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01-12-2009, 08:48 AM
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#241
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Newbie
Join Date: Jan 2009
Posts: 4
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hello to all,
first post here for me, and do after read last 10 pages from this
xbox related one. Sorry my bad english.
I can't answer some question:
- if plug chatpad on my xbox360 pad in 'pure' windows environment
(only usb dongle and no xbox 360 in same room) chatpad is turned off?
- if yes (chatpad is off) firmware can't receive input to turn it on, right?
(from drivers)
- if no (chatpad is on) how you obtained dump of data ?
(understand that USB protocol analyser hardware is used,
but take from pad [wired] or 'analyze' wireless traffic)
- PS2Dev thread speak about custom firmware on both PSP and pad.
(client/server) Why this is not possible on PC ?
Sorry again for these questions, and thank you for your time.
m.
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01-13-2009, 07:23 AM
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#242
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Newbie
Join Date: Jun 2008
Posts: 17
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The chatpad data dump comes from a USB protocol analyzer that plugs between the gamepad and Xbox360. The dump is for the wired USB pad, not the wireless one.
The firmware hack would of course work for the PC too, but it is a hardware modification, what many people are interested in however is a pure software solution, i.e. just plug the chatpad in, load a USB driver and have it working without soldering or firmware flashing.
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01-13-2009, 04:13 PM
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#243
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Newbie
Join Date: Jan 2009
Posts: 4
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thank you for reply Grumbel,
so why, in your opinion, anyone create firmware hack to made working on PC ?
People as me, maybe can accept hardware mod, to have final solution
for living room HTPC or carpc.
This solution is too hard ? if yes, harder than made same thing for PSP ?
too many question, i know, only to understand...
m.
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01-15-2009, 01:27 AM
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#244
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Newbie
Join Date: Jun 2008
Posts: 17
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Quote: Originally Posted by myspacee 
This solution is too hard ? if yes, harder than made same thing for PSP ?
I assume it would be pretty similar to the PSP thing, just look a few pages earlier in this thread, there you find code and information, but as its a hardware mod, it requires opening the thing and soldering, reflashing and what not, so its not easy by any means.
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01-15-2009, 06:14 PM
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#245
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Newbie
Join Date: Oct 2007
Posts: 2
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Is there anything specific we need to make more progress?
What are the next steps that still or will need to be taken?
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01-16-2009, 01:20 AM
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#246
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Newbie
Join Date: Jun 2008
Posts: 17
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Quote: Originally Posted by PROTMAN 
Is there anything specific we need to make more progress?
1) Somebody should use the information provided a few post earlier and try to implement chatpad handling on a different OS, since it might just be a libusb fluke in Linux.
2) Somebody with more USB knowledge then I have should look at the logs to see if there is anything we missed so far.
3) Some toying around with the timing would be valuable as well, since there is a constant stream of messages send to the chatpad and a counter going up in reply, i.e. maybe you need to do something to keep the chatpad alive
4) Tell Microsoft to write a driver for Windows, since its just ridiculous to have the Xbox360 gamepad be an official PC controller, but then not even support your own add ons to it
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01-16-2009, 12:16 PM
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#247
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Newbie
Join Date: Aug 2003
Posts: 15
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I've been playing around with the source from the after market wireless controller drivers available here http://www.katch.ne.jp/~morii/x360wc/index.html
The biggest problem i have is i cant find a program that will let me send commands directly to a usb device in windows like your usbdebug program does.
I have also posted on microsofts connect page, which i might add is an f'n nightmare to navigate. No reply yet tho....
So far what i get (from xbox community site postings about this) is that they never intended to release drivers for windows and most likely will not. From this page also http://www.xbox.com/en-US/hardware/x...0messengerkit/
The Comment
Quote:
Chatting with friends and family on Xbox LIVEŽ and Windows-based PCs is easy using the Xbox 360 Messenger Kit.
Means that you can chat to people with msn messenger from your xbox, never does it state you can plug it into your PC.
Last edited by mystkrh; 01-16-2009 at 12:20 PM.
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02-02-2009, 01:31 PM
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#248
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Newbie
Join Date: Feb 2009
Posts: 1
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I hate to see this thread die down, i will start programming if anyone needs a hand. ive already looked into libusb-win32 and played around with my wireless controller a bit but im still having an issue claiming the device. ill update you guys in when something new comes around and comments or suggestions will be greatly appreciated.
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03-11-2009, 04:22 PM
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#249
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Newbie
Join Date: Mar 2009
Posts: 1
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/*Not good english yet, but I'm trying again and again)) Hello from Moscow (Russia Federation) */
Greeting the driver developer here! )) I want to help u so much, but I need some kind of help too. I have read official Microsoft manual about driver programming it call "Microsoft Driver Foundation", and now I started programming and compiling a lot of samples like HidMiniport driver filter or XnaComposite driver filter. That's why I want to say u "Hey! Don't leave this theme!" , cause it won't be desided by itself.
By the way, one month ago I have bougth chatpad and I want to make it work with your help!
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04-07-2009, 04:56 PM
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#250
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Newbie
Join Date: Nov 2008
Posts: 4
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Quote: Originally Posted by Grumbel 
No, the main issue right now is simply that the chatpad stops sending stuff after the first two responses. We can get the chatpad inited, change its LEDs and read a single keypress from it, but after that its dead (see a few posts above for init code).
This is archived in Linux with libusb, it might very well be just a fluke in libusb or my lack of USB knowledge that is causing this and nothing related to the chatpad itself. So it would be helpful if somebody tries to send data on a different OS or via a kernel driver on Linux to see if that changes anything.
Silly response on my part maybe, if it seems to stop responding after a single keypress, why not just init it again? (and everytime after a keypress is sent).
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04-07-2009, 07:59 PM
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#251
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Variable Bitrate
Join Date: Jun 2007
Location: Annapolis, MD
Posts: 338
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Would be great if it worked one day, I ended up buying one a few months back to use for my 360 and would love to some day transition it out to the car. Unfortunately the only help I could be would to be test out code others have written, I know nothing of code writing. Keep it up guys (and gals).
__________________
_______________________________________________
All installed, and ready for visitors. Infill G4 in a 2007 Saturn VUE
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04-21-2009, 02:25 PM
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#252
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Newbie
Join Date: Apr 2009
Posts: 1
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I agree, I dont think those guys at M$ are going to play ball on this one, they'de want to subsidise the production cost of the chatpad with xbox live membership revenue. they do not want windows users to buy these things (although the misleading advertising on the box would make you think they do)
I think the only solution is that some of you brains out there get together and crack this.
Incedently I would pay good money for a working software solution.
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04-28-2009, 04:29 PM
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#253
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Newbie
Join Date: Jan 2009
Posts: 4
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hello again,
monitor this post and see how is hard do some steps forward.
i'm also waiting for that driver, but i know microsoft oblige us to
wait for a long time.
So i start to write some code to emulate keyboard for xbox 360 joypad.
take idea from http://www.twostick.org/ and think to make first release in a few days.
I'm searching people interested to try it and give some feedback
to give it usabilty and correct possible bugs.
thank you all for you time,
m.
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05-01-2009, 09:14 PM
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#254
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Newbie
Join Date: Dec 2007
Posts: 2
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I'm interested in trying it out.
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05-03-2009, 11:39 AM
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#255
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Newbie
Join Date: Jan 2009
Posts: 4
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Proof of concept :
http://www.megaupload.com/?d=OBB9NHKQ
- you need joypad with 2 analog stick
- Build on Xbox 360 joypad (but can help know if also works with other pad)
- use your two analog Pad to choose which letter you want GUI help you in this
- this want to be replica of concept explained here : http://www.twostick.org/
- improvements (logic, usability, speed) are for next relase
- follow news here : http://sourceforge.net/projects/twostickai/
thank you for opportunity,
m.
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