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Go Back   MP3Car.com > Mp3Car Technical > Software & Software Development > Front Ends > Road Runner > RR Plugins

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Old 03-21-2008, 01:38 AM   #1
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Arrow Road Runner Skinners Helper and Debugging Tool [ Updated 08/27/08 ]

NEW Version Released: 08/27/08
=================

This release fixes a couple bugs, and BlueZX3 added code to:

- remember the window locations from the last time that it was ran.
- copy text from the degub log
- Auto Update Labels / Variables
- Ability to re-execute commands directly from the debug log by selecting and right clicking the command in the list
- Ability to have the debug log in a separate resizable window (As seen in the screen caps below)


This is not an "end user" plugin by any means. It however is a tool to help when creating skins & debugging Road Runner problems. It is a simple way to see variable & label contents, as well as to set them to test skins in Road Runner.

Instructions:

Send Command: (The top 3 lines) are for sending commands directly to Road Runner. 3 lines have been provided to keep most used commands you are testing available with just one click.

Restart RR: Does a complete shut down of Road Runner and re-starts it.

Reload Skin: will reload the current skin to check any changes that you made.

Reload Skin +: Same as Reload above, however this will return you to the skin that Road Runner is currently on, and not back to the main menu.

Variable / Label Radio Buttons: Select either Label or Variable, Type the variable name, without the quotes or dollar signs, and press Get Contents, and the contents will be displayed .
NOTE: Check marking "Auto Update" will automatically update the information whenever the label / variable changes in RR. The blue indicator you see in the screen capture below blink when the variable / label is set to auto update.

Minimize RR: Minimizes RR to the task bar.

Clear: Clears the current log file displayed on the screen (Added by BlueZX3)

Pause Debugger: This will start and stop the debug text from scrolling automatically when viewing it. (Added by BlueZX3)

Save: Save the debugging text to a file (Added by BlueZX3)

Tabs at the top: To switch between the main window and the live debug. On the live debug window, you can also click "Separate Window" to show the live debug in s separate window.
Attached Images
  
Attached Files
File Type: zip SkinTool.zip (304.4 KB, 23 views)
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Last edited by JohnWPB; 08-27-2008 at 07:52 PM. Reason: Updated Version
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Old 03-21-2008, 08:11 AM   #2
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very nice little helper plugin. I'm gonna get some use out of this!
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Old 03-21-2008, 10:07 AM   #3
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So nice.

I could have really used this when I was developing MMI, but it'll definitely help with my new skin.

Thx!
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Old 03-21-2008, 12:01 PM   #4
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Is this skinnable?
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Old 03-25-2008, 08:12 AM   #5
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Yes, it is skinnable. See the Top menu bar, how it is transparent on my XP System

Has anyone found any problems or suggestions. This was literally tossed together in about a half hour. I am sure there are something I may have overlooked that could come in handy.
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Old 03-25-2008, 01:01 PM   #6
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So far so good.

Here's a suggestion:
- List/DL highlighted item properties (postion, DLPATH, TRACKPATH, etc.)
- More LABEL & VARIABLE slots like the "SEND COMMAND" buttons.

Seems like you have the real estate for it.

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Last edited by Sal R.; 03-25-2008 at 01:03 PM.
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Old 03-25-2008, 01:08 PM   #7
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Ooooh...and how about a status window that displays information like the debug.txt file only it is generated during runtime so you can see what RR is doing?
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Old 03-25-2008, 02:37 PM   #8
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I like this...a big time saver...a debug window would be even better, not complaining though, as this is a nice tool.
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Old 04-13-2008, 04:46 PM   #9
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Quote: Originally Posted by chevyn8 View Post
I like this...a big time saver...a debug window would be even better, not complaining though, as this is a nice tool.

I take it that you never seen my live debug win plugin? It makes it a ton easier to see typo's and why something didn't work.

John asked if the two of these could be combined or at least be able to use the data that mine shows in the bottom of his util.
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Old 04-16-2008, 10:42 AM   #10
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Very nice, just started using it testing my skin changes

Thanks
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Old 04-16-2008, 12:14 PM   #11
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John will be making an update to this util. The new one will incorperate my live debug log into it be make it a really more complete skinning/ debuggin util.
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Old 04-16-2008, 01:01 PM   #12
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Other suggestions:

-Instead of having to hit the "GET LABEL/VARIABLE" button, the label/variable in the input box will update automatically in the util whenever it changes w/in RR?
-MINIMIZE RR button on the util <- useful when trying to get to something on the desktop that's behind RR
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Old 04-16-2008, 02:23 PM   #13
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Quote: Originally Posted by Sal R. View Post
Other suggestions:

-Instead of having to hit the "GET LABEL/VARIABLE" button, the label/variable in the input box will update automatically in the util whenever it changes w/in RR?
-MINIMIZE RR button on the util <- useful when trying to get to something on the desktop that's behind RR

#2 Was part of the updated util already, as its a must have..
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Old 04-16-2008, 03:59 PM   #14
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Not trying to impede on your efforts. This is just me messing around trying to learn AI's GUI function.

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Old 04-16-2008, 04:06 PM   #15
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would be nice to have 3 buttons, next / prev / reload screen, those buttons would load a virtual screen with all the values loaded in place. that way people wont even have to load any screen in RR. make changes in the .skin and see them right way.
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