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Old 07-19-2007, 10:27 AM   #106
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also its not apparent by looking at the digimod but you can download all the defined zoom levels by moving the zoom slider to the max.

Has anyone tried this yet?
Also has anyone downloaded the entire city with all the zoom level? with the max cell? I would like to know how long it took to do so or if there were any timing out issues.
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Old 07-19-2007, 10:30 AM   #107
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hey bembowe i'm new to this just wondering if u could help me register the dll's im still having a problem. thankxx
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Old 07-19-2007, 10:41 AM   #108
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Bembowe thank you so much " yay it works!!" downloading maps right now thankxx again!!
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Old 07-19-2007, 10:51 AM   #109
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Quote: Originally Posted by kiddmaff5646 View Post
hey bembowe i'm new to this just wondering if u could help me register the dll's im still having a problem. thankxx

do you have vista or xp?

open up the folder to my documents\Streetdeck. and go to the script folders and select the {FE67B8EB-7293-4A66-A85F-E3338090B87C} folder. take a look at the picture attached. on your browser copy this path.



if you have xp, do a start->run
or if you have xp type the following command on start search textbox

regsvr32 "C:\Users\BM010352\Documents\StreetDeck\Scripts\{F E67B8EB-7293-4A66-A85F-E3338090B87C}\COM\ZipCodeLookup.dll"


basically all you are trying to do is find the path to where ZipCodeLookup.dll is located and register it. if you want you can move the ZipCodeLookup.dll to c:\ZipCodeLookup.dll

and register it using the following command

regsvr32 "C:\ZipCodeLookup.dll"

let me know if that helps
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Old 07-19-2007, 10:52 AM   #110
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Quote: Originally Posted by kiddmaff5646 View Post
Bembowe thank you so much " yay it works!!" downloading maps right now thankxx again!!

Great, never mind the last post then, i'll leave it up there incase someone has a similar issue.
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Old 07-19-2007, 11:34 AM   #111
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If it's any help, most of the digitalmods I have made will crash the Demo Environment, but not the Dev Environment. They work fine on a registered version, but they come up with a similar error about the script and none of my digitalmods use a dll. So it's not Vista or the unregistered dll that's the problem.

bembowe - you gonna try to tackle the "get tiles for whole route". I am sure that would be the most useful way to do this. Also, I think there is a need for selecting multiple zoom levels to download at the same time aside from all zoom levels. Nice looking structured code BTW. SD Dev Environment rocks!
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Old 07-19-2007, 11:58 AM   #112
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Quote: Originally Posted by IandI View Post
If it's any help, most of the digitalmods I have made will crash the Demo Environment, but not the Dev Environment. They work fine on a registered version, but they come up with a similar error about the script and none of my digitalmods use a dll. So it's not Vista or the unregistered dll that's the problem.

bembowe - you gonna try to tackle the "get tiles for whole route". I am sure that would be the most useful way to do this. Also, I think there is a need for selecting multiple zoom levels to download at the same time aside from all zoom levels. Nice looking structured code BTW. SD Dev Environment rocks!

As GOC suggested it would be difficult figuring out vector of your direction. The simple way of going about this it probably getting the lat and long coordinates of each turn and probably just downloading the maximum number of cells possible to get the areas to overlap.
if you have ideas about this, let me know. I could come up with something.
But I am to create this, I would probably have to generate a new digimod as this functionality would probably require checking if a new route has been created and it will run based off it.

about selecting multiple zoom levels at the same time, I dont think i will implement this simply because once a area is searched for, you can simply move the zoom slider to specific zoom level, download the maps. Move the another zoom level once those are downloaded and download the maps for the new zoom level. as of right now, the all levels will download one at a time since there is no multithreading available in SD.

i think this functionality will add extra complexity to the way the UI looks when its just adding a very simple functionality. for a car environment the simpler the UI the more usable it will be.
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Old 07-19-2007, 12:43 PM   #113
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zoom 15-16

I think you should just download 15-16 by default since that is what SD uses with dynamic zoom. The other zooms can be redownloaded when the user explictily asks for them, what do you think?

Also, I may have some time this weekend and can write a C++ dll that will be multithreaded. We can sync up on this offline.
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Old 07-19-2007, 04:42 PM   #114
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new update

ok, I added a few things.

Now the code shouldnt error out if the VirtualEarth folder or the Hybrid folder is not defined. it will create the folders if they are not present

I increased the cell max to 50

I added a button called dynamic zoom. if this is checked it will only download zoom levels 15 and 16 for the area search. it basically bypasses the zoom option.

Last edited by bembowe; 07-23-2007 at 11:00 AM.
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Old 07-19-2007, 04:58 PM   #115
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Should we still need to register the dll files?
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Old 07-19-2007, 05:03 PM   #116
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Should not need to register again (correct me if I am wrong)
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Old 07-19-2007, 05:05 PM   #117
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Nope, there is no need to register the dlls again. I didnt make any changes to them.
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Old 07-19-2007, 05:09 PM   #118
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But for those who have not installed the earlier version, this latest update hasn't removed the necessity to register the dlls the first time you install the sigimod? Sorry if my previous 9 word post was unclear.
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Old 07-19-2007, 05:14 PM   #119
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Yes, you will have to register a dll once if you have not done so already, you can register every time - it does not hurt.
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Old 07-19-2007, 05:34 PM   #120
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You shouldn't have to register any dlls. They should be registered automatically by StreetDeck.

Whenever a digitalmod is installed, for every dll in the COM subdirectory, streetdeck will call regsvr32 on each of them. If regsvr32 fails, it will then call regasm for .net dlls.

The log will contain an entry if the registration failed or succeeded.
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