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09-02-2005, 12:17 PM
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#31
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RoadRunner Mastermind
Join Date: Nov 2004
Location: Vitória, ES - Brazil
Posts: 9,063
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Quote: Originally Posted by liquid_smoke
im getting some hangs on RR during startup if PhoCo is already running, when i monitor it in the taskmanager, both RR and PhoCo hang.
I have noticed that as well.. it depends on the computer though.. but it will be a completely different code when I implement Hematec's new Phoco code (in hands).. so expect something soon..
__________________
Ride Runner RR's Myspace
"Being happy is not about having what you want, it's about wanting what you have."
"The best things in life are always free - but that doesn't mean money can't buy you good things."
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09-02-2005, 07:25 PM
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#32
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SMKFree
Join Date: Aug 2003
Location: Chicago
Posts: 4,841
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cool,
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09-03-2005, 09:59 AM
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#33
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Constant Bitrate
Join Date: Apr 2005
Location: Plano, TX
Posts: 200
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guino,
will the new Phoco code support manual dialing after you press send to start the call? This is needed for voice mail commands and the like.
Thanks,
Z
__________________
Carputer progress:
100% [▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]
Zotac N630I-D-E M/B w/ Nvidia 7100, Celeron 430 1.8 GHz, Xenarc 700IDT, M2-ATX, RR & DFX 4.0.
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09-03-2005, 10:48 AM
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#34
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RoadRunner Mastermind
Join Date: Nov 2004
Location: Vitória, ES - Brazil
Posts: 9,063
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Quote: Originally Posted by Zogg
guino,
will the new Phoco code support manual dialing after you press send to start the call? This is needed for voice mail commands and the like.
Thanks,
Z
I don't even know if that's possible.. does this work in phoco ??
__________________
Ride Runner RR's Myspace
"Being happy is not about having what you want, it's about wanting what you have."
"The best things in life are always free - but that doesn't mean money can't buy you good things."
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09-03-2005, 01:22 PM
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#35
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Constant Bitrate
Join Date: Apr 2005
Location: Plano, TX
Posts: 200
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Yes, it does. In PhoCo after you press send, you can press Manual Dial again and the window pops up again. You can then press more digits and they get sent out.
Currently under RR you have to just press keys on the phone to do it, so I'm hoping the new interface will let you do this. I'll have my phone tethered with a cable so I can use my BT headset (my phone won't do 2 simultaneous BT connections) so getting to it in the car to press buttons will be more of a pain.
Regards,
Z
__________________
Carputer progress:
100% [▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]
Zotac N630I-D-E M/B w/ Nvidia 7100, Celeron 430 1.8 GHz, Xenarc 700IDT, M2-ATX, RR & DFX 4.0.
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09-04-2005, 11:52 PM
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#36
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Maximum Bitrate
Join Date: Jun 2005
Location: Queens, NYC
Posts: 641
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Quote: Originally Posted by accentsound
??? I pod ??? I don't get it, you've got a PC with mucho gigabytes of storage WTF would you ever need I Pud? Next thing you know G people will be clamoring for native I tunes support in RR. Heck G While you are at it when do you think you'll get around to implementing that F-16 tactical database search function to RR. I'm itching to down link the ATACS data from my jet.
Billions of iPod sold and you're wondering why would you need iPod support?!!
Dude!!
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09-08-2005, 11:13 AM
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#37
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Newbie
Join Date: Aug 2005
Posts: 31
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Is it just me or have quite a few things stopped working in this release?
I used the current IRunner skin with RR, by the way - no changes to IRunner made recently, just simple upgraded RR to this new release.
Specifically, the following are now blank or simply don't update:
* Digital Clock
* CPU Usage %
* Total Memory (don't expect this to change but it's incorrect)
* Free Memory
* Currently playing track info (all read N/A)
Please don't read this as a serious gripe - I love RR and the IRunner skin and I want to say thanks for all you guys do here! If I'm doing something stupid, tell me and I'll fix it.
My new CarPC=
EPIA SP8000E (800Mhz C3)
512Mb RAM
Windows XP SP2
BMW IBus support
cheers
aiml27
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09-08-2005, 11:16 AM
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#38
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Raw Wave
Join Date: Jun 2004
Location: On the beach
Posts: 2,225
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I think Guino mentioned in another thread that there was a problem with flash objects, I think the iRunner skin uses Flash for its labels etc ... but can't be 100% sure
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09-08-2005, 11:25 AM
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#39
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RoadRunner Mastermind
Join Date: Nov 2004
Location: Vitória, ES - Brazil
Posts: 9,063
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Yes, there's a bug on passing the info to flash objects... the iRunner skin is mostly flash on the info it displays.. this is already fixed, but I have to finish some work with the new phoco code to post it.
__________________
Ride Runner RR's Myspace
"Being happy is not about having what you want, it's about wanting what you have."
"The best things in life are always free - but that doesn't mean money can't buy you good things."
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09-08-2005, 12:35 PM
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#40
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Variable Bitrate
Join Date: Dec 2004
Posts: 295
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Once again, and as always, I am amazed by the hard work you put into RR.
Pretty sweet to come back after being busy for 2 months and find more features than you can handle.
Thanks again.
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09-08-2005, 05:29 PM
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#41
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RoadRunner Mastermind
Join Date: Nov 2004
Location: Vitória, ES - Brazil
Posts: 9,063
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This is a BETA patch for the Flash info and Phoco ... it is very close to what the new release will be but I'm still cleaning up a few things with Phoco.
http://guino.mpug.co.uk/rr.exe
__________________
Ride Runner RR's Myspace
"Being happy is not about having what you want, it's about wanting what you have."
"The best things in life are always free - but that doesn't mean money can't buy you good things."
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09-09-2005, 06:50 AM
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#42
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Newbie
Join Date: Aug 2005
Posts: 31
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Thanks Guino, will check this beta out right away.
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