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09-26-2005, 11:22 AM
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#46
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FLAC
Join Date: Apr 2005
Location: Queens, New York
Posts: 1,385
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Still crashes when i try and click on anything in Main Menu
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09-26-2005, 12:05 PM
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#47
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FLAC
Join Date: Jun 2005
Location: Anoka County, MN
Posts: 1,021
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Quote: Originally Posted by kbreeden
PURDooM,
I downloaded the latest version you posted. It still hangs when I go to restaurants in POI. I mention this only because you stated in an earlier post that you had resolved this issue.
I assumed i did... how does it hang? Did it hang on beta version one as well?
I swear... im really close to just recoding the whole program  In fact... I think ill start that now. It wouldnt be hard (I can use alot of the old code/concepts, should only take 4 days or so)
And this time ill write the code so it doesnt look like crap. And make it open source.
Last edited by PURDooM; 09-26-2005 at 12:16 PM.
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09-26-2005, 06:43 PM
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#48
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Constant Bitrate
Join Date: Aug 2005
Location: Jersey
Posts: 222
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please ad a way to search the POI in this new igmod that ur coding up. Thanks!
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09-26-2005, 07:06 PM
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#49
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FLAC
Join Date: Jun 2002
Location: Virginia
Posts: 1,432
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I assumed i did... how does it hang? Did it hang on beta version one as well?
When I click on the restaurants button it just stops responding. No other buttons work. A couple of times when trying to recover I have noticed that the IGuidance POI menu screen is loaded behind the IGMod POI screen.
I never used Beta 1 so I don't know if it had the same issue.
I'm using IGMOd in CF.
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09-27-2005, 04:54 PM
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#50
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Variable Bitrate
Join Date: Feb 2005
Location: Atlanta, GA USA
Posts: 440
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Quote: Originally Posted by kbreeden
I assumed i did... how does it hang? Did it hang on beta version one as well?
When I click on the restaurants button it just stops responding. No other buttons work. A couple of times when trying to recover I have noticed that the IGuidance POI menu screen is loaded behind the IGMod POI screen.
I never used Beta 1 so I don't know if it had the same issue.
I'm using IGMOd in CF.
I experienced this as well.
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09-27-2005, 06:24 PM
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#51
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FLAC
Join Date: Jun 2005
Location: Anoka County, MN
Posts: 1,021
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Quote: Originally Posted by Hark
I experienced this as well.
Ive given up on supporting the older beta 2 line of code.
Progress on "iGmod reloaded" is comming along nicely.
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09-27-2005, 06:49 PM
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#52
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Raw Wave
Join Date: Oct 2004
Posts: 3,294
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How do I make a donation?
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09-27-2005, 06:56 PM
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#53
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MySQL Error
Join Date: May 2003
Location: Miami, FL
Posts: 4,040
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 then are we going to have a Igmod revolutions?
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09-27-2005, 06:58 PM
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#54
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Raw Wave
Join Date: Apr 2005
Posts: 2,705
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Quote: Originally Posted by jcdillin
 then are we going to have a Igmod revolutions?
God, I hope not!
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09-28-2005, 04:07 AM
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#55
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Newbie
Join Date: Aug 2003
Location: Italy
Posts: 54
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Quote: Originally Posted by PURDooM
Progress on "iGmod reloaded" is comming along nicely.
Please support directly the 2.1.2 European version of IG in the new code, if you can.
Be aware that the windows names changes with the language chosen in the installation process of IG Europe.
Thank you for this great piece of software.
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09-28-2005, 07:52 AM
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#56
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Newbie
Join Date: Aug 2005
Posts: 5
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Good luck on the new coding.
I know most people do not want a program bar on the top of the window. I think it would be very cool if it could be an option to have a title bar as an option in the skin file. For people that do not use a front end.
Thanks
-Greg
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09-28-2005, 08:32 AM
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#57
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FLAC
Join Date: Jun 2005
Location: Anoka County, MN
Posts: 1,021
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Quote: Originally Posted by pottillo
Please support directly the 2.1.2 European version of IG in the new code, if you can.
Be aware that the windows names changes with the language chosen in the installation process of IG Europe.
Thank you for this great piece of software.
Quote:
Please support directly the 2.1.2 European version of IG in the new code, if you can.
Be aware that the windows names changes with the language chosen in the installation process of IG Europe.
Ahh, good call  Ill set up an environment where I can easilly test both of them later today.
Quote:
I know most people do not want a program bar on the top of the window. I think it would be very cool if it could be an option to have a title bar as an option in the skin file. For people that do not use a front end.
The reason I did that is the title bar screws up alot of my calculations that want the window to be a certain width and height. But that doesn't mean I can't do it... I'll look into that.
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09-28-2005, 11:21 AM
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#58
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Constant Bitrate
Join Date: Feb 2004
Location: Phoenix, AZ
Posts: 198
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Glad to hear everything is coming along nice, I have another request, can you make a single address input screen that can allow the user to just type a full address in and then have igmod put those into the proper sections in iguidance? I don't know why iguidance took the approach it did to address input (page for everything), but I assume most people know full addresses when they input it, so why is there a need for aided, page-per-page input? I guess the only issue would be if the user doesn't enter in a valid street, city, or state so perhaps a confirmation screen option would help....I dunno, I don't code so it could be too complicated, but it would definitely be easier then how we currently enter in an address.
Also, I think I mentioned this before, but as DaPCWiz said, a searchable POI database would kick *** cause as it stands now, I don't even use iG's POI thing. I think I might have fiddled with it a 4 times max since I got the software but the damn thing has too many menu screens that I could get online and google it before I found what I was looking for.
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09-28-2005, 11:29 AM
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#59
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FLAC
Join Date: Jun 2005
Location: Anoka County, MN
Posts: 1,021
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Quote: Originally Posted by gizak
Glad to hear everything is coming along nice, I have another request, can you make a single address input screen that can allow the user to just type a full address in and then have igmod put those into the proper sections in iguidance? I don't know why iguidance took the approach it did to address input (page for everything), but I assume most people know full addresses when they input it, so why is there a need for aided, page-per-page input? I guess the only issue would be if the user doesn't enter in a valid street, city, or state so perhaps a confirmation screen option would help....I dunno, I don't code so it could be too complicated, but it would definitely be easier then how we currently enter in an address.
Also, I think I mentioned this before, but as DaPCWiz said, a searchable POI database would kick *** cause as it stands now, I don't even use iG's POI thing. I think I might have fiddled with it a 4 times max since I got the software but the damn thing has too many menu screens that I could get online and google it before I found what I was looking for.
You would loose the ability to get a road name/city name preview if you did it that way. Ill leave that option up to the user on a skin toggle. (There will be a configuration tool included for swicthing features on and off in skins).
If I knew how to search the POI database, i would be all over it. All I really think the POI should be is "nearest (businessname)" and "nearest (business category)". I have no idea how to do that, but I have some time to think about it. Does anybody know the format for the iguidance POI file?
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09-28-2005, 11:39 AM
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#60
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FLAC
Join Date: May 2005
Location: Vienna, VA
Posts: 1,382
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Purdoom, I remember you said a while ago that you were able to write code that extracts and saves POI data from superpages.com to a local database and later searches it from iGuidance, right? Will that be included in the new iGMod?
Also, I asked this but am not sure if you plan on implementing. The idea is that anytime iGuidance switches to the "guidance" screen, an event will be raised so that we can switch our front end temporarily to GPS mode. (Then after the guidance screen goes away, it'll be switched back to the previous screen). A Girder event would be great so it's not front-end dependant.
Thanks for the hard work, dude.
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