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07-16-2007, 04:29 PM
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#61
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Variable Bitrate
Join Date: Jun 2007
Location: Annapolis, MD
Posts: 338
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 Sounds confusing, luckily you don't need to know any of it for the program to work flawlessly. Just download the images you want (using the preview) and copy the files. Don't even worry about what corresponds to what, but for those who are curious...now you know.
Quote: Originally Posted by bembowe 
If I had dll, I would be able to wipe a digital mod that would allow me cache an entire city, zipcode or lat and long with all zoom level needed.
I can start writing this digital mod and give it to you if you can provide a dll or vice versa.
Any update? I've got all the images I need, but for those who are stumbling upon this thread for the first time a digimod would be fantastic.
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07-17-2007, 01:41 AM
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#62
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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well guys,
the digimod is coming along nicely. I have converted the code written by marchello2000 into a dll that can be called within streetdeck. I just got done downloading my first image (not images)  .
am just a bit stumbed with the best way of having the zoom level incorporated into this. I want it to be some type of a range to all users to download for a range of zoom levels. One thing I might try to use is volume sliderbar. when set to the max, that means you want to download the entire set of zoom levels, say from 9 to 17. using the slider, one can choose from 9 to 17 and if the slider is maxed it will download all.
I will keep the cell to 20 for now. and perhaps make that an option on a feature release.
As far as features is concern, this digimod will give you an option to download maps for a particular city, or zip code. I will leave the option for downloading by lon and lat for a later phase.
the digimod will be out shortly. stay tuned for more updateds.
thanks
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07-17-2007, 01:48 AM
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#63
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Variable Bitrate
Join Date: Dec 2006
Location: MA, USA
Posts: 399
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Sweet... Im looking forward to this.
__________________
"Mess with the best, die like the rest."
Work Log --> Old Car (Totaled)
Work Log v2 --> New Car (Totaled)
Work Log v3 --> GMC Suburban K2500 (Work in progress)
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07-17-2007, 01:58 AM
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#64
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Constant Bitrate
Join Date: Apr 2007
Posts: 114
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Awesome! I can't wait. It would be really awesome if you could just have a small section with 4 boxes where you put how many tiles in each direction to download. This would be helpful because i live on the coast of FL and i always end up downloading a crap load of ocean tiles i don't need. And also, if you could change the limit from 20 to something like 99 (Yes, i know its crazy) that would be great. I mean, recommend that ppl don't go over 20, but whats the point of limiting it at 20? It would be nice to just set it, and let it download some crazy amount (like 99) of tiles in each direction.. if you have broadband this shouldn't matter, just let it do its thing for a few hours. The reason i request this is because i ended up downloading like nearly 100,000 tiles to get the area i wanted and it was a PITA only being able to use a tile limit of 20. Would have been much easier to have a higher number in there and just let the program go to town one night or something. Let me know what ya think. Thanks again guys!!
- Mike
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07-17-2007, 02:03 AM
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#65
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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dont worry, I will remove the limit of 20 and make it huge. i'll just display a warning indicating that it will take a long time to download.
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07-17-2007, 02:06 AM
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#66
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Constant Bitrate
Join Date: Apr 2007
Posts: 114
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Quote: Originally Posted by bembowe 
dont worry, I will remove the limit of 20 and make it huge. i'll just display a warning indicating that it will take a long time to download.
That'd be awesome man, you rock! I can't wait to see this puppy!
- Mike
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07-17-2007, 02:08 AM
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#67
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Variable Bitrate
Join Date: Dec 2006
Location: MA, USA
Posts: 399
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Even better... Thank you very much
[TwoCents]
What thepunkerguy said got me thinking, instead of a slide bar why not have two option boxes that let you chose the min and the max zoom level to download between... if you know what i mean
[\TwoCents]
__________________
"Mess with the best, die like the rest."
Work Log --> Old Car (Totaled)
Work Log v2 --> New Car (Totaled)
Work Log v3 --> GMC Suburban K2500 (Work in progress)
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07-17-2007, 06:37 AM
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#68
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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does anyone know if its possible to use the progress bar in a digimod. Couldn't find an API to use. I would like to use this to check the progress to the downloads.
also, is there a way to get the streetdeck path. I know you can use
module.getworkingPath()
to get the digimod path. I need to get the Streetdeck path or I may have to get the users to explicitly enter it in.
thanks
Last edited by bembowe; 07-17-2007 at 06:41 AM.
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07-17-2007, 09:56 AM
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#69
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Raw Wave
Join Date: Jan 2004
Location: SilverSpring Maryland
Posts: 2,960
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Quote: Originally Posted by bembowe 
well guys,
am just a bit stumbed with the best way of having the zoom level incorporated into this. I want it to be some type of a range to all users to download for a range of zoom levels. One thing I might try to use is volume sliderbar. when set to the max, that means you want to download the entire set of zoom levels, say from 9 to 17. using the slider, one can choose from 9 to 17 and if the slider is maxed it will download all.
StreetDeck autozoom should only use levels 15 and 16. So if you just download those two levels and leave streetdeck on dynamic zooming, you should always have all images available.
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07-17-2007, 10:02 AM
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#70
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Raw Wave
Join Date: Jan 2004
Location: SilverSpring Maryland
Posts: 2,960
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Quote: Originally Posted by bembowe 
does anyone know if its possible to use the progress bar in a digimod. Couldn't find an API to use. I would like to use this to check the progress to the downloads.
also, is there a way to get the streetdeck path. I know you can use
module.getworkingPath()
to get the digimod path. I need to get the Streetdeck path or I may have to get the users to explicitly enter it in.
thanks
The progress bar is not exposed to the API. YOu can make your own pretty simply by overloading the OnRender method of the module it should be in and using REnderFrameRect and RenderFilledRect to make your own.
app.GetMediaPath(eMediaPathHelp); will always return the program path with \Help appended to the end. i.e. C:\Program FIles\StreetDeck\Help so just truncate the \Help off the end and you'll have yoru program path.
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07-17-2007, 11:52 AM
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#71
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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cool,
thanks god_of _cpu. its good to know that dynamic zoom uses only 15 and 16. that should make things a lot easier for downloading.
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07-17-2007, 02:22 PM
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#72
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FLAC
Join Date: Jan 2007
Location: New Orleans, LA
Posts: 1,197
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I'd like to add another "I can't wait for this one to be ready!"
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07-18-2007, 01:38 AM
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#73
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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Got another question. Is there anyway to create directories using the SD API?
or Another method I can use is to add a function to my dll to create a directory. but I would prefer to us SD api if its available.
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07-18-2007, 01:50 AM
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#74
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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just an update. I can now download all the images, for an area using different cells and zoom levels. Things remaining:
I need to create a directory for the images. the images are only downloaded if the specific directory is available.
I also need to create a status progress of the downloading.
hopefully once those two things are taken care off, the digimod should be available for testing.
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07-18-2007, 01:52 AM
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#75
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Variable Bitrate
Join Date: Dec 2006
Location: MA, USA
Posts: 399
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Nice and thank you... sign me up for testing
__________________
"Mess with the best, die like the rest."
Work Log --> Old Car (Totaled)
Work Log v2 --> New Car (Totaled)
Work Log v3 --> GMC Suburban K2500 (Work in progress)
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