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Go Back   MP3Car.com > Mp3Car Technical > Software & Software Development > Front Ends > Road Runner > RR Skins

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Old 01-09-2007, 11:42 PM   #181
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woah major bug

so I was working on audio_full_player.skin

I went into editor. Added a button, hit file save.

It sprung out a BAD FILE error at me.
imediately the screen was screwed up. It showed menu.skin image but with the audio player buttons. I close it, reopen the editor and go back to the skin
its replaced all of audio_full_player.skin with the contents of menu.skin

Freaky
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Old 01-09-2007, 11:43 PM   #182
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udpate..... it no longer provides errors.

Apparantly it did not like audio_full_player.skin i was working on and decided to remove it...

freaking great

dunno what it didnt like in the skin.... but all is well now. disregard everything above. removing the .skin files didnt cause it. I just thought it did.
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Last edited by Ruffy : 01-09-2007 at 11:53 PM.
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Old 01-10-2007, 01:05 AM   #183
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So is all good now? Except for the editor removing the one file, Which is bad. Only idea is maybe you had notepad open with the skin file. or some other program may have been using it still. Then trying to save to a file that was open somewhere else would probably cause the program to crash.

Has this happened again? And i was going to ask for a copy of the failing skin but it sounds like its gone?
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Old 01-10-2007, 01:16 AM   #184
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Thinking about the properties box/text size when adding commands......What if the small/medium/large setting only effected that dialog box that comes up? Would that work? I really really wanted to make a better tool for the properties box.


Damn just had a kewl idea for adding new commands to the editor. Well i was thinking i could have a program pull out all unknown objects from a directory of skin files and then auto build them into the objects.txt file. Although thinking about it....if guinos commands.txt file is consistant on objects i could probably parse through that document and save all objects to the skineditor objects.txt file................Oh well its late gnite all.

Ive made a couple more fixes/changes. Trying to figure out the drop down box issue before next release. unless there is a big bug someone finds


Edit: Damn guino!!!! Inconsistent with his skin commands.txt file. Looks like more work then just doing it by hand for each release!!!! Maybe i could parse through the source files for RoadRunner ......nah. okay now gnite!
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Last edited by pRoFiT : 01-10-2007 at 02:17 AM.
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Old 01-10-2007, 05:11 PM   #185
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Quote: Originally Posted by pRoFiT View Post
So is all good now? Except for the editor removing the one file, Which is bad. Only idea is maybe you had notepad open with the skin file. or some other program may have been using it still. Then trying to save to a file that was open somewhere else would probably cause the program to crash.

Has this happened again? And i was going to ask for a copy of the failing skin but it sounds like its gone?

all is well now
Notepad wasent open

there must have been a glitch in the skin somewhere and the editor couldn't parse it properly. can't have a copy since the editor "took care" of that little problem

if it happens again i'll be sure to make a duplicate copy of the offending skin
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Old 01-11-2007, 01:32 AM   #186
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Quote: Originally Posted by pRoFiT View Post
Thinking about the properties box/text size when adding commands......What if the small/medium/large setting only effected that dialog box that comes up? Would that work? I really really wanted to make a better tool for the properties box.


Damn just had a kewl idea for adding new commands to the editor. Well i was thinking i could have a program pull out all unknown objects from a directory of skin files and then auto build them into the objects.txt file. Although thinking about it....if guinos commands.txt file is consistant on objects i could probably parse through that document and save all objects to the skineditor objects.txt file................Oh well its late gnite all.

Ive made a couple more fixes/changes. Trying to figure out the drop down box issue before next release. unless there is a big bug someone finds


Edit: Damn guino!!!! Inconsistent with his skin commands.txt file. Looks like more work then just doing it by hand for each release!!!! Maybe i could parse through the source files for RoadRunner ......nah. okay now gnite!

Hello Profit,

a while ago I tried to create a consistent objects.txt, based on skin commands.txt

If we can get to a consistent file, I can include this in the Help File, which may be a way forward. What needs to be done, can I help in any way ? The skin editor is key to clean development of skins for RR, so your contributions need to be fully supported by the community.

Let me know what I can do, but don't include programming! I did have a look at your source, and it was well beyond my simple capabilities.

cheers
KPJUK
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Old 01-12-2007, 12:49 AM   #187
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Quote: Originally Posted by kpjuk View Post
Hello Profit,

a while ago I tried to create a consistent objects.txt, based on skin commands.txt

If we can get to a consistent file, I can include this in the Help File, which may be a way forward. What needs to be done, can I help in any way ? The skin editor is key to clean development of skins for RR, so your contributions need to be fully supported by the community.

Let me know what I can do, but don't include programming! I did have a look at your source, and it was well beyond my simple capabilities.

cheers
KPJUK

I was up late the other night writing the begining to a Skin Commands.txt file converter aka objectgrabber. I just need to parse through the file and pull out the relevant information. From what I saw so far most objects had a common layout in the text file.

/, (B) Buttons
/, x y w h Command Tooltip
/, --- --- --- --- ------- -------
BXX,XXX,XXX,XXX,XXX,COMMAND,TOOLTIP

But some objects had less info and others had another comment line that contained more info on each property. Like above code would have "This is sent to RR" and such. So what I was going to do was read file until "/," then read first line without "/" and split based on "," which would give me the BXX line, The only problem then is what is XXX,XXX,XXX,XXX Where if I save the previous lines I can try to extract "Buttons" from line 1 "x, y, w, h, command, tooltip" from line 2 and match up with the BXX,XXX line.

Of course this doesn't take into consideration commands/CODE that get added to RR. That would be a whole other process to parse through and retrieve information.

So

/, (<object here aka B, IMG, L, A>) <Name for me to display, or function>
/, < Actual description of each parameter separated by , >
/, --- --- --- --- ------- ------- (Don’t really care bout this line)
BXX,XXX,XXX,XXX,XXX,COMMAND,TOOLTIP <-- this could be <object aka B>,<parameter names would be better here but showing pace holders is okay I guess> I.E. B,XXX,XXX,XXX,XXX, <-- maybe XXX for any numeric value

Not sure about that last line. It may be okay the way it is. As long as COMMAND,TOOLTIP,XXX and other default naming conventions stay the same.

R,B,G are numeric values so XXX is fine for me In fact all plain text/numeric values could be XXX on that last line. FONT, STYLE, CODE have actual values that are buried in the Skin Commands file that I pull out and manually put into skineditor objects file. Also Color is an added feature that requires a certain layout in the objects.txt file.

Maybe if I have more time to think about it I could layout a word document or PDF to describe a standard command list to go by. You know just incase we get an ISO Audit

PM if you want to talk more about this.

edit: p.s. this is what i end up with for the button command in my file

Button,B,x,y,w,h,Command;COMMANDCODES,Tooltip

COMMANDCODES triggers the skineditor to put the [...] to open a list of commands. Same for color "what ever,Forecolor R;RGB,g,b,whatever" RGB triggers a [...], on the "Forecolor R" Field, for a color picker the drops values into field r g b. So i would need to know that r,g,b would need r;RGB,g,b in my file. so as long as r,g,b is standard and not b,r,g or g,b,r or Pr,Yb....you know what i mean.
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My Web site, in the design stage. http://home.comcast.net/~cstrachn

Modified RRSkinEditor http://www.mp3car.com/vbulletin/showthread.php?t=65723

Last edited by pRoFiT : 01-12-2007 at 12:55 AM.
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Old 01-12-2007, 01:16 AM   #188
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Skin Commands text file

May the force be with you!

Just in my small travels, I have a lot of commands myself that are not in the skin commands.txt file.

Some of the below are labels, some are commands, but one thing for sure, there is no mention of them listed in the skincommands.txt file. I am quite sure there a LOT more than this.

(Some of these are used in the skins, and some are just variables that can set certain functions in RR. Most of them can be shown as labels, and thus should be understood by the editor as such)

Here are just a few that I personally know of:

speedatt
speedattmute
speedattunit
speedattgrad
speedattvola
speedattvolb
speedattspeeda
speedattspeedb
speedattmode
speedattvolzero
speedattvolgainat50mph
speedattmaxstep
speedattvolzero
OnSongStart
AvsTransparent
igautosw
gpsonvoice
pauseonvoice
lastscreenswitchtime
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Old 01-15-2007, 09:20 AM   #189
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Undo/Redo is working in this version: http://www.mp3car.com/vbulletin/showthread.php?t=87357

Also, the changes are all commented, so it should be easy to combine the code with a later version.
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Old 01-15-2007, 09:32 AM   #190
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please please release a simple update swaping the mouse button back. Rightclick move is not natural.

Also i found some autolock/bugs/issues

If i go to editor, then go back everythings locked. Have to unlock all to do anything.
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Old 01-16-2007, 12:25 AM   #191
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Quote: Originally Posted by Ruffy View Post
please please release a simple update swaping the mouse button back. Rightclick move is not natural.

Also i found some autolock/bugs/issues

If i go to editor, then go back everythings locked. Have to unlock all to do anything.

Fine! <reserve right to remove later>

Done, check first post for new version. Plus fixed the auto lock comming out of virtual editor and put spaces between groups of objects.
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Old 02-08-2007, 04:41 PM   #192
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Id like to download your version of the skin editor but your site seems to be down. Might you post a new location where I can download it?

Thanks!
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Old 02-08-2007, 10:04 PM   #193
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Quote: Originally Posted by Spec-V View Post
Id like to download your version of the skin editor but your site seems to be down. Might you post a new location where I can download it?

Thanks!

Weird. Um its still working for me. Goto the first post of this thread. Download version 0.3.023 <-- I havn't updated my website for this version. It only has version 019 and 022. 023 puts the mouse back to left click and fixes a couple minor things that I missed when I released 22.
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Old 02-09-2007, 05:05 AM   #194
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Quote: Originally Posted by pRoFiT View Post
Fine! <reserve right to remove later>

Done, check first post for new version. Plus fixed the auto lock comming out of virtual editor and put spaces between groups of objects.


Just want you to know... I love you man

*runs away sobbing while the download starts*
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Old 02-09-2007, 09:27 AM   #195
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I just realized, Its most likely the fact that I am at work. Ill try at home tonight!

Thanks!
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