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Old 08-04-2009, 11:32 AM   #76
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Whichever works for you. I'm about to be out of town for a few weeks, so wouldn't be able to test at all. Might be useful to let people test out the gas price/MPG stuff while you get the rest buttoned up.
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Old 08-04-2009, 02:00 PM   #77
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I would say to get it more complete, this way you can just worry about the bug(s) when they get reported instead of dealing with both the bug reports and finishing up the last of the screens all at once...
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RRExtended Plugin
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Old 08-04-2009, 02:09 PM   #78
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i agree with Blue , otherwise you'll return to loads of posts asking Q??? that your full release will answer, patience is a virtue
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Old 08-05-2009, 07:26 AM   #79
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i agree, but what skin do you have in mind? i would love if it was like carwings.. right now i'm in the process of collecting a few plugins and almost everyone have a different skin... but i'm an idiot at graphics so i like to go with the standard skin (carwings)
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Old 08-05-2009, 09:17 AM   #80
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Quote: Originally Posted by boelle View Post
i agree, but what skin do you have in mind? i would love if it was like carwings.. right now i'm in the process of collecting a few plugins and almost everyone have a different skin... but i'm an idiot at graphics so i like to go with the standard skin (carwings)

sorry bud i only have it skinned for BMV2 and even THAT is difficult for me. If it werent for having to skin this stuff would be done already
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Old 08-05-2009, 11:29 AM   #81
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Quote: Originally Posted by Sonicxtacy02 View Post
If it werent for having to skin this stuff would be done already

I'll second that!!
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Old 08-05-2009, 11:33 AM   #82
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Have to agree with those two.


Skinning your plugin usually takes more time than writing it.


Then when you are actually doing your own skins as well.



And don't mention when you are doing a skin that is integrated with it own plugin to work. :shh:

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Old 08-06-2009, 05:28 AM   #83
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it was just an idea... guess skin is just a cosmetic thing.... but when i got RR running like i want i can always pay someone to make a skin for the whole thing so that all plugins look the same
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Old 08-06-2009, 06:23 AM   #84
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Sonic's not sure how much i can do to help, but if you want i can have ago at skinning it for , in carwings rr default skin , just need a bit of info about the PI
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Old 08-06-2009, 08:57 AM   #85
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Quote: Originally Posted by carputer1 View Post
Sonic's not sure how much i can do to help, but if you want i can have ago at skinning it for , in carwings rr default skin , just need a bit of info about the PI

what i'll do today is finish my ticky tac history skin and fix just a few more things inside the plugin then send it your way for a more polished skin. Expect a PM either this evening or early tomorrow.
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Old 08-06-2009, 10:02 AM   #86
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On standby
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Author of Ranger skin

Ford Ranger Truck Rebuild and system install Worklog

Current project status

Ranger Truck Rebuild 70% Current Open Project
Ranger Update:30% Total RE-WRITE
Ranger Help File:10%
Ride Runner Help File 30%
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Old 08-06-2009, 03:03 PM   #87
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So you guys understand how much a pain in the @$$ skinning this thing is... here's the CURRENT skin commands i just took 90 minutes of my day to work up. Notice the history stuff aint even in there yet lol

Code:
RideRunner Vehicle Maintance Plugin Skin Commands.txt Commands- "RRVM_MAINTENANCE"- loads maintenance data and enters rrvm_maintenance.skin "RRVM_ADDMAINTENANCE"- Allows entry of a new maintenance item "RRVM_CLEARTOTALDISTANCE"- Clears total distance label. Use this ONLY to reset all data "RRVM_EDITTOTALDISTANCE"- Allows manual entry of Total distance label "RRVM_CLEARTRIPDISTANCE"- Clears trip distance label "RRVM_CLEARWAYPOINTDISTANCE"- Clears waypoint labels "RRVM_ADDWAYPOINT"- If no point A is present it will set point A based on GPSLAT and GPSLON. If point A is present then point B is set and waypoint distance is saved to .ini. waypoint distance is also saved to variable $WAYPOINT_MILES$ "RRVM_OPTION1"- dynamic "yes" command for rrvm_dialog.skin "RRVM_OPTION2"- dynamic "no" commands for rrvm_dialog.skin "RRVM_RESETMAINTENANCE"- reset the intervals for the selected maintenance item "RRVM_FUEL"- Loads Fuel data and enters rrvm_fuel.skin "RRVM_ADDFUEL"- Allows entry of fuel data into fuel log "RRVM_A thru RRVM_Z"- Used with custom OSKs for maintenance/fuel data "RRVM_0 thru RRVM_9"- Used with custom DateOSK for maintenance/fuel data "RRVM_Escape"- Used with custom OSK to replace ESC key "RRVM_Enter"- Used with custom OSK to replace ENTER key "RRVM_ONCHECKMAINTENANCE"- this is a OPTIONAL CUSTOM event that is fired when RRVM detects a manual item is at ALERT(RED) stage. Labels- "RRVM_TOTALDISTANCE"- total distance recorded by RRVM. Please adjust to match your odometer reading "RRVM_TRIPDISTANCE"- trip distance that is reset anytime plugin is unloaded (RR exit, hibernation, etc) "RRVM_WAYPOINTDISTANCE"- waypoint calculated distance "RRVM_TOTALMAINTENANCEITEMS"- count of all maintenance items "RRVM_MILEINTERVAL"- The mileage interval for the selected maintenance item "RRVM_TIMEINTERVAL"- The time interval for the selected maintenance item "RRVM_COST"- The cost of the maintenance item that you specify during maintenance entry "RRVM_COSTPERMILE"- The cost of the selected maintenance item divided by its mileage interval "RRVM_TOTALCOSTPERMILE"- The value of each maintenances items cost divided by their individual mileage intervals "RRVM_TOTALCOSTPERMILEPLUSFUEL"- See above PLUS fuel data "RRVM_NOTES"- The selected maintenance items notes "RRVM_MILEREMAINING"- The selected maintenance item's miles before service is needed "RRVM_TIMEREMAINING"- The selected maintenace item's time before service is needed "RRVM_WAYPOINTALAT"- The Latitude for point marked as waypoint A "RRVM_WAYPOINTALON"- The longitude for point marked as waypoint A "RRVM_WAYPOINTBLAT"- The latitude for point marked as waypoint B "RRVM_WAYPOINGBLON"- the longitude for point marked as waypoint B "RRVM_DIALOGTITLE"- custom label which specifies the title of rrvm_dialog.skin "RRVM_OPT1"- custom label which specifies the "YES" entry of rrvm_dialog.skin "RRVM_OPT2"- custom label which specifies the "NO" entry of rrvm_dialog.skin "RRVM_LASTREFUELMILEAGE"- the last odometer reading when gas was filled "RRVM_LASTREFUELDATE"- the date which gas was last filled "RRVM_REFUELDATEDIFFERENCE"- the amount of time since gas was refueled "RRVM_LASTPRICEPERGALLON"- the price per gallon of gas of the latest refuel "RRVM_LASTREFUELMILEAGEDIFFERENCE"- the amount of miles put on the vehicle since last refuel "RRVM_MILESPERGALLON"- the ESTIMATED miles per gallon "RRVM_FUELCOSTPERMILE- the fuel cost per mile "RRVM_MILESBEFOREEMPTY- the ESTIMATED miles before refuel is needed. do NOT depend on this data as it is just an average Indicators- "RRVM_WAYPOINTACTIVE"- indicates waypoint mileage is being calculated "RRVM_CHECKMAINTENANCE"- indicates a maintenance entry is in ALERT(red) stage Sliders- "RRVM_MAINTENANCEPROGRESS"- shows how far until maintenance is needed for selected item

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Old 08-06-2009, 03:11 PM   #88
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mmmm looks like i have my work cut out
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Ford Ranger Truck Rebuild and system install Worklog

Current project status

Ranger Truck Rebuild 70% Current Open Project
Ranger Update:30% Total RE-WRITE
Ranger Help File:10%
Ride Runner Help File 30%
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Old 08-06-2009, 04:11 PM   #89
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Quote: Originally Posted by Sonicxtacy02 View Post
So you guys understand how much a pain in the @$$ skinning this thing is... here's the CURRENT skin commands i just took 90 minutes of my day to work up. Notice the history stuff aint even in there yet lol

Code:
RideRunner Vehicle Maintance Plugin Skin Commands.txt

That's all good baby.

OSK, RRGAS, and weather are still the biggest PITA to skin.

Especially when you're limited to notepad...

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Old 08-06-2009, 06:05 PM   #90
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I think RRMedia is far tougher to skin than the weather and gas!

Just an FYI...as for weather.... if you use the latest skin editor, you can skin the weather in 10 minutes It has new alignment tools built in thanks to BlueZX3. You can select all the 5 day icon boxes for instance, put one to the left of the screen, on where you want, put one on the right of the screen, then ctrl click them, and say align to top, and distribute horizontal centers, same width and height.

You are left with all the icons evenly spaced across the screen, and all aligned at the top with the same width and height.
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