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06-04-2009, 04:24 PM
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#256
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Newbie
Join Date: Jun 2009
Posts: 3
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Has anyone experimented with sending different key codes over the RS232 interface to the XBOX 360?
In particular, I'm wondering if you can send codes corresponding to the buttons on the pad. It looks like the protocol is far too slow to be of any real use anyway, but it's always worth investigating.
Apologies if this has already been covered, but I couldn't see it anywhere.
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06-08-2009, 02:10 PM
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#257
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Newbie
Join Date: Jun 2009
Posts: 3
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I am interested in using the expansion port to send gamepad button and d-pad presses. Has anyone experimented with different keyboard scan codes?
Unfortunately I think that it is unlikely such scan codes would exist, and even if they did the interface looks far too slow to be of any real use, but it can't hurt to check.
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06-20-2009, 11:20 AM
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#258
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Newbie
Join Date: Jun 2008
Posts: 17
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Quote: Originally Posted by mojochan 
In particular, I'm wondering if you can send codes corresponding to the buttons on the pad.
The chatpad data comes over a different USB endpoint then normal axis/button/dpad events. So its highly unlikely that something like that would work.
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06-20-2009, 12:58 PM
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#259
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Newbie
Join Date: Jun 2009
Posts: 3
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Okay, thanks.
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08-14-2009, 05:56 PM
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#260
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Newbie
Join Date: Aug 2009
Posts: 2
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:o
I just recently purchased the chatpad and am devistated that there's no support.
I have no knowledge in how to do this stuff but have fiddled with BASIC and C++ i learned the basics in a 2 hour cram to help make a dos program for a friend's C++ class...
i understand the getkey functions and im excited to see so much work at one place, since i, like probably many others here, have been all over the internet and seen all attached links as mentioned in here for a resolution to this fix...
i dont see anything in the form of a current update since june? has anything further taken place with this? I feel pretty confident I'm following whats taking place so far, i've done software mods like dual boot mac osx86 10.5.6 on my hp laptop  and I really really want a driver for this chatpad :C
Earlier, i was thinking if there was any already made drivers for something else closely resembling the xbox 360 chatpad, then noticed the previously listed psp firmware mod, and thought that would probably be the closest to look at. Has anyone tried obtaining a copy of it and finding out if it could be used to our advantage? or even speak with one of the devs that made the psp hack?
please email me @hagenpants@live_dot_com or respond on here and i hopefullly? should receive an update on this thread!
if i can help in anyway please by all means i will do what i can
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08-14-2009, 10:45 PM
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#261
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Newbie
Join Date: Aug 2009
Posts: 2
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this is the beginning of the psp chatpad forum, this might of be some use to people with how they were able to get it working on a psp, jean seems to be the lead dev and said they would be working on a pc version and towards the end of the thread it seems like jean lost interest and not enough ppl were asking for pc version!
http://forums.ps2dev.org/viewtopic.p...hatpad&start=0
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08-25-2009, 04:51 PM
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#262
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Newbie
Join Date: Aug 2009
Posts: 1
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how do i use usblyzer?
hey yeh... i wanna know how 2 use those codes so i do i use like usblyzer? usb_control_msg(handle, 0x41, 0x0, 0x1f, 0x02, 0, 0, 0);
usb_control_msg(handle, 0x41 0x0 0x1b 0x02, 0, 0, 0);
for coding like that or what??
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09-10-2009, 03:07 PM
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#263
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Newbie
Join Date: Aug 2009
Posts: 15
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This thread piqued my interest. Ive been diligently googling for a solution but still no luck. Might want to check this out, someone has gotten it working with the iPhone
http://news.softpedia.com/news/iPhon...ad-97659.shtml
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10-01-2009, 10:10 PM
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#264
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Maximum Bitrate
Join Date: Dec 2008
Posts: 611
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I will put up $50 for whomever creates working chatpad drivers for windows 7. others should add to this total, if we can make it a few hundred dollars maybe someone will FINALLY get the motivation to do it. it is ridiculous you cant use this in windows, it would be SO nice for many reasons...
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10-01-2009, 10:32 PM
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#265
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Newbie
Join Date: Oct 2007
Posts: 2
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afaik the fundamental issue is not creating a windows driver for the chatpad, but a completely custom windows driver for the 360 controller which knows how to enable and communicate with the chatpad. It would have to be a complete replacement for the ms provided windows drivers.
The psp/ifone methods involve bypassing the xbox controller, impregnating the chatpad with custom firmware, and communicating directly with it.
just for testing purposes, it would be interesting to see if custom firmware could be built to allow the chatpad to communicate via arduino or as a usb hid with a custom connector; and it seems possible since people have done it for the psp/ifone. - though a wired solution would defeat the usefulness of the wireless controllers.
since the linux drivers are built from the ground up, it seems the best hope is there for a native chatpad solution.
I just saw tim exile perform last night, so my interest in getting a functional chatpad solution into fruition is piqued.
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10-11-2009, 08:31 PM
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#266
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Newbie
Join Date: Aug 2009
Posts: 14
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Looking through MSDN, it looks like XNA Game Studio supports the chatpad. Has anyone tried going down that route?
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10-12-2009, 05:10 PM
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#267
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Maximum Bitrate
Join Date: Dec 2008
Posts: 611
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Quote: Originally Posted by dents 
Looking through MSDN, it looks like XNA Game Studio supports the chatpad. Has anyone tried going down that route?
the chatpad doesnt even work in games for windows games like it should. its completely stupid they didnt support the pc with this thing.
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10-29-2009, 04:01 PM
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#268
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Newbie
Join Date: Jun 2008
Posts: 17
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Quote: Originally Posted by dents 
Looking through MSDN, it looks like XNA Game Studio supports the chatpad. Has anyone tried going down that route?
As far as I know the chatpad only works on the Xbox360 when using XNA, not on the PC.
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10-29-2009, 05:15 PM
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#269
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Newbie
Join Date: Jun 2008
Posts: 17
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Quote: Originally Posted by pk4eva2 
hey yeh... i wanna know how 2 use those codes so i do i use like usblyzer? usb_control_msg(handle, 0x41, 0x0, 0x1f, 0x02, 0, 0, 0);
usb_control_msg(handle, 0x41 0x0 0x1b 0x02, 0, 0, 0);
for coding like that or what?? 
Thats pseudo-C code, its not very useful without some programming knowledge. xboxdrv source code contains tools/usbdebug which allows to send some stuff to a USB device, including such codes, but again, without some programming knowledge that tool won't be of much use.
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11-09-2009, 04:30 PM
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#270
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Newbie
Join Date: Nov 2009
Posts: 1
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chatpad driver bounty
I will add $250.00 to trader007's bounty, bringing it up to $300.00 -- for xbox chatpad drivers for Win XP. (Windows 7 may also be acceptable). We need to be able to plug in an xbox controller with chatpad and have it recognized as both a keyboard and joystick.
I also encourage others to add to this bounty -- let's make it interesting enough to get someone spending the time to make this happen.
--Tom
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