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Old 01-08-2006, 03:52 PM   #151
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The one in post 1 or 2 I think
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Old 01-08-2006, 04:29 PM   #152
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Quote: Originally Posted by Gobby
The one in post 1 or 2 I think

pm sent
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Old 01-08-2006, 04:49 PM   #153
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chuck we should make a generic .skin and bundle it that way we know what were dealing with also im gonna take down all past releases
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Old 01-08-2006, 05:01 PM   #154
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Thanks for the help chuck, for anyone else, I had to move the .swf to the skins folder not in a separate path.
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Old 01-08-2006, 05:28 PM   #155
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Quote: Originally Posted by lostreception
jit yes your right it just embeds it as to whether or not ransparency is supported in the bg of the exe AFAIK only by buying a 3rd party app can transparency be achieved within the exe

Ok - I will put all files in each zip file in post #2

Those files are all fixed with

Last record saved

Restricted area fixed

Added button down

I went thru all post in this thread and took out all others
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Old 01-08-2006, 07:50 PM   #156
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Update 1-8-06 PM

Added all needed files in each zip file
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Old 01-08-2006, 08:00 PM   #157
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Quote: Originally Posted by Chuck
Update 1-8-06 PM

Added all needed files in each zip file

I don't see the EXE in any of the archives. Is it not needed anymore? I have not been able to run the SWF files by themselves... they have a generic icon, indicating that I don't have an app associated with them... ideas?
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Old 01-08-2006, 08:03 PM   #158
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@chuck
when publishing these also publish the projector as an option its a standalone exe that will print with the swf embedded
its in file>publish setting> format on my version
check yours
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Old 01-08-2006, 08:07 PM   #159
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Thanks guys, this is a useful tool that I plan to use.

I just noticed the whole thing (buttons, fonts etc) resize when the window resizes. Not sure if that was intentional, but in this case I see that as an unwanted feature... the reason is that usualkly people will skin buttons using an exact size, and don't want things to be resized (you lose the 1:1 pixel structure originally designed into the image file, because it stretches out).

Just nitpicking at this point Thanks for all your hard work.
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Old 01-08-2006, 08:18 PM   #160
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Quote: Originally Posted by justintime
Thanks guys, this is a useful tool that I plan to use.

I just noticed the whole thing (buttons, fonts etc) resize when the window resizes. Not sure if that was intentional, but in this case I see that as an unwanted feature... the reason is that usualkly people will skin buttons using an exact size, and don't want things to be resized (you lose the 1:1 pixel structure originally designed into the image file, because it stretches out).

Just nitpicking at this point Thanks for all your hard work.


i know what you mean about the sizing however with different resolutions and skin areas there is not way to standardize the size besides stretching or making a version for every screen size
if the program is opened in its original state it will have the 1-1 ratio

is anyone knows a good solution for this id love to have it as im confronted with a similar problem with vehicle maintenence
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Old 01-08-2006, 08:38 PM   #161
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Why not let every button relocate upon window resize, but maintain each image original size even after relocating them? I'd say, relocate based on the upper left corner of each image. If you can put a toggle in the config file, all the better -- this way people can force image resize if they want to.

Sorry, don't have any other ideas.
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Old 01-08-2006, 08:43 PM   #162
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Quote: Originally Posted by justintime
Why not let every button relocate upon window resize, but maintain each image original size even after relocating them? I'd say, relocate based on the upper left corner of each image. If you can put a toggle in the config file, all the better -- this way people can force image resize if they want to.

Sorry, don't have any other ideas.

that would unfortunatly be a huge amount of work each x and y width height i have well over 100 objects to move in that program :-/

not that its not doable just a headache and a half
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Old 01-09-2006, 12:26 AM   #163
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ok, sorry to bring up another problem... but erase doesn't seem to fully work. When I save more than one drawing/doodle/whatever, close out of the program and then relaunch it, it takes me to the last doodle, however, if I then erase all of my doodles (or just a couple), close out and relaunch, I'm still taken the the last drawing (say it was record 4) even though that record, and all the records previous are blank.
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Old 01-09-2006, 12:41 AM   #164
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How hard would it be to include a button, that when pressed, will close the application and return to the screen that is was called from ? This way we would not require any skinned button from RR to close the application thus conserving screen space.

Thanks for all you time and efforts
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Old 01-09-2006, 03:24 AM   #165
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Quote: Originally Posted by Mattkins99
ok, sorry to bring up another problem... but erase doesn't seem to fully work. When I save more than one drawing/doodle/whatever, close out of the program and then relaunch it, it takes me to the last doodle, however, if I then erase all of my doodles (or just a couple), close out and relaunch, I'm still taken the the last drawing (say it was record 4) even though that record, and all the records previous are blank.

thats the best its gonna be for now i can make a better version later for sure a few clicks wont be that bad for the time being also im going to make it so that draw is global meaning no matter what version (file) you open the drawings will be there preloaded
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