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07-19-2007, 05:46 PM
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#121
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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Quote: Originally Posted by god_of_cpu 
You shouldn't have to register any dlls. They should be registered automatically by StreetDeck.
Whenever a digitalmod is installed, for every dll in the COM subdirectory, streetdeck will call regsvr32 on each of them. If regsvr32 fails, it will then call regasm for .net dlls.
The log will contain an entry if the registration failed or succeeded.
god_of_cpu,
I have not been able to get SD to register any of my dlls. I have placed them under the ...StreetDeck\scripts\{GUID}\COM but I alway get errors when i use the dlls without registering them manually.
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07-19-2007, 05:49 PM
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#122
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Raw Wave
Join Date: Jan 2004
Location: SilverSpring Maryland
Posts: 2,960
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Do you have the logs for when you installed it?
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07-19-2007, 06:01 PM
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#123
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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i'll unregister all my dlls and re install my digimods. i'll send you the logs as soon as i can
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07-19-2007, 06:43 PM
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#124
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Constant Bitrate
Join Date: Sep 2005
Location: Redmond, WA
Posts: 188
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Quote: Originally Posted by god_of_cpu 
You shouldn't have to register any dlls. They should be registered automatically by StreetDeck.
Whenever a digitalmod is installed, for every dll in the COM subdirectory, streetdeck will call regsvr32 on each of them. If regsvr32 fails, it will then call regasm for .net dlls.
The log will contain an entry if the registration failed or succeeded.
That's awesome, you guys thought of everything!
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07-19-2007, 11:48 PM
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#125
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Constant Bitrate
Join Date: Apr 2007
Posts: 114
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Great job! works for me after you updated it. You know, i do have one idea that would be awesome if you could code it in. Have basically like an advanced button where one could do these things:
- Be able to check off which zoom levels you want to download, and then be able to have a box or slider so that you can adjust how many tiles are downloaded at each zoom level. The reason for this is because if i did lets say 50 (the current max), then that seems like a huge area, but if you are zoomed all the way in, then its not even a whole town, but when you zoom out its like basically the whole freakin' state. So its really hard to have just one tile option for all zoom levels you know what i mean? If we could select tiles for each zoom level it would be much much much much MUCH more productive because at the farther zoomed out levels you wouldn't have to keep downloading the same thing over and over again just to get the more zoomed in tiles for that area. It would be nice to be able to set our more zoomed in levels at like lets say 300 tiles and our more zoomed out tiles at like 50, that way its a lot less work and a lot less wasted download time / bandwidth!
- Just another idea.. be able to choose how many tiles in each direction you want to go instead of having the same number all the way around, because i live on a ocean coast and i always end up downloading tons of unnecessary ocean tiles to the right of me. But the first request is the most important :-)
- Mike
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07-20-2007, 01:57 AM
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#126
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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Quote: Originally Posted by thepunkerguy 
Great job! works for me after you updated it. You know, i do have one idea that would be awesome if you could code it in. Have basically like an advanced button where one could do these things:
- Be able to check off which zoom levels you want to download, and then be able to have a box or slider so that you can adjust how many tiles are downloaded at each zoom level. The reason for this is because if i did lets say 50 (the current max), then that seems like a huge area, but if you are zoomed all the way in, then its not even a whole town, but when you zoom out its like basically the whole freakin' state. So its really hard to have just one tile option for all zoom levels you know what i mean? If we could select tiles for each zoom level it would be much much much much MUCH more productive because at the farther zoomed out levels you wouldn't have to keep downloading the same thing over and over again just to get the more zoomed in tiles for that area. It would be nice to be able to set our more zoomed in levels at like lets say 300 tiles and our more zoomed out tiles at like 50, that way its a lot less work and a lot less wasted download time / bandwidth!
- Just another idea.. be able to choose how many tiles in each direction you want to go instead of having the same number all the way around, because i live on a ocean coast and i always end up downloading tons of unnecessary ocean tiles to the right of me. But the first request is the most important :-)
- Mike
I see your issue with the current implementation. i'll consider your ideas for future enhancements. as of now I am not going to change the current implementation as its simple enough for everyone to use. But when am ready to tackle on this project again, i'll look into what you guys want.
Quote: Originally Posted by god_of_cpu 
Do you have the logs for when you installed it?
GOC, you are right. sd does register the dlls when you install them. I checked the log files and it does show the registration. Also i installed the digimod after unregistering all the dlls and the code worked fine.
this is great. thanks
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07-20-2007, 09:43 AM
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#127
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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ok guys,
the DigitalMod is now on the wiki. Enjoy
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07-20-2007, 11:04 AM
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#128
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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SideBarList issue.
Ok,
I really havent run the digimod in the normal mode until today and I notice that the Leftsetting (SideBarList) doesnt change position after I have changed it. In the developement env, i can move the SideBarList lower a bit so that I can place the "Search By" label above it. it works fine when running in dev env but the SideBarList goes right back to its orginal position when running in normal mode. This make the "Search By" label overlap
I have attached a picture to illustrate what i am talking about.
Is there any way to fix this. I have manually changed the coordinates of the LeftSettings in the properties as well as set the Top and Left coordinates within the code.
Can this sideBarList be moved at all?
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07-21-2007, 05:39 AM
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#129
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Low Bitrate
Join Date: Jul 2005
Posts: 74
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Is there a way to use this in the uk, as its not possible to enter lat/long ?
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07-21-2007, 11:43 AM
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#130
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Low Bitrate
Join Date: Apr 2007
Location: San Dimas, Cali
Posts: 76
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Quote: Originally Posted by bembowe 
Ok,
I really havent run the digimod in the normal mode until today and I notice that the Leftsetting (SideBarList) doesnt change position after I have changed it. In the developement env, i can move the SideBarList lower a bit so that I can place the "Search By" label above it. it works fine when running in dev env but the SideBarList goes right back to its orginal position when running in normal mode. This make the "Search By" label overlap
I have attached a picture to illustrate what i am talking about.
Is there any way to fix this. I have manually changed the coordinates of the LeftSettings in the properties as well as set the Top and Left coordinates within the code.
Can this sideBarList be moved at all?
It *should* be able to be moved with:
Code:
SideBarList.Top = 210
SideBarList.Left = 28
or, of course, in the properties setting like you did it. Works in the Dev Environment both ways. I think it's a bug unless it's not supposed to be moved for interface consistency issues, but I don't think that's the case. I would just move the "Search By" above the sidebar list for the time being.
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07-23-2007, 12:03 PM
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#131
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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The latest design of the digimod is now on the wiki
There is no change in functionality, just moving the search by to look cleaner.
here is the screen shot of how it looks.
I have remove all the links to the digimod from this thread so that you can only get it from the wiki
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07-23-2007, 02:24 PM
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#132
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Variable Bitrate
Join Date: Sep 2005
Posts: 249
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Quote: Originally Posted by clarkie 
Is there a way to use this in the uk, as its not possible to enter lat/long ?
The only reason why you can't use lat/long is that I have not found good way inputing both at one time. Currently in SD you can only input one thing at a time. I will probably have to create a new display for entering lat and lon.
but if you know of a good site that I can use to generate lat and long of an area based off city, I can use that to create one for you UK folks.
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07-23-2007, 03:24 PM
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#133
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Variable Bitrate
Join Date: Jun 2007
Location: Annapolis, MD
Posts: 338
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oops, UK zip codes
Last edited by JasonMK; 07-23-2007 at 07:56 PM.
Reason: error
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08-13-2007, 05:41 PM
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#135
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Newbie
Join Date: Aug 2007
Posts: 6
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UK Lat/Long Lookup
Quote: Originally Posted by bembowe 
The only reason why you can't use lat/long is that I have not found good way inputing both at one time. Currently in SD you can only input one thing at a time. I will probably have to create a new display for entering lat and lon.
but if you know of a good site that I can use to generate lat and long of an area based off city, I can use that to create one for you UK folks.
Here is a PHP Script that I used to use to retieve Lat/Long from google maps - it used to work with UK postcodes and locations eg PO2 8QL or Portsmouth,UK
{Code Removed as no longer works}
Alternative Site Info
http://emad.fano.us/blog/?p=277
http://ws.geonames.org/findNearbyPos...y=uk&radius=10
http://ws.geonames.org/findNearbyPos...y=uk&radius=10
I am hoping this could be adapted for use with VE Cache - Thanks in Advance
Last edited by steverdunn; 08-14-2007 at 06:59 AM.
Reason: Unfortunately Google have removed the 'Feature' alternative geocoding site added
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