Quote: Originally Posted by
IandI 
If it's any help, most of the digitalmods I have made will crash the Demo Environment, but not the Dev Environment. They work fine on a registered version, but they come up with a similar error about the script and none of my digitalmods use a dll. So it's not Vista or the unregistered dll that's the problem.
bembowe - you gonna try to tackle the "get tiles for whole route". I am sure that would be the most useful way to do this. Also, I think there is a need for selecting multiple zoom levels to download at the same time aside from all zoom levels. Nice looking structured code BTW. SD Dev Environment rocks!
As GOC suggested it would be difficult figuring out vector of your direction. The simple way of going about this it probably getting the lat and long coordinates of each turn and probably just downloading the maximum number of cells possible to get the areas to overlap.
if you have ideas about this, let me know. I could come up with something.
But I am to create this, I would probably have to generate a new digimod as this functionality would probably require checking if a new route has been created and it will run based off it.
about selecting multiple zoom levels at the same time, I dont think i will implement this simply because once a area is searched for, you can simply move the zoom slider to specific zoom level, download the maps. Move the another zoom level once those are downloaded and download the maps for the new zoom level. as of right now, the all levels will download one at a time since there is no multithreading available in SD.
i think this functionality will add extra complexity to the way the UI looks when its just adding a very simple functionality. for a car environment the simpler the UI the more usable it will be.