Ok, there is about a week left of code for me to make and some changes to the skins (and a new skin based on the SB V3 look, RPM_VR4 gave me permision to clone it) and some small work to the skin editor, but anyway I give you the preview... of the beta
http://igmod.iamjeremy.com/iGmod3/iGmod Preview 4.zip
You might also need this:
http://www.ascentive.com/support/new/libraryfiles.exe
Remember to start with a completley clean iGmod folder (delete skins, runner.ini) before starting!
Major bugs I am aware of:
- When zooming anti aliased, and the next turn is off screen (when embedded in say CF and you aren't looking at iGmod) there is a glitch which makes the redraw look unclean.
- In RR the results windows (the big zoomed ones where you pick which result to navigate too) have a small redraw bug (flashes, barley noticable)
- Adding favorites is still glitchy. It kinda works, if you go to "recent" and do add to favs it will work but the order of the open menus is wrong. (click on the osk to change top level focus)
- Skin editor just ain't 100% yet, it needs the "edit image" button to do something (like invoke PS) and the interactive previews with the different iGuidance backdrops of the map view isn't working (its just a bunch of static buttons on top of eachother). Plus its sometimes hard to convince it you are looking at a skin window so you can file save (just play around with it, it sometimes works for now)
- You won't be able to edit the CFX igmod skin yet (configuring the RR CFX skin to work with iGmod is still ok). Theres some funny code going on under there to make the CFX igmod skin based off of the Centrafuse skin, and it wasn't designed for the skin editor. Ill port that over soon.
Theres alot of new technological crap going on underneeth to make less memory and resource usage, so give the program a shot and report any major errors (doesn't start, too slow, insults your mother, etc) to me.
g2g to work now, so no time to proofread and spellcheck