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Old 09-13-2005, 06:11 PM   #136
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Quote: Originally Posted by PURDooM
Actually I felt like getting 3 more features in first. The first one I have finished; that is redesigning the way the program notifies you of its turns. Rather than the cool but mostly useless image overlay (which you can still enable), we now have this:

Wow, that is awesome! May I suggest keeping the 'arrow' in the same original location, on the top left (large version on top of the small arrow), and the street name etc on the top as you have it now?
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Old 09-13-2005, 06:12 PM   #137
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Quote: Originally Posted by lostreception
somebody find this man the memory location of some of the info he's pulling off ig and we have ourselves something better than inav

OMG nice

True! If he manages to read the info from memory, he could render it in nice fonts etc without having to magnify
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Old 09-13-2005, 10:57 PM   #138
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Quote: Originally Posted by justintime
True! If he manages to read the info from memory, he could render it in nice fonts etc without having to magnify

If I cant eventually ill make a function to interpret the text with some kind of text recognition. But that takes more cpu cycles then just reading from memory.
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Old 09-13-2005, 11:04 PM   #139
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absolutely amazing! when will this be released.....
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Old 09-14-2005, 12:38 AM   #140
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Wonderful job PurDoom. Good luck with classes and coding.
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Old 09-14-2005, 01:19 AM   #141
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Quote: Originally Posted by PURDooM
If I cant eventually ill make a function to interpret the text with some kind of text recognition. But that takes more cpu cycles then just reading from memory.

Could you do that anyway and have it call out the names of the streets that are coming up on turns?

This is wonderful!
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Old 09-14-2005, 01:25 AM   #142
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Quote: Originally Posted by PURDooM

Why are the two distances different? The bar on the right says 120 ft and on top it says 160 ft. Is the 120 ft "distance to turn" and 160 ft "distance after turn to destination"? It would make sense looking at the image and gauging the relative distances.
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Old 09-14-2005, 01:34 AM   #143
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Quote: Originally Posted by Zebelkhan
Why are the two distances different? The bar on the right says 120 ft and on top it says 160 ft. Is the 120 ft "distance to turn" and 160 ft "distance after turn to destination"? It would make sense looking at the image and gauging the relative distances.

The speed and all the other things that my app zooms only updates every half a second. So iguidance is a fraction of a second ahead.

edit: which should be negligable because gps only updates every second or so anyway.
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Last edited by PURDooM; 09-14-2005 at 02:21 AM.
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Old 09-14-2005, 07:33 AM   #144
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Purdoom: The problem is that the bar on the right is presenting accurate and real-time distance. On the other hand, you are taking the 'turn by turn' listing and embedding it at the top. This one gives you the fixed distance between one turn and the next, kind of like mapquest does. It is not dynamic, but rather static/fixed.

So, now that I realize this, I would say it is not a good idea to have that distance there at the top... the one on the slider to the right is the ideal one. Any way you can put that one instead, or remove the static distance altogether?


Quote: Originally Posted by PURDooM
The speed and all the other things that my app zooms only updates every half a second. So iguidance is a fraction of a second ahead.

edit: which should be negligable because gps only updates every second or so anyway.

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Old 09-14-2005, 09:11 AM   #145
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I notice that each time you "click" or give focus to the route list it updates. So whenever you are in guidance mode (which causes the directions at the top) it just keeps "clicking" the route list which updates the distance.

It works there is just a difference of sometime between 0 seconds and .5 seconds where iguidance updates its distance and the next turn bar updates as well.
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Old 09-14-2005, 10:08 AM   #146
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Sorry, you must be correct. I did not notice that when I checked!!!

So, I stand corrected

Quote: Originally Posted by PURDooM
I notice that each time you "click" or give focus to the route list it updates. So whenever you are in guidance mode (which causes the directions at the top) it just keeps "clicking" the route list which updates the distance.

It works there is just a difference of sometime between 0 seconds and .5 seconds where iguidance updates its distance and the next turn bar updates as well.

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Old 09-14-2005, 09:07 PM   #147
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Progress update: Popout menu

Before:



Upon pressing of button:



All the buttons work as well, except for the next turn button (for now). And as always all this stuff is coded into the skin (including the text on the buttons) so its open to customization

Were still looking at a few days before I put out beta 2.
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Old 09-14-2005, 09:10 PM   #148
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damn! i can't wait to get my hands on this!! =)
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Old 09-14-2005, 09:29 PM   #149
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Wow, that looks totally sweet. Ive been loving iguidance with igmod for a week now and I cant wait to try out the new changes youre making! The centrafuse theme especially looks great.
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Old 09-14-2005, 09:58 PM   #150
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i read the first and last page, someone asked if this works on frodoplayer...it was never answered. Thats the frontend i am using and i dont see myself switching to any others plus all the screenshots are from CF. Will this work on frodo?
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