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03-08-2006, 01:59 PM
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#16
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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Quote: Originally Posted by Mahalis
Front Row isn't scriptable, unfortunately, but the sending-key-codes route would probably work. I think the only problem would be getting a window to sit on top of Front Row - AFAIK, it makes itself frontmost when it appears, and the code to put something on top of a frontmost application is probably icky. Hiding the menu bar is muchly easy though. 
This is gorgeous! i'm so excited. i'm at work right now but how is the picture layered? meaning what are or would be the boundries of each button?
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03-08-2006, 04:08 PM
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#17
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Low Bitrate
Join Date: Jul 2005
Location: Atlanta
Vehicle: Feet
Posts: 68
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Yeah, it's layered... I've just been posting merged versions of the .psd. 
I'm not sure how the actual click regions can be set up... non-square buttons are not something I've encountered before. Anyone know how to handle them?
Last edited by Mahalis : 03-08-2006 at 04:21 PM.
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03-08-2006, 04:10 PM
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#18
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Constant Bitrate
Join Date: Sep 2005
Location: Trois-Rivieres, Qc, Canada
Vehicle: 2000 Volks Passat
Posts: 122
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Quote: Originally Posted by CArringt
Can anyone test and make sure we are able to run a program on top of front row, with an invisible menu. i understand it is possible on the dashboard. but i'm worried about being able to do it with front row
Yes, I have tried CCarProject and it stays on top of FrontRow. I am still looking for the source code of CCar 0.7. I have all code from 0.8 but I wanted to take a look at 0.7
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03-08-2006, 04:17 PM
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#19
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Low Bitrate
Join Date: Jul 2005
Location: Atlanta
Vehicle: Feet
Posts: 68
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Yeah, just tested it. Setting the window's level to NSScreenSaverWindowLevel keeps it on top of Front Row, though the cursor does, conveniently, stay hidden.
This should be really really simple to set up... I'll try my hand at it tonight or tomorrow, if someone else doesn't finish it first. 
Last edited by Mahalis : 03-08-2006 at 04:19 PM.
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03-08-2006, 04:18 PM
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#20
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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Quote: Originally Posted by MacMobile
Yes, I have tried CCarProject and it stays on top of FrontRow. I am still looking for the source code of CCar 0.7. I have all code from 0.8 but I wanted to take a look at 0.7
I'm not 100% but i know i have a version of that on my mac at the house. i'll check it out when i get home.
Do you know what part of the code controls that?
And CCarProject was written in Cocoa, right? That's what i want to write this in
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03-08-2006, 04:28 PM
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#21
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Low Bitrate
Join Date: Jul 2005
Location: Atlanta
Vehicle: Feet
Posts: 68
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[window setLevel:NSScreenSaverWindowLevel];
window.setLevel(NSScreenSaverWindowLevel);
set window level to NSScreenSaverWindowLevel
Obj-C, Java, and Applescript.
I think in any of those languages the best way to make sure it'll get on top instantly is to set the window controller class as the application's delegate in IB and use the applicationWillFinishLaunching notification to call the code above.
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03-08-2006, 05:04 PM
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#22
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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Quote: Originally Posted by Mahalis
Yeah, it's layered... I've just been posting merged versions of the .psd. 
I'm not sure how the actual click regions can be set up... non-square buttons are not something I've encountered before. Anyone know how to handle them?
If you can please post a versionof the psd project. one that is not merged. that way if we do need it for anything we'll have it.
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03-08-2006, 05:10 PM
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#23
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Low Bitrate
Join Date: Jul 2005
Location: Atlanta
Vehicle: Feet
Posts: 68
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Most recent version of the psd attached. The Glows layer set is what I was thinking of using for the "clicked" effect... thoughts?
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03-08-2006, 05:37 PM
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#24
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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Quote: Originally Posted by Mahalis
Most recent version of the psd attached. The Glows layer set is what I was thinking of using for the "clicked" effect... thoughts?
I can't see it till i get home. cingular's computer systems suck. lol
if you write a version tonight can you do it in Cocoa. using that as a fondation would allow us to always add to it. Also have you thought of an idea for the "menu" button? that's a major part of the integration and controls.
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03-09-2006, 11:18 AM
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#25
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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I get my new mini tomorrow!!! whoop!!! (hopefully)
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03-09-2006, 11:43 AM
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#26
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Newbie
Join Date: Mar 2006
Location: West Coast
Vehicle: '03 MB C230K
Posts: 49
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Quote: Originally Posted by CArringt
I get my new mini tomorrow!!! whoop!!! (hopefully)
solo or duo? and did you upgrade to 1 gig of memory?
JP@CL
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03-09-2006, 12:12 PM
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#27
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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duo and i'm going to upgrade the memory to 1 gig when it gets here.
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03-09-2006, 12:51 PM
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#28
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Newbie
Join Date: Jan 2005
Posts: 30
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just a short q: would the solo/duo thing make like a heck of a difference?
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03-09-2006, 01:11 PM
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#29
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Constant Bitrate
Join Date: Apr 2005
Location: monroe/louisiana
Vehicle: 2001/chrystler/sebring
Posts: 168
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Quote: Originally Posted by maded
just a short q: would the solo/duo thing make like a heck of a difference?
I chose the duo for three reasons:
3. i read a review of the solo at TUAW.com that stated the front row usage was sluggish (mainly while using bonjour) and that HD playback through VLC was like watching still shots.
2. i plan on having a 3d type environment with animations and motion so i would like as much speed as possible.
and the number 1 reason is i'm a big geek =-) and the idea of being able to burn a dvd in my car. (the idea in it's self is just bad to the bone) lol
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03-09-2006, 06:18 PM
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#30
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Low Bitrate
Join Date: Jul 2005
Location: Atlanta
Vehicle: Feet
Posts: 68
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So yeah... does anyone know how to handle non-rectangular click regions? I'm thinking of just using a mouseDown event and checking the coordinates manually but there must be a better way. 
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