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Old 04-19-2008, 03:04 PM   #16
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This was something I was looking for with my skins. Will DL tonight when I get home and revise my skin... This might be all I needed for my whiteroom skin after all.
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Old 04-19-2008, 04:02 PM   #17
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Quote: Originally Posted by BREWDOG52 View Post
Thanks El Camino!!
worked great for Ig4...couldn't get it to look good over video, it just flickers, probably just my on-board graphics though...

here's a SS of My IG4 screen with the overlay


looking good man !!!
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Old 04-20-2008, 01:31 AM   #18
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This is what I was looking for, but I have a few questions...

Why is it not showing the "on" image, even though it's set up for it?

If I want to move between a set of overlay images (OL1.skin, OL2.skin, etc) would I just need to define a button to go to the other overlay or would I have to close the first overlay, and then load the second one?

I want to use the arrow keys to navigate through the buttons on the overlay, but without the on image, I'm not sure it's doing anything, and is it even supported?

Otherwise, this is an awesome thing you've got here.
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Old 04-20-2008, 02:27 AM   #19
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it does have the pressed effect, just define your graphics like this.
Code:
overlay_off.png,overlay_off.png,overlay_on.png,overlay_on.png

for now if you want to load another screen, yes you have to exit, and open again. now you give me another idea, load another screen without exiting,will be a bit faster than exit and launch again.
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Old 04-20-2008, 03:04 AM   #20
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here's my overlay skin:

Code:
MEDIACAR Skin MEDIACAR overlay Skin menu1off.png,menu1off.png,menu1on.png,menu1down.png /POSX=0 /POSY=300 B01,719,0,81,180,"X_OVERLAY||WAIT;0.2||B_OVERLAY", B002,41,0,173,180,"AUDIO", B004,217,0,172,180,"VIDEO", B003,396,0,184,180,"GPS", B001,581,0,136,180,"MENU;MAINMENU.skin", END

and my buttons:

Code:
B01,719,0,81,180,"X_OVERLAY||WAIT;0.2||B_OVERLAY",

Code:
B01,0,0,82,180,"X_OVERLAY||WAIT;0.2||A_OVERLAY",

in exectbl.ini:

Code:
/,to launch the screen. "A_OVERLAY","RUN;$SKINPATH$ElcosMenu.exe|OLMENU1.skin" "B_OVERLAY","RUN;$SKINPATH$ElcosMenu.exe|OLMENU2.skin" /,to close the screen. "X_OVERLAY","SENDMSG;ElcosMenu;Exit"

This works, but it doesn't transition smoothly between the two (because it has to wait for the first overlay to close and then load the second one. If it could support transition effects as well, that would do exactly what I want to do.


also, what's the minimum transparency percentage level that will leave the area clickable?

I have to click directly on the image rather than a box around the image to click it. But if I can define a 5% white transparency level behind the image that can still be clicked, it would be easier to use with a touch screen.

lastly, I get this error here sometimes:



not sure why though.
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Old 04-20-2008, 04:29 AM   #21
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this is what

lastly, I get this error here sometimes:



not sure why though.

i use to get, then i found out the i was running more than 1 script, eg. had 1 script running ,closed it, and run again, but the 1st script did not close correctly, had to put Wait;1
in the cmd line to slow the start of the 2nd script. watch your wait time you may find the scripts are overlapping each other apon close and start of your 2 skins
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Old 04-20-2008, 06:32 AM   #22
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Wow, ElCamino... NICE! This is gonna come in handy for something I am sure

Is there a way that you can add in the AI to position it to 0,0 (Top left corner) I know it will work perfectly on the CarPC at full screen, but it's a bit difficult to edit and test on the desktop with it showing up in the center of the screen, and RR in the top left.
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Old 04-20-2008, 11:33 AM   #23
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I have mine set up and testing on the desktop, I just added the /POSX=0 definition to the overlay skin, and it shows where it needs to.

I tried to take a video screen capture, but the software I have won't record the overlays. Here's some screen shots though:

Overlay 1


Overlay 2


The way I have the skin set up, there will be a few overlay menus over different floating screens for the different functions (a tv for video player, portable gps for gps screens, etc.) that way i can have the common menu, and only a few images for each background. Stripped of buttons since I will have a Car2PC interface soon.
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Old 04-20-2008, 12:11 PM   #24
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Ahhh I didnt realize it loaded it as a "menu style" screen that can be positioned. Cool!

Great looking screen caps!
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Old 04-21-2008, 07:00 PM   #25
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I figured out what this error was:



carputer1 was right. I have the overlay come up "onskinstart" and had a code that defaults all my text labels to a white text color since after I edit this skin in skineditor it always resets them. This code reloaded the skin which already had the overlay up, and RR was trying to load it again onskinstart. I just added the "X_OVERLAY" command to the default text color button and it worked fine.
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Old 05-01-2008, 01:03 PM   #26
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This is kind of pushing it a bit, would it be possible to hide the overlay buttons after x amount of time? Similar to the video skin? Then press on the screen or move the mouse to get them to re-appear?

I am thinking of doing this to control some ODBII functions, the app needs to take almost the entire screen size, so the buttons would need to disappear.
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Old 05-01-2008, 01:09 PM   #27
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you could do 2 OL skins

with an on /off button. it will need to runs of OL script and graphics, this is what i did for D7 GPS , on load it will show all the buttons with a on/off top right, press this and it will close main OL skin and open 2nd OL skin just with the on/off button.

but i do like the idea of what you are saying , don't think it will be any good on GPS apps thou, but else where yes i can see it being used .
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Old 05-01-2008, 01:25 PM   #28
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Quote: Originally Posted by -zip- View Post
This is kind of pushing it a bit, would it be possible to hide the overlay buttons after x amount of time? Similar to the video skin? Then press on the screen or move the mouse to get them to re-appear?

I am thinking of doing this to control some ODBII functions, the app needs to take almost the entire screen size, so the buttons would need to disappear.

been thinking in adding some more features to this, some people ask me about the feature you want, so it will be in the next version.
just to busy at work.
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Old 05-01-2008, 01:42 PM   #29
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Nice!! Looking forward to it.
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Old 05-01-2008, 02:55 PM   #30
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Quote: Originally Posted by -zip- View Post
This is kind of pushing it a bit, would it be possible to hide the overlay buttons after x amount of time? Similar to the video skin? Then press on the screen or move the mouse to get them to re-appear?

I am thinking of doing this to control some ODBII functions, the app needs to take almost the entire screen size, so the buttons would need to disappear.

I've kind of got something like this with the "whiteroom" skin above. I have idle timers set up, but what it does is the following:

Skin starts up, loads menu.skin, overlays olmenu.skin.
After 10 seconds of inactivity (no keystrokes or mouse movement) it closes the overlay, and switches to the Audio_visuals.skin (basically the Audio_Player.skin but designed to have the visu activated.)
If I press the back key, it loads the overlay back up, and switches back to the menu.skin.

You could probably have this kind of thing implemented to do what you want.
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