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Old 12-16-2007, 10:54 PM   #421
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I sure wish I had some time right now to test out the Winamp wrapper w/ allocator.. That combined with the Winamp VST so as to run Delays and mor EQ might be a solution..


It is never that easy though, i am sure their are Issues in there somewhere..
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Old 12-17-2007, 03:24 AM   #422
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ive read through almost every page of this thread as well as the wiki and i'm hoping i can get some help. as some of you may or may not know, with some cards such as my audigy 2 zs notebook, the kx drivers cause some sort of error in the voices while changing tracks which basically results in the music being replaced with a loud beeping noise. i have the drivers with the basic crossovers and eqs tuned how i like, but this beeping bug is extremely frustrating.

i read on the kx forums that using asio output plugin in winamp would solve this problem (i use winamp with RR, so switching the media player is not really an option), but i was under the impression that the kx drivers make use of asio by default, so how would this change anything?

what if i reverted back to the original crappy creative drivers and then used asio or vst plugins for winamp to do the equalizer and crossover. would that give me the same amount of control over the sound as the kx drivers? all i really want to be able to do is set two separate crossovers for my fronts/rears/sub and also equalize each pair individually. i was pretty happy with the results using the kx drivers, but the results with the built in winamp eq were horrible, and i had no control over individual channels. any input would be appreciated as i'm a a little new to the topic.
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Old 12-25-2007, 07:14 PM   #423
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Ok guys, I have allocator. I have console. I have winamp loaded with a ASIO plugin and I'm using the M-Audio 1010LT (which console nativly picks up asio and all 10 wave i/os. I am having a problem with winamp, I believe? Whenever I have console set up and turned on winamp won't play. It stays at 0:00. Any ideas?

Just noticed:
Winamp will play using the out_asio plugin as long as it's loaded before console. If winamp is playing before console is loaded, then console can't go "live".

If console goes "live", then winamp can't play anything.

I've tried sevel asio plugins as well as asio4all. argh

Last edited by pwntbypat; 12-26-2007 at 03:45 AM.
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Old 12-26-2007, 08:24 AM   #424
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use either the kernal streaming, waveout, or directsound output plugins instead of the ASIO output plugin. ASIO is very picky in what software can access the hardware at one time. I can't even use the ASIO output plugin with my audiotrak card so I use the directsound or kernal streaming.

Just make sure you "route" the WDM or MME (wav software audio streams) signal in your soundcard's control panel to ASIO. I don't know what the M-audio control panel looks like but they state you can perform routing somehow. Without having one to play with myself, I can only guess at how it works. Look in the manual and read the sections on "patchbay/router" and "monitor mixer".
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Old 12-26-2007, 08:27 AM   #425
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Quote: Originally Posted by hari-bhari View Post
ive read through almost every page of this thread as well as the wiki and i'm hoping i can get some help. as some of you may or may not know, with some cards such as my audigy 2 zs notebook, the kx drivers cause some sort of error in the voices while changing tracks which basically results in the music being replaced with a loud beeping noise. i have the drivers with the basic crossovers and eqs tuned how i like, but this beeping bug is extremely frustrating.

i read on the kx forums that using asio output plugin in winamp would solve this problem (i use winamp with RR, so switching the media player is not really an option), but i was under the impression that the kx drivers make use of asio by default, so how would this change anything?

Unless winamp uses the ASIO output plugin, then it's not using the ASIO in KX. Install the ASIO dll in winamp and change the output plugin to the ASIO one. Hope that helps.
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Old 12-26-2007, 11:14 AM   #426
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Quote: Originally Posted by durwood View Post
use either the kernal streaming, waveout, or directsound output plugins instead of the ASIO output plugin. ASIO is very picky in what software can access the hardware at one time. I can't even use the ASIO output plugin with my audiotrak card so I use the directsound or kernal streaming.

Just make sure you "route" the WDM or MME (wav software audio streams) signal in your soundcard's control panel to ASIO. I don't know what the M-audio control panel looks like but they state you can perform routing somehow. Without having one to play with myself, I can only guess at how it works. Look in the manual and read the sections on "patchbay/router" and "monitor mixer".


I'll play with it more when I get off work. I had only a few minutes to play this morning.


The patchbay/router page allows me to tether HW outputs to inputs. I can choose between Wave, spdif in, spdif (l/r in), monitor mixer (haven't quite figured that one out yet), and HW inputs. I think what I'll probably end up having to do is do directsound or KS to spdif, do a software spdif loopback (can do that in the control panel), then use console for spdif input->vst->hw output. I have to see if I can disconnect the hw output from any other input though... I'm hoping this will work.
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Old 12-27-2007, 12:53 AM   #427
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Does directsound in console bypass kmixer? The only way I have found that works is using winamp -> VAC -> console -> HW output via directsound. All the VSTs work, but is it actually kernel streamning?

I wish I could figure out getting it to work via ASIO as nothing seams to work.
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Old 12-27-2007, 07:50 AM   #428
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Do you really have to use VAC with that card? Someone in the Thuneau forums said that the firewire410 works with allocator and it's basically a firewire version of the 1010LT. I would assume that the 410 and 1010LT would therefore work in console. Did you try any audio card configuration methods in Console? There has to be a way.

In my understanding, whatever audio stream goes into console comes out the same (i.e. directsound, kernal streaming, etc), but I could be wrong.
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Old 12-27-2007, 10:51 AM   #429
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Ok I'm going to update the wiki with some of the new links to plugins and software packages that seem useful.

VST Host (like Console)

Audiomulch - $80 (fully functional and free to try for 90 days)

This one has the option to actually load in a wav file to test plugins and setups even if you don't have a compatible soundcard yet.

Crossover and/or Digital Room Correction (FIR filters)

Audiolense - $250?

Convolvers

(general) http://convolver.sourceforge.net/ -$free

(VST) http://convolver.sourceforge.net/vst.html -$free

(Advanced VST) Voxengo Pristine Space - $60

(VST) Farina X-volver you will need both files
http://www.ambiophonics.org/files/Ch...XVolverVST.xml - $free
http://www.ambiophonics.org/files/Ch...XVolverVST.zip - $free

(Foobar)
http://people.bu.edu/edlarson/stereoconv.html - $Free
http://www.foobar2000.org/components/foo_convolve.zip - $free
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Old 12-27-2007, 11:40 AM   #430
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thanks for the updates durwood!

Since we're installing a computer in our truck, I'm hoping to finally be able to actually implement this to test it before changing over the GTi to it.
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Old 12-28-2007, 10:12 AM   #431
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This is pwntbypat, my login got screwed up.

I was able to get ASIO working, somewhat. With the M-Audio control panel, there is a program called Monitor Mixer which controlls three things:
hardware I/O
software I/O (internal routing)
master volume

The Problem I was having was that whenever you set direct sound up to anything, it would replicate it on output 1+2 at full volume. With this happening, you could not "modify" the signal to 1+2 as it would always be playing full blast. To fix this, (and I didn't realize it before) but windows set default output to 1+2. I didn't realize that Monitor Mixer output sound to the windows default sound output.

So now I have other outputs, multi and spdif. Multi, I don't recall exactly what it is but it also directly outputs sound to 1+2. Spdif, however, goes directly to spdif. Now I can't internally route "SW SPDIF" to console, so I'll have to use a loopback. Unfortunately, it's not listed in the book as far as I saw, or on the site (specifically for loopback), but for connecting multiple cards you have to use a 75ohm rca connector to get the proper clock. I assume loopback will opperate the same. I ordered one and hopefully it'll get here soon.

But in the mean time, Monitor mixer is a whor..... and likes to pick up ALL sound on all channels including spdif. So I routed monitor mixer via ASIO to console, then to output channels. Now all is fine and dandy, except I get "noise" instead of sound on the outputs. I feel that once I get spdif working, I'll have a "direct" line from winamp to console, and can avoid this ghetto monitor mixer "loop".

I'm also having terrible reverb/echoing with the card when running winamp. I have a feeling it's related to the directsound plugin. I can't run the bitstream plugin with console running, but windows audio (when ported to spdif as output) play fine. I'm hoping there's some tweaking I can do to get that taken care of.


On the topic of plugins, Waves5 has some really cool stuff to play with.
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Old 12-28-2007, 10:24 AM   #432
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if you'll send me a PM with exactly what happened with your other log-in I can help fix it.
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Old 12-28-2007, 10:32 AM   #433
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Quote: Originally Posted by vwpat View Post
On the topic of plugins, Waves5 has some really cool stuff to play with.

Oh ya, we should include that one as well. I know it was listed at DIYA and npdang at DIYMA had it installed in his carpc processor he sold. I think it's expensive too.

I had the same problem with full unprocessed sound coming out of my Audiotrak card even after internally routing everything to ASIO. With some help from Iceman_jkh, he informed me I had to mute the channels I was sending the audio stream from routing it to ASIO. Is there a way to mute the monitor function for channels 1&2? I'll see if I can dig up any info on how the firewire410 was used.

Edit: I guess you are on the right track. I would think there has to be way to do it without the loopback cable though. DO you have any good screenshots of the M-audio control panel? The manual has very poor pictures.

http://thuneau.com/forum/viewtopic.p...ht=firewire410
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Old 12-28-2007, 10:48 AM   #434
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Quote: Originally Posted by durwood View Post
I know I have seen the thread discussing this...truth is my favorite spot was the center console but I got dinged too many times at shows for the outershell of the center console (the oem shell) moving no mtter how much I braced it. I have had the computer under there for 2 years now, all the cabling is routed under the carpet and blocked from the front and back, the hardrive is suspended and protected by the oem metal bracing of the seat. No water, no kicking, no catching of wires...etc. (It even survived an accident I had in my 04 Mazad6 when someone turned in front of me when I was going ~35-40mph. Both Airbags deployed and all)

I can understand what you are saying ..but you can never plan for everything. It's an ongoing battle.

I have no problem what so ever with dirt and stuff getting somewhere near my pc, it's mounted under the backseat of my car, totally sealed off from any outside interaction

Why am i the only one i've heard of that mounts the puter under the backseat? It's so perfect.
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Old 12-28-2007, 11:58 AM   #435
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Quote: Originally Posted by vwpat View Post
So now I have other outputs, multi and spdif. Multi, I don't recall exactly what it is but it also directly outputs sound to 1+2. Spdif, however, goes directly to spdif. Now I can't internally route "SW SPDIF" to console, so I'll have to use a loopback. Unfortunately, it's not listed in the book as far as I saw, or on the site (specifically for loopback), but for connecting multiple cards you have to use a 75ohm rca connector to get the proper clock. I assume loopback will opperate the same. I ordered one and hopefully it'll get here soon.


He I think I found it but you would have to test it to verify.

Page 23, option 3.

S/pdif in connects the s/dif out port directly to the hardware s/pdif in.

Then I think you could select your audio player to paly out the spdif only. Then in console, select s/pdif in as your input, and then use your analog outs for the out.

That should work in theory.
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