laptop. Now I have that along with optical in/out.
I can see how that might not be an issue with a purpose-built PC. But again, from the tests and reviews I have studied, sound quality is better with external audio devices.
Thanks again for the link.
I have the M-Audio Sonica, great card, I was running digital, but now am running anolog. Anolog sounds just as clear as the dig did. My prelude is small and my Primeir dex-p1r has time alignment in pro mode, I think I'll flip the Pro switch, get a tape measure and set up the alignment. The Usb do a good job and hogging up some resources, but as long as you have a quick pro, I don't think it would be a problem.
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01-17-2005, 07:54 PM
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#29
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My Village Called
Join Date: Jul 2004
Location: Berkeley, CA
Vehicle: 1995 Lexus SC300 1997 Mazda Miata
Posts: 10,763
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Quote: Originally Posted by LATEOTT
To each his own. I actually went to USB because I had no Line-In on my laptop. Now I have that along with optical in/out.
I can see how that might not be an issue with a purpose-built PC. But again, from the tests and reviews I have studied, sound quality is better with external audio devices.
Thanks again for the link.
Yeh, to each his own. But USB takes more CPU time
Have fun studing the kx project drivers. These drivers give full control over kX based cards. I beleive that they give you more control than the m-audio cards.
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01-17-2005, 09:21 PM
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#30
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Newbie
Join Date: Dec 2003
Posts: 28
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Quote: Originally Posted by LATEOTT
Well, that's the point. A good HU these days does much more than "reproduce accurate sound."
that is absolutely NOT the point if you're into SQ! SQ, from a purely technical perspective, is ALL about accurately reproducing the sound of your source.
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