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Old 08-21-2005, 10:13 PM   #61
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Quote: Originally Posted by Wiredwrx
ANy news on the "No Menu" issue.

Michael

I removed some code preventing the menu from clicking at all in the beta 2 and gave it to someone, and that works but apparently he cant see the skinned menu. So I am working with him to get it resolved.
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Old 08-23-2005, 02:11 AM   #62
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Can't wait to get back from vacation and download and install this program...!
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Old 08-23-2005, 02:24 AM   #63
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I think I got the no menu issue resolved, it seems my program was picking up on some child window with no title and now it ignores it. And redoing all the buttons to support external skins instantly solves the "menubutton does nothing" problem.
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Old 08-23-2005, 04:03 AM   #64
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Quote: Originally Posted by PURDooM
I think I got the no menu issue resolved, it seems my program was picking up on some child window with no title and now it ignores it. And redoing all the buttons to support external skins instantly solves the "menubutton does nothing" problem.


do you have a link for download?
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Old 08-23-2005, 08:56 AM   #65
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Quote: Originally Posted by abojad
do you have a link for download?

Not for another couple days.
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Old 08-23-2005, 02:50 PM   #66
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hey purdoom awesome app

im runnin an old 1 ghz duron compaq 700a presario...only 256 ram. when using CF 1.4 with your app it looks and runs quite well for navigation, however the adress input process is horridly slow. is it because windows relies on my s3 twister k laptop video card to render the magnification? i run on a 7 inch indash at the 800x600 stretched resolution. after i input street name and house number the list i get for the streets is unbearably slow to scroll through. also is it normal to see the original iguidance menus before your overlay appears?...haha i think my laptop is THAT slow.

note: i would request if anything if you could give the option of unputing city first then street, house #, etc so that users would avoid the hassle of scrolling through a list of streets in different cities. thank you purdoom your app rocks!
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Old 08-23-2005, 03:07 PM   #67
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I've been playing with iGMod, and how does it do the magnification? Does it hide itself, and capture the screen?
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Old 08-23-2005, 04:11 PM   #68
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Quote: Originally Posted by 0l33l
I've been playing with iGMod, and how does it do the magnification? Does it hide itself, and capture the screen?

It uses a timer that runs every half a second to capture the screen using some code I got from "thescarms" (http://www.thescarms.com/vbasic/capture.asp) which apparently is cappable of capturing the contents of objects when other things are on top of it. Edit: For people reading now, it turns out there is more too it than this. PM me if you really want this info.

Quote:
streets is unbearably slow to scroll through. also is it normal to see the original iguidance menus before your overlay appears

The streets being slow is a big problem... rather than running the object native what the program is doing now is sending your screenpresses onto the control as mouseclick events and then recapturing the image zoomed up. Once I figure out a faster way to do that ill implement it.

It is normal to see the old menus for a second before the new menu appears. Im also considering solutions to that, my idea is to freeze the screen image for a second when the program expects to see a menu then release the screen when the new rendered menu is ontop, which will make it seem like there is no old ig menu between hitting a command and the menu appearing. Im already using a system like this to hide the effects of the weird resizing when the program starts in beta 2.
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Last edited by PURDooM; 08-24-2005 at 08:26 PM.
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Old 08-23-2005, 10:21 PM   #69
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the memory reader dll is done, also if you'd like to use INIAccess, this is incorporated into the DLL. This DLL is not specifically for Iguidance but can be used with any application.

the following link is a directory listing containing 3 zip files
1 is the DLL source
1 is the DLL and INI file
and 1 is an example of using the DLL file in VB.NET (commented are the other functions of the dll)

http://www.zebralot.com/mp3car/Memory%20Reader/

The INI file is not complete....its a start....each person must find the memory values for speed destination....etc themselves. (maybe one day, I or someone else will make a tool that will pull these values for you......for now I'm not sure how to accomplish this)
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Old 08-23-2005, 10:52 PM   #70
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Do you have reasonable confidence where speed is located? If so I could make a truetype font for the speed rather than the pixelated zooming.
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Old 08-23-2005, 11:06 PM   #71
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not really, after an unknown turn of events the memory value jumped 4 bytes after several months on my machine. On LostReception's 2k machine the value is a few hundred bytes away. However, there are clues as to where it is located. On machines configured the same way, the value is always in the same location. Obviously settings and system variables are what change its location, the question is which ones and how do we anticipate this?

At one time I located a value that signified the port my GPS was connected to.

I've also found a value that become either 254, or 255 everytime the Speed is recalculated....and this value always seems to be exactly 3 bytes below the speed address
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Old 08-24-2005, 08:23 PM   #72
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Ow, converting to external skins is taking some effort.

Is a format similar to this acceptable for you skinners?

Code:
;Menu Compas Image BUTTONLAYER_BUTTON IMAGE "\images\menuup.bmp" "\images\menudown.bmp" IMAGENIGHT "\images\menuup.bmp" "\images\menudown.bmp" ANCHOR BL XMOD 3 YMOD 48 ACTION GOMENU KEYS X SPECIALNAME GPSInfoHolder END_BUTTON ;Zoom - BUTTONLAYER_BUTTON IMAGE "\images\zoom-up.bmp" "\images\zoom-down.bmp" ANCHOR B XMOD -85 YMOD 48 ACTION KEYS D END_BUTTON ;Zoom + BUTTONLAYER_BUTTON IMAGE "\images\zoom+up.bmp" "\images\zoom+down.bmp" ANCHOR B XMOD 85 YMOD 48 ACTION KEYS U END_BUTTON ;View BUTTONLAYER_BUTTON IMAGE "\images\viewup.bmp" "\images\viewdown.bmp" ANCHOR TR XMOD 150 YMOD 4 ACTION KEYS 3 END_BUTTON

Ive made an elaborite readme on how to make skins as well.

Edit: Detour support was broken this whole time and nobody noticed? Wow.
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Old 08-24-2005, 09:46 PM   #73
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in 2k i searched for the current value of speed and found this value AE1458 its the speed directly off of the gps stream the program would just need to round up or down based on the output someone on xp check for this value too
its got to exist on the xp machines as well use trainer and search for float and you should find it
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Old 08-25-2005, 08:23 PM   #74
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I have the next beta nearly ready, but I need some testers for it before I accidently put out a buggy version. PM me if you could help.

So far:
- RR support
- Frodoplayer support
- Smother menu transitions
- Less painfull to watch loading screen
- External skin file for modification
- Screenpress sounds (ripped from centrafuse)
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Old 08-26-2005, 12:44 AM   #75
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Quote: Originally Posted by PURDooM
I have the next beta nearly ready, but I need some testers for it before I accidently put out a buggy version. PM me if you could help.

So far:
- RR support
- Frodoplayer support
- Smother menu transitions
- Less painfull to watch loading screen
- External skin file for modification
- Screenpress sounds (ripped from centrafuse)

Do what I do and just release it. The people here are beta testers
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